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Living Megapolis: play-test opportunities

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Saker
Paragon
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Living Megapolis: play-test opportunities

Post by Saker »

We will be play-testing Issue #1 of Living Megapolis tonight. It may run to next week to finish, because my group doesn't get more than 3 hours of play per week.

As long as you provide constructive feedback, I would appreciate if your group would like to play-test it, too. Please PM me your email address if you're interested. Issue #2 should be ready in a couple weeks, too.

After the play-tests, we only need some maps, maybe some free art, and some formatting for Living Megapolis to be ready.

cheers
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BASHMAN
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Post by BASHMAN »

I'd like to get to see some of that stuff. I also may have some art for you pretty soon.
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Saker
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Post by Saker »

BASHMAN wrote:I'd like to get to see some of that stuff. I also may have some art for you pretty soon.
Done. In your Inbox.
cheers
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Dustland
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Post by Dustland »

If you send me some ideas of the art I might be able to help.

I'd love to play test but the only gaming I have going is on here.
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Saker
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Post by Saker »

Dustland wrote:If you send me some ideas of the art I might be able to help.

I'd love to play test but the only gaming I have going is on here.
Done. In your Inbox.
cheers
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Saker
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Post by Saker »

Is there anyone out there who enjoys doing maps?

We need one for an appliance big box store, like Best Buy.

thanks
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Saker
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Post by Saker »

OK BASH fanatics,

We've completed one play-test and it went well. Players had fun and want more. The Narrator had most of what he needed to run. The combats were fairly challenging with 5 players at the table. We identified many opportunities to improve, such as providing guidance to handle clairvoyance, telepathy, extra levels of investigation, some quick reference tables for villain tactics and experience points.

We're taking a week or two to incorporate the changes, but I would still appreciate a couple more data points from experienced BASH Narrators. Please contact me.

We're play-testing the next issue next week.

cheers
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