Not invasion; the aliens (called Moevians) want to wipe out humanity. In the campaign, as you grow in power, you risk going insane. The Moevians have had to deal with supers going insane, and after an event that changed the universe (caused by a former character), they realized a human super was at the power level of one who tend to go insane. Fearing the worst, they've decided it's better to wipe us out rather than let more supers achieve that level of power.MrJupiter wrote:Great character background. I also like the way the campaign carries an ongoing storyline dealing with alien invasion. That would be a fun setting to play in (especially as heroes instead of villains like the Necessary Evil campaign setting).
Glare almost succumbed to this condition (called Metapsychosis), but was able to bring himself back from the brink (thanks to a house rule that lets you spend xp to possibly alter a failed roll in certain circumstances), so the character understands their fear. The campaign setting has been created by our GM over a 20 year period, and incorporates many influences (Lovecraft, various comics, mythology, etc). It's a lot of fun, especially when we play characters in other time periods, and those adventures become part of the campaign worlds history.