Saker wrote:If Cap throws his shield, it automatically returns to him as a special effect. So you would use x5 for Defense. The TK would have to hit by 10 to make the called shot.
However, isn't Cap blind by the Confusion? So his Agility is -4? I'm confused... pun intended.
Sure so Capt rolls (2d6-4)X5 for defense . The Confusion at least gives Spidey a chance - I think if I was building spidey, I'd had bought him stretching instead of TK - that way he could use his Agility instead of Mind to make these attacks.
Saker wrote:
BTW Spidey with your double acro roll, you would roll one, then decide if you want to keep it. Your first roll was 39, so you would take 2/3 damage. With your soak, it was enough to take zero damage.
Spidey, you should also keep the status of 87 Hits in every post, so we don't lose track.
cheers
Sure, I rolled twice to speed it up - technically I suppose I should see what I roll, then decide if I roll again. I could have rolled 25 (for example) and been left with a decision. To speed things up, I'd be happy to specify a number I'd b happy with on the 1st roll, eg. I could say if i roll 30 for acrobatics I''l keep the roll or take what ever I roll second.
Good point, I must have clipped by the shield with 39.
I'll pop the hits left in the posts. Good idea
