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BASH!-UP BEATDOWN: Cap vs. Spidey!
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
[bash="Parry"]5,0,0 = 1279146936 = Fixed[/bash]
All too late Spiderman realised he had overstretched his attack and Capt. seized the advantage, smashing his shield into Spiderman’s guts and then bring the shield up in a wicked uppercut.
“Were going to talk about this know kid, nobody is above the law!!”
(The double defence roll and tricky style allows for 2 attacks)
Variable (Gut shot +3 to Attack, +1dmg, Uppercut +2 Attack, +2 Dmg)
[bash="Gut shot"]5,0,0 = 122220516 [/bash]
[bash="DMG"]3,0,0 = 521033909 [/bash]
[bash="Uppercut"]5,0,0 = 380369622 [/bash]
[bash="DMG"]3,0,0 = 1786767623 [/bash]
(How do you want to handle hero points, when can they be spent, if I get some good rolls I would want to spend them to try and increase my chance of hit)
All too late Spiderman realised he had overstretched his attack and Capt. seized the advantage, smashing his shield into Spiderman’s guts and then bring the shield up in a wicked uppercut.
“Were going to talk about this know kid, nobody is above the law!!”
(The double defence roll and tricky style allows for 2 attacks)
Variable (Gut shot +3 to Attack, +1dmg, Uppercut +2 Attack, +2 Dmg)
[bash="Gut shot"]5,0,0 = 122220516 [/bash]
[bash="DMG"]3,0,0 = 521033909 [/bash]
[bash="Uppercut"]5,0,0 = 380369622 [/bash]
[bash="DMG"]3,0,0 = 1786767623 [/bash]
(How do you want to handle hero points, when can they be spent, if I get some good rolls I would want to spend them to try and increase my chance of hit)
- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
Captain adds Hero points before Spidey rolls Defense.
Captain's Tricky counterattack is unarmed, so your first attack is only x2 to Hit and x2 Damage: 38 and 14, respectively.
Your second attack doesn't reflect +2 DM to Hit +2 DM Damage Uppercut. It would be 44 to Hit and 28 Damage if it did. Instead, your multipliers are +3 Hit and +1 Damage. I would let you clarify before Spidey rolls Defense and Soak.
cheers
Captain's Tricky counterattack is unarmed, so your first attack is only x2 to Hit and x2 Damage: 38 and 14, respectively.
Your second attack doesn't reflect +2 DM to Hit +2 DM Damage Uppercut. It would be 44 to Hit and 28 Damage if it did. Instead, your multipliers are +3 Hit and +1 Damage. I would let you clarify before Spidey rolls Defense and Soak.
cheers
Last edited by Saker on Wed Aug 10, 2011 10:25 am, edited 1 time in total.
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
Just to be clear, I'm here to facilitate fun and gain some game mechanic experience. When I wrote "I would let you..." means that is my opinion, you can do as you want. Please tell me to bugger off if you need to...
cheers
Spidey's turn to Defend Cap's two attacks and then to Act.
Also, I think you would both find it more interesting to have some environment to involve in the fight: tables, chairs, chandeliers, fire extinguishers, etc. I find that this element is what sets BASH apart from D&D slug-fests. I suggest each of you take turns adding some description until you're satisfied, like in minis (warhammer) tournaments alternate placing terrain on the table.
cheers
Spidey's turn to Defend Cap's two attacks and then to Act.
Also, I think you would both find it more interesting to have some environment to involve in the fight: tables, chairs, chandeliers, fire extinguishers, etc. I find that this element is what sets BASH apart from D&D slug-fests. I suggest each of you take turns adding some description until you're satisfied, like in minis (warhammer) tournaments alternate placing terrain on the table.
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
Grateful for the input saker, good to have an impartial judge.
I kind of loosely set the scene as a lap, so computers, desks, lab equipment, white coats and anything else that turns up in a comic book lab.
I keep hoping other people will have some fights so I can learn from them and how they run the game.
(Not about tomorrow but will check tonight)
I kind of loosely set the scene as a lap, so computers, desks, lab equipment, white coats and anything else that turns up in a comic book lab.
I keep hoping other people will have some fights so I can learn from them and how they run the game.
(Not about tomorrow but will check tonight)
- WaylanderPK
- Costumed Crimefighter
- Posts: 189
- Joined: Sun Jul 03, 2011 11:00 pm
- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
- WaylanderPK
- Costumed Crimefighter
- Posts: 189
- Joined: Sun Jul 03, 2011 11:00 pm
Spidey dodges the first punch only to be caught by the shield
The Amazing Spiderman takes a step back, his head ringing from the blow, he shakes his head "Any one get the number of that bus?"
He aims a dolp of good ol' webbing at Winghead.
[bash="Confuse"]2,0,0 = 1338003209 = Fixed[/bash]
(Mind contest)
The Amazing Spiderman takes a step back, his head ringing from the blow, he shakes his head "Any one get the number of that bus?"
He aims a dolp of good ol' webbing at Winghead.
[bash="Confuse"]2,0,0 = 1338003209 = Fixed[/bash]
(Mind contest)
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
[bash="get this gunk out of my eyes"]2,0,0 = 388258435 = Fixed[/bash]
[bash="get this gunk out of my eyes part 2"]2,0,0 = 994958608 [/bash]
"Can't see a * thing" thought Capt. A as he stumbled over a computer console and sent if crashing to the ground. "Better give web head something to think about" Capt launched his shield, the disc ricocheting of various walls and surfaces.
(Variable medium burst=auto hit, +2 DMG)
[bash="round and round it goes, where it stops nobody knows"]4,0,0 = 1406143089 = Fixed[/bash]
[bash="get this gunk out of my eyes part 2"]2,0,0 = 994958608 [/bash]
"Can't see a * thing" thought Capt. A as he stumbled over a computer console and sent if crashing to the ground. "Better give web head something to think about" Capt launched his shield, the disc ricocheting of various walls and surfaces.
(Variable medium burst=auto hit, +2 DMG)
[bash="round and round it goes, where it stops nobody knows"]4,0,0 = 1406143089 = Fixed[/bash]
Last edited by bigsteveuk on Wed Aug 10, 2011 4:09 pm, edited 2 times in total.
- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
EDIT: I just saw Captain's edit of his action...s
Captain successfully got the gunk out of his eyes with the second Mind Check of 20, but that takes his entire panel.
So Captain's attack should not happen this panel. FYI:
His Medium Burst is not a automatic hit per se. Spidey would get to make a Athletics/Acrobatics check:
20 = half damage
30 = 2/3 damage
40 = no damage
Next up: Spidey to take his action.
Also keep track of your web-shooter ammo. You've used 1 TK and 1 Confusion. Although I think a harsher accounting is that you've used the webshooter multi-power twice. I don't have my book, but I think there's a 4 per scene on Ammo Gadget.
Captain successfully got the gunk out of his eyes with the second Mind Check of 20, but that takes his entire panel.
So Captain's attack should not happen this panel. FYI:
His Medium Burst is not a automatic hit per se. Spidey would get to make a Athletics/Acrobatics check:
20 = half damage
30 = 2/3 damage
40 = no damage
Next up: Spidey to take his action.
Also keep track of your web-shooter ammo. You've used 1 TK and 1 Confusion. Although I think a harsher accounting is that you've used the webshooter multi-power twice. I don't have my book, but I think there's a 4 per scene on Ammo Gadget.
- WaylanderPK
- Costumed Crimefighter
- Posts: 189
- Joined: Sun Jul 03, 2011 11:00 pm
So the 1st roll is his mind check to avoid it, the second is him scrapping it of his eyes. Cool.Saker wrote:EDIT: I just saw Captain's edit of his action...s
Captain successfully got the gunk out of his eyes with the second Mind Check of 20, but that takes his entire panel.
I am, I just forgot to mention it in the last attack, yeah I'm down to 2 - think since its a multipower it has come from the same ammo pool.Saker wrote: Next up: Spidey to take his action.
Also keep track of your web-shooter ammo. You've used 1 TK and 1 Confusion. Although I think a harsher accounting is that you've used the webshooter multi-power twice. I don't have my book, but I think there's a 4 per scene on Ammo Gadget.
Ok enough rules.
Spiderman waits until Cap gets his eyes clear and lets him have it again..
"I can keep this up all day Blueboy"
"Assuming I dont run out of web fluid that is

[bash="Confusion"]2,0,0 = 1516746819 [/bash]
{1 ammo left in the web cartridge}
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
Hi,
Couple of things:-
1. Confusion
I have looked at confusion and it doesn’t say anything about it taking a whole turn for the mind check. Just says lasts until I make a mind check or 3 turns elapse. So I would be at -4 dice penalty until either of those happens.
Daze on the other hand you do lose your action.
2. Blast
The blast is an auto hit to these in range so there is no need to roll to hit. Though those targeted can reduce the damage through there agility roll. So as an attacker I don't roll, but the defender rolls twice agility/acrobatics to reduce (possibly a bonuse from cover) and then soak (the dmg maybe being reduce by the previous roll).
3. Ammo
Would he not have 4 uses of each power rather than 4 for all of them?
Even though I would much prefer he runs out of ammo quickly!!!
Again I am grateful for your input soaker so don’t take these as criticisms.
Cheers,
Steve
Couple of things:-
1. Confusion
I have looked at confusion and it doesn’t say anything about it taking a whole turn for the mind check. Just says lasts until I make a mind check or 3 turns elapse. So I would be at -4 dice penalty until either of those happens.
Daze on the other hand you do lose your action.
2. Blast
The blast is an auto hit to these in range so there is no need to roll to hit. Though those targeted can reduce the damage through there agility roll. So as an attacker I don't roll, but the defender rolls twice agility/acrobatics to reduce (possibly a bonuse from cover) and then soak (the dmg maybe being reduce by the previous roll).
3. Ammo
Would he not have 4 uses of each power rather than 4 for all of them?
Even though I would much prefer he runs out of ammo quickly!!!

Again I am grateful for your input soaker so don’t take these as criticisms.
Cheers,
Steve
- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
Hey, no worries on the criticisms. I invited myself here.
1. Confusion. Yes, it doesn't say that it takes a full panel to make the Mind check. However, that's how I play it, because it's similar to Daze. Green Goblin always takes awhile to pull the webs from his eyes, so as I wrote before, it's your call.
2. Burst. Yes, that's why I wrote "per se" and reminded Spidey to make his acrobatics roll. Acrobatics is so important in this game.
3. Ammo. Prior to Monday I would have agreed with you as a Champions-trained character builder. However, BASHMAN made some posts about the limitation "same source". That's why I said a that a harsher interpretation would be 4 charges for everything. Again your call.
cheers
1. Confusion. Yes, it doesn't say that it takes a full panel to make the Mind check. However, that's how I play it, because it's similar to Daze. Green Goblin always takes awhile to pull the webs from his eyes, so as I wrote before, it's your call.
2. Burst. Yes, that's why I wrote "per se" and reminded Spidey to make his acrobatics roll. Acrobatics is so important in this game.
3. Ammo. Prior to Monday I would have agreed with you as a Champions-trained character builder. However, BASHMAN made some posts about the limitation "same source". That's why I said a that a harsher interpretation would be 4 charges for everything. Again your call.
cheers
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
1. Confusion
So do you run it as
Player can either attempt to removed confusion or continue to act but act at the minus (-2/-4)?
To me it's a minor action, when you think of the things you can do in a full action, use thermal scans, run, fly etc I am not sure I would say it takes a whole action. Maybe let them attempt to remove the confusion but lose either their move or attack action.
So do you run it as
Player can either attempt to removed confusion or continue to act but act at the minus (-2/-4)?
To me it's a minor action, when you think of the things you can do in a full action, use thermal scans, run, fly etc I am not sure I would say it takes a whole action. Maybe let them attempt to remove the confusion but lose either their move or attack action.
- WaylanderPK
- Costumed Crimefighter
- Posts: 189
- Joined: Sun Jul 03, 2011 11:00 pm