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Super Brawl: Match 2 - Lady America vs Professor Paragon
- AslanC
- Zenith Comics
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Super Brawl: Match 2 - Lady America vs Professor Paragon
Okay let's get it on.
Setting wise let's say that both combatants have been abducted by super intelligent aliens who revel in gladiatorial sport.
The setting for this battle is a jungle asteroid (30 squares wide by 50 squares long and 125 squares high; Force Field to keep in atmosphere) with a water fall (100 feet high), a river and large 40' - 70' high trees which can provide limited cover. Moderate Hindrance for ranged attacks (-2 dice penalty). After 5 pages there will be a torrential tropical rain storm which will increase the penalty to -3 for 3 more pages, and that penalty will be to all attacks and defenses (need to make this interesting no?).
Remember the fight is at 50 points for determination of HP during this point.
Also each participant gets 1 Hero Die out of the gate.
Local floral and fauna is mostly passive, but for Power Stunts, large predators (use Bears stats) and poisonous reptiles (use Viper stats) can be brought in as complications.
BASHMAN you good to be referee for this match?
Roll for priority, winner can claim High Ground (which would put them 20 squares from the opponent);
[bash="Priority"]5,0,0 = 443128379 [/bash]
Setting wise let's say that both combatants have been abducted by super intelligent aliens who revel in gladiatorial sport.
The setting for this battle is a jungle asteroid (30 squares wide by 50 squares long and 125 squares high; Force Field to keep in atmosphere) with a water fall (100 feet high), a river and large 40' - 70' high trees which can provide limited cover. Moderate Hindrance for ranged attacks (-2 dice penalty). After 5 pages there will be a torrential tropical rain storm which will increase the penalty to -3 for 3 more pages, and that penalty will be to all attacks and defenses (need to make this interesting no?).
Remember the fight is at 50 points for determination of HP during this point.
Also each participant gets 1 Hero Die out of the gate.
Local floral and fauna is mostly passive, but for Power Stunts, large predators (use Bears stats) and poisonous reptiles (use Viper stats) can be brought in as complications.
BASHMAN you good to be referee for this match?
Roll for priority, winner can claim High Ground (which would put them 20 squares from the opponent);
[bash="Priority"]5,0,0 = 443128379 [/bash]
- therealtony
- Costumed Crimefighter
- Posts: 134
- Joined: Sun Apr 04, 2010 11:00 pm
oooOOooo.... I love the setting...we need one more thing though...
FIGHT MUSIC!!!!
let's see...Professor Paragon has an agility of 2, plus super speed 3 that gives him a +1 on Agil for priority.
[bash] 4,0,0 = 1900114 = Fixed[/bash]
btw, I think it is only fair that due The Professor's isotope poisoning I want him to start with 40 hp's..
please ignore my previous "btw"...I mixed up character points and hit points
FIGHT MUSIC!!!!
let's see...Professor Paragon has an agility of 2, plus super speed 3 that gives him a +1 on Agil for priority.
[bash] 4,0,0 = 1900114 = Fixed[/bash]
btw, I think it is only fair that due The Professor's isotope poisoning I want him to start with 40 hp's..
please ignore my previous "btw"...I mixed up character points and hit points
Last edited by therealtony on Sat May 15, 2010 11:58 pm, edited 3 times in total.
- AslanC
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- Lindharin
- Paragon
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I didn't understand that bit. Are you talking about hits? Or Hero Points? I think Aslan was saying that it was a 50 character point encounter for determining hero points (not hits). So if your build is less than 50 points you'd have extra hero points at the start.therealtony wrote:btw, I think it is only that due The Professor's isotope poisoning I want him to start with 40 hp's..
- therealtony
- Costumed Crimefighter
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- Joined: Sun Apr 04, 2010 11:00 pm
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
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- therealtony
- Costumed Crimefighter
- Posts: 134
- Joined: Sun Apr 04, 2010 11:00 pm
Ok I am not going to mess around with anything fancy in this round, I will trade Professor Paragon's +1 panel due to super speed to raise my agility +1 and then combine that with his "Commando Chop!" for an Agility based attack of 5
(I think I also get the +1 bonus to Agility for the rest of this page)
Professor Paragon thinks to himself: (The last time I fought a lady I got quite the drubbing, I hate to hit a woman, especially one who is wearing the red, white and blue! But the sooner I deal with this the sooner I find out what is going on!)
"Sorry miss, I will make this quick!"
[bash] 5,0,0 = 469969036 = Fixed[/bash]
btw: I used his super running to run up and CHOP!!!!
(I think I also get the +1 bonus to Agility for the rest of this page)
Professor Paragon thinks to himself: (The last time I fought a lady I got quite the drubbing, I hate to hit a woman, especially one who is wearing the red, white and blue! But the sooner I deal with this the sooner I find out what is going on!)
"Sorry miss, I will make this quick!"
[bash] 5,0,0 = 469969036 = Fixed[/bash]
btw: I used his super running to run up and CHOP!!!!
- AslanC
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Actually you would be running "down" as you have high ground. BUT... look again at the description of the area. You are at the top of a waterfall... so how are you going to "run" down?
I think it would be fair to ask for an Agility check vs 20 to not slip on the wet rocks no?
Also you are covering 100' (20 squares) can you cover that in one panel?
Are you going to use your Momentum on the hit as well?
Sorry to be a pain, but I try to be as tactical as possible when I play
I am looking over your character sheet as posted and you have the following power on it;
Super Jump 3 (Multipower)
* Super Running
Super Jump costs 2 points... but Super Running can be worth 3. Based on that I have no idea how many squares you can cover in a Page.
If it is a Super Jump, then you can leap 160 squares... I think. 4x4 is 16 and then x10 for the Super Jump makes 160, which is more than enough to leap down, quip and then POW!
If it is Super Running 3 then you can move 6 squares per point of Agility. 2 x 6 = 12, but it would be 3 x 6 for the Agi bonus so 18. Still not enough to reach her in one page... though if I was narrating I would allow you the extra 2 squares based on downward movement
SO.... to make a long story short I suspect you can do it, but would love to get that power on your sheet clarified.
Lady A looks up and sees the colourful attacker coming in and thinks to herself; Why doesn't anyone talk anymore?
[bash="Dodge"]5,0,0 = 192149848 [/bash]
I think it would be fair to ask for an Agility check vs 20 to not slip on the wet rocks no?
Also you are covering 100' (20 squares) can you cover that in one panel?
Are you going to use your Momentum on the hit as well?
Sorry to be a pain, but I try to be as tactical as possible when I play

I am looking over your character sheet as posted and you have the following power on it;
Super Jump 3 (Multipower)
* Super Running
Super Jump costs 2 points... but Super Running can be worth 3. Based on that I have no idea how many squares you can cover in a Page.
If it is a Super Jump, then you can leap 160 squares... I think. 4x4 is 16 and then x10 for the Super Jump makes 160, which is more than enough to leap down, quip and then POW!
If it is Super Running 3 then you can move 6 squares per point of Agility. 2 x 6 = 12, but it would be 3 x 6 for the Agi bonus so 18. Still not enough to reach her in one page... though if I was narrating I would allow you the extra 2 squares based on downward movement

SO.... to make a long story short I suspect you can do it, but would love to get that power on your sheet clarified.

Lady A looks up and sees the colourful attacker coming in and thinks to herself; Why doesn't anyone talk anymore?
[bash="Dodge"]5,0,0 = 192149848 [/bash]
- AslanC
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On a 45 she just gets out of the way of the chop and quickly assess the situation. Out in the open this guy has the drop on her, but in the jungle...
Turning she SPRINTS into the jungle (x8 squares of movement per point of agility instead of x6 thanks to Fleet of Foot but I will impose the -2 modifier on that due to the undergrowth and uneven ground so instead she gets the x6) shouting over her shoulder;
"WE DON'T HAVE TO FIGHT JUST BECAUSE THEY SAY SO!"
(Now we roll for Priority for the next page
)
[bash="Page 2 Priority"]5,0,0 = 1743484781 [/bash]
Turning she SPRINTS into the jungle (x8 squares of movement per point of agility instead of x6 thanks to Fleet of Foot but I will impose the -2 modifier on that due to the undergrowth and uneven ground so instead she gets the x6) shouting over her shoulder;
"WE DON'T HAVE TO FIGHT JUST BECAUSE THEY SAY SO!"
(Now we roll for Priority for the next page

[bash="Page 2 Priority"]5,0,0 = 1743484781 [/bash]
- therealtony
- Costumed Crimefighter
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Would the 3 points in super jump be because I had to spend the extra point for the "multipower" to also get super running?...So don't I actually have super jump and super running at 2? We can chat about this offline..
OK I am gonna roll for priority,
(in my previous roll I forgot to mention the additional +1 I get due to "Fast Styles" martial arts.. which was why I rolled a "4")
[bash] 4,0,0 = 593485404 [/bash]
OK I am gonna roll for priority,
(in my previous roll I forgot to mention the additional +1 I get due to "Fast Styles" martial arts.. which was why I rolled a "4")
[bash] 4,0,0 = 593485404 [/bash]
- AslanC
- Zenith Comics
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- Joined: Sat Apr 03, 2010 11:00 pm
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- therealtony
- Costumed Crimefighter
- Posts: 134
- Joined: Sun Apr 04, 2010 11:00 pm
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
- Contact:
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
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