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Dustland
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Post by Dustland »

Nyx traps the remaining BuzzBot in ice (A33 vs D13). The ice shakes and cracks as the robot tries to free itself...

[bash]3,0,5 = 1751794535 = Fixed[/bash]

But the ice holds! For now.

Fenris: The ApeBot turns and grabs Dr Mortinson once again, lifting her struggling frame to its iron chest protectively. You move to free her and the rogue robot strikes out at you!

[bash="ApeBot attacks"]4,0,0 = 1440307436 = Fixed[/bash]

[bash="ApeBot damage"]4,0,15 = 589211113 = Fixed[/bash]

Captain Marshall runs forward, shotgun pointed at the trapped robot, yelling to the remaining rioters to clear out. Within moments they are out of the area, either running south towards the police station or hiding in one of the nearby buildings.

"Where's SWAT? Where's NHSC?" he yells into a walkie talkie.

"Ten more minutes Captain."

"Bullsh$t! Nothing takes ten minutes," he yells as he turns to look at Fenris and the giant robot doing battle atop the building across the square.

Turning to Nyx, he gestures at the trapped robot. "That going to hold Iceman?"

I'll have to get Page 3's map together. Probably won't have time to start page 3 until tomorrow afternoon, when Overdrive leaps into action! Overdrive will be able to begin his action anywhere on the map he likes, so give it some thought Volsung.
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Post by Boost »

"That going to hold Iceman?"
"All but it's strongest of pushes," Alex replies, "Oh, and it's Nyx."
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Dustland
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Post by Dustland »

Image
http://img19.imageshack.us/img19/7306/d ... cpage3.png

Page 3:
1) Overdrive!
2) Fenris
3) Nycto
4) Javi
5) Nyx
6) Everyone else
"All but it's strongest of pushes," Alex replies, "Oh, and it's Nyx."
The cop doesn't seem reassured by this and raises his shotgun to his shoulder, aiming at the iced in 'bot. "Not sure what I'll be able to do if it does get out, but you guys have to get that lady out of here. I'll wait here with the tin can."

I edited Nyx's starting location for Page 3. Also, if you're going to the top of the building where Fenris and the ApeBot are fighting, you either need a super movement or it costs you 3 squares of movement to reach the top.[/url]
Last edited by Dustland on Mon Jan 31, 2011 5:48 pm, edited 1 time in total.
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Post by Boost »

I should be at P20, forgot to state that earlier, but it's the only way I would have been in range for that attack.
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Post by Saker »

Fenris deftly dodges the Apebot and tries to free the doctor again with a Called Shot to elbow.
[bash="Dodge Apebot. Need >24"]5,0,0 = 1006638275 [/bash]
[bash="Called Shot to free the doctor AGAIN"]5,0,0 = 1345912718 [/bash]
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Post by Volsung »

(First I need to know if Fenris' action works . Than I'll burn an hero dice (that I probably got) to do an 'Attack weak point' on Kongzilla preferably with an heavy improvised weapon...A street lamp as a spear?)
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Post by Dustland »

I edited Nyx's starting location for Page 3. Also, if you're going to the top of the building where Fenris and the ApeBot are fighting, you either need a super movement or it costs you 3 squares of movement to reach the top.

[bash="ApeBot tries to hold onto DrMortinson, need >30"]3,-3,0 = 1883796896 = Fixed[/bash]

Once again Fenris finds the weak point in the ApeBot's metal skin, causing it to release Dr Mortinson to the ground.

"Either quit picking me up or quit dropping me!" she yells at the robot as she rubs her sore elbow where she hit the top of the building again.
Volsung wrote:Than I'll burn an hero dice (that I probably got) to do an 'Attack weak point' on Kongzilla preferably with an heavy improvised weapon...A street lamp as a spear?)
You can have the Hero Die free of charge for waiting so patiently. There's plenty of building materials around; either a steel pipe or an i-beam should do the trick, unless you just want to tear up municiple property :)
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Post by Volsung »


(I can't accept that hero die ;) You already gave me 2 Hp for my cowardice ;)
In addition you granted me to spawn anywhere on the map and with that improvised weapon I'm 'armed' as a free action. That's more than enough ;)

Yeah a huge i-beam for a +1 dm will do the trick!
After some thoughts , hitting the apebot by 20+ is unlikely. He's quite nimble and probably as resilient as the Rockman. I'll need some firepower and a bit of luck
So I burn 5 of my 9hp pool to gain
“Never underestimate me!” Roll another die and add it to your regular 2d6 roll. If this die matches either of the other two, it counts as doubles, and you may roll another die and add it, continuing until the last die rolled doesn’t match.

That'd be Agility (*4) to hit, and for the damage Brawn*3+Special attack*1+Improvised weapon*1dm (*5)
With 3d6 for the damage.

I hope I won't botch those rolls.)


[bash="To hit"]4 = 120930761 = Fixed[/bash]
[bash="Just roll 2d6 "]1 = 689708717 = Fixed[/bash]
[bash="Just keep the first d6 "]1 = 1825161815 = Fixed[/bash]
So, I hit with a 28 for (6+1+3)*5=50 damage.
I admit I expected more^^.
Apebot roll low!
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Post by Volsung »

//Don't worry, I'll be home soon... But they may need me. There's lives to save and the novas musn't take the blame once more . //

***

Overdrive bolts from the blue .
Holding a I-beam like a lance, he swoops down on the Apebot.
"I will smite thee for king and country!" Overdrive exclaims
(Nb:Overdrive won't attack if the knockback may harm someone)
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Post by Dustland »

[bash="ApeBot dodges Overdrive's leaping attack, needs >28"]3,-3,0 = 269838107 = Fixed[/bash]

[bash="ApeBot's soak"]4,0,15 = 1298875917 = Fixed[/bash]

Overdrive leaps from out of nowhere, i-beam in hand. Like a steel lightning bolt it slams down on the ApeBot with a resounding CLANG! Overdrive's stomache turns when he realizes that his blow didn't even dent the robot's steel hide!

So close! Nycto then Javi are next.
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Post by Volsung »

"Not again!? Does everything that is related to Novas is immune to my wrath?! I'm Overdrive * it! Not Sissy boy the marvelous !"
Overdrive grouses ,tossing away the warped i-beam.
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Post by Protheuz »

Following Overdrives train of though, Nycto still grasping the destroyed robot, teleports near the larger one, in the top of the building. He swings the destroyed bot, into the Apes legs, trying that the strenght of the blow makes it fall from the building, away from the doctor.

OoC:
Teleport move to B27

Using the destroyed robot a an improvised large weapon
Attack
[bash="Throw"]4,0,0 = 270610781 [/bash]

Damage
[bash="Damage"]6,0,0 = 1578872796 [/bash]
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Post by Protheuz »

Depending on Robots defense and soak roll I'll decide if I want to use an Hero Die to bump either roll.
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Post by Dustland »

Protheuz:If you want to attempt a Called Shot to knock the ApeBot off the building, that's fine, but it won't do damage too (other than falling damage) and you will need to hit by 10+.

That being the case, I want to clarify Nycto's action before I roll for ApeBot: either attack + damage, or attack + knock down?
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Post by Protheuz »

Sorry if my text was misleading.
Attack+damage (and associated knockback - every point of damage does 1 foot of knockback minus brawn x10 ( page 19)
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