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Outlandish Tales from WWII - Character Sheets & OOC Chat
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
- Harrigan
- Costumed Crimefighter
- Posts: 185
- Joined: Tue Aug 02, 2011 11:00 pm
- Location: Colorado
BASHMAN, it will indeed take an extra page for Unknown Soldier to get fully situated and lined up for his shot -- I'll just use the rolls you've made at the end of the new page when his turn comes 'round again.
In general, it's time for actions from pretty much everyone since we've finished the first page of combat. Here's the priority order for page 2:
Blockade: 27
Lady Paramount: 24
Falke Truppen (Flying * Soldiers): 18
Cauchemar: 16
American Rubber: 15
Sky Marshall: 14
Major Meteor: 12
Unknown Soldier: 12
Zerstörer (cannon-wielding medium-sized walking panzer): 11
SS Soldiers Guarding the German Planes: 8
Verbrennungsanlage (small, silver, flamethrowing walking panzer): 4
Eisen Drache (huge, dragon-like walking panzer): 2
Pretty much everyone is engaged at this stage -- the element of surprise is now gone. American Rubber, Lady Paramount and Blockade probably don't realize what Unknown Soldier has just done, so they're likely still seeing the biggest German machine as hostile. They're on the biggest hot-seat by far, in the middle of all three walkers. Feel free to improvise in the setting a bit in terms of cover and whatnot -- scrambling out of harm's way is probably a good idea since you're more or less on center stage.
In the air, it's going to be a scramble as flying * come in from all sides to attack the two flying heroes, plus take a few pot-shots at Blockade, LP and AR. Major Meteor and Sky Marshall, I'll post for the airborne Germans in a day or so, then you'll be free to make defense rolls and carry on with your own actions.
American Rubber, feel free to post intended actions and such, but we'll have to wait until after you're attacked by the aerial troops before we can fully resolve your attacks / actions.
Cauchemar, you're free to act now since you have a higher priority than the Germans you're facing.
Unknown Soldier, after this flurry we'll resolve your attack on the smallest mech.
All clear? Point of all this is that we don't always have to post in exact priority order, we've got some flexibility. Let me know if clarifications / detail is required.
In general, it's time for actions from pretty much everyone since we've finished the first page of combat. Here's the priority order for page 2:
Blockade: 27
Lady Paramount: 24
Falke Truppen (Flying * Soldiers): 18
Cauchemar: 16
American Rubber: 15
Sky Marshall: 14
Major Meteor: 12
Unknown Soldier: 12
Zerstörer (cannon-wielding medium-sized walking panzer): 11
SS Soldiers Guarding the German Planes: 8
Verbrennungsanlage (small, silver, flamethrowing walking panzer): 4
Eisen Drache (huge, dragon-like walking panzer): 2
Pretty much everyone is engaged at this stage -- the element of surprise is now gone. American Rubber, Lady Paramount and Blockade probably don't realize what Unknown Soldier has just done, so they're likely still seeing the biggest German machine as hostile. They're on the biggest hot-seat by far, in the middle of all three walkers. Feel free to improvise in the setting a bit in terms of cover and whatnot -- scrambling out of harm's way is probably a good idea since you're more or less on center stage.
In the air, it's going to be a scramble as flying * come in from all sides to attack the two flying heroes, plus take a few pot-shots at Blockade, LP and AR. Major Meteor and Sky Marshall, I'll post for the airborne Germans in a day or so, then you'll be free to make defense rolls and carry on with your own actions.
American Rubber, feel free to post intended actions and such, but we'll have to wait until after you're attacked by the aerial troops before we can fully resolve your attacks / actions.
Cauchemar, you're free to act now since you have a higher priority than the Germans you're facing.
Unknown Soldier, after this flurry we'll resolve your attack on the smallest mech.
All clear? Point of all this is that we don't always have to post in exact priority order, we've got some flexibility. Let me know if clarifications / detail is required.
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
- Harrigan
- Costumed Crimefighter
- Posts: 185
- Joined: Tue Aug 02, 2011 11:00 pm
- Location: Colorado
BeardedDork: Hard to get an exact count on the SS, but it's looking like a dozen or more soldiers fanning out and taking cover in front of the closer German plane. (Picture them as parked next to one another, one closer to you and one behind it, farther away.) The dozen or so soldiers are probably spread across a forty foot (eight square) front. That help?
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
Harrigan wrote: In general, it's time for actions from pretty much everyone since we've finished the first page of combat. Here's the priority order for page 2:
Blockade: 27
Lady Paramount: 24
Falke Truppen (Flying * Soldiers): 18
Cauchemar: 16
American Rubber: 15
American Rubber, feel free to post intended actions and such, but we'll have to wait until after you're attacked by the aerial troops before we can fully resolve your attacks / actions.
GREAT!
I may post some role-play in the play-thread.... but otherwise, I'll wait to be attacked.
Let me know what/when to roll for Soak.
otherwise...
I'm pretty sure AMERICAN RUBBER's *next* panel/action will be to follow-up and support his mini-teammates, backing up Blockade & Lady Paramount. So, he'll wait and see.
Specifically AR will look to *AID* in any special actions...
perhaps a Slam, or Take-the-Hit action (BASH! core p.21-22), that (according to the "Teamwork" action (BASH! core p22) COULD grant us Hero Die with creative descriptions.... Such as an "Alley-Oop" action (if someone wants a lift!) OR perhaps a cool Power Stunt ... maybe something like AMERICAN RUBBER flattening like a sheet while someone else "Pulls the Rug!" out from one of the big tank-machines!?!!
Anyone?
Or would it best best just to "go solo" and start tryin' to pummel some RATZI on my own??
-kev-
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
Cauchemar is going to drop smoke (in a large burst 10x10)
[bash="Confusion"]3,0,0 = 562450425 [/bash]
[dice="Finite"]1d6 = 2109095212 [/dice]
he is then going to move toward the edge of his smoke cloud and fire his line gun at a water tower (necessary for the steam locomotives still in operation at this time)
Swinging
[dice="Finite"]1d6 = 1039900326 [/dice]
He's basically out of movement now but will be in a position to begin to swing around to get the drop on the *, hopefully unseen.
[bash="Stealth"]3,0,0 = 452188461 [/bash]
and if applicable
[bash="Evading Cameras and Alarms"]3,0,0 = 959479612 [/bash]
[bash="Confusion"]3,0,0 = 562450425 [/bash]
[dice="Finite"]1d6 = 2109095212 [/dice]
he is then going to move toward the edge of his smoke cloud and fire his line gun at a water tower (necessary for the steam locomotives still in operation at this time)
Swinging
[dice="Finite"]1d6 = 1039900326 [/dice]
He's basically out of movement now but will be in a position to begin to swing around to get the drop on the *, hopefully unseen.
[bash="Stealth"]3,0,0 = 452188461 [/bash]
and if applicable
[bash="Evading Cameras and Alarms"]3,0,0 = 959479612 [/bash]
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
- Heroglyph
- Hero
- Posts: 254
- Joined: Sun May 02, 2010 11:00 pm
- Location: Chicago