Saker wrote:1. Read the section of using weapons. HtH weapons have their multiplier of x2 or x3 AND get to add +5 for each level of Brawn. I thought a big sword was x3. Normally equipment breaks with that much damage, but that's magicalness of your items, I guess.
2. Weapon Technique only goes to 2, so your x2 sword would do x4 (base x2 + x2 for WT) +20 Brawn, which is effectively x7 damage!
No. Unless you're counting something else, the Brawn Result Bonus maxes out at +15.
So wouldn't that mean that Valk's sword would be either:
2-Handed: Dmg x5+15 (max of +15 for her Brawn)
1-Handed: Dmg x4+15
Whereas her normal Punch would be: Dmg x6 (because it's NOT a "power" she's modifying, so I assume it CAN break the "maximum" of x5 DM, correct?)
hehe, the rules do note that strong characters are better off with simple HtH or with improvised weapons (dumpsters to dump trucks).
So you might wanna think about making her sword a Special Attack instead? I'm fine as it, just a thought for you.
Saker wrote:3. You could save another 2 pts limiting Attack Weak Point & Disarm Expert to using weapons. I mentioned that before, because I didn't see her doing kung fu or using guns to disarm people from range.
Good idea.
Saker wrote:Doctor Strange will use red. Here's my reasoning for 5 vs 3 Mind
My only concern or reply about one of your main reasonings... I LOVE minimizing the point cost while maximizing the results when it's appropriate. When doing so BREAKS the concept (in this case Dr. Strange being a world-renown neorosurgeon at x3 Mind "genius" which makes sense, to him being a ridiculous x5 Mind "greatest mind in history") I think that goes from "good" Mini-Maxing to Power Gaming.
I strongly disagree with you building him that way, because of cost as a reason. Does that not make sense?
But, as I said... I will allow it, mostly because:
a. it's YOUR way to interpret YOUR character
b. it's not my home-table game, it's a PbP (which I'm less of a stickler with)
Saker wrote:1. Replace Physically Challenged (PC) disadvantage with Unskilled. I didn't think PC was that limiting. It only prevented him performing neurosurgery, which was an explanation for why an intelligent, driven guy became the Sorcerer Supreme. His PC was not being blind or a paraplegic, which is physically challenged.
That makes a good fun bit of sense to me! Totally.
Saker wrote:5. Mind 5 removes the need to have 3 powers. I prefer simpler builds.
Eh... having a "simpler" build while ignoring the concept isn't something I'd do, sacrificing the idea of the character.
Again though...
I am NOT poo-pooing your wish to build him this way. If you enjoy it more, I'm totally fine with it for the PbP. I'm just voicing my concern for building characters (or modeling existing) overall.
SIDEBAR mini-Rant:
I really really dislike the power-creep that happens in alot of games. When the rules don't fit a player's wish to succeed. My point. Look at the Stat Rank of x5 ... Rank 5 SHOULD be the Upper Echelon of World Class supers. In the case of Dr. Strange - I 100% agree that he IS in that "upper echelon" of supers, but ONLY in his key categories - being much of his magic ability. I'd even say his Neurosurgeon skill and any Occult/Magic Skills could be in the x5 to x7 range. And any (or your choice) of his powers could easily be x5+.
But... his skill or basic intelligence level, while definitely being his "best" stat is not in the Reed Richards category. AND to prove the point in reverse - Reed Richards' MIND should not really be in the x5 range for mental attacks and such, as they WOULD be with Professor X. Hence, I've often built those type characters with a Boost to their specific stat to limit that. It'd be nice to have a Disadvantage or Limitation ability to apply directly TO the stat actually. To make it more "simple" of a build.
But overall.
Just building a power or stat to Level x5 because it's more efficient, is the same thing as a "power creep" for NOT wanting to take a x1 in a stat or power.
If the Narrator doesn't pay attention to the fact that the extremes (on both ends) need to matter, then players will ignore the x1 and give WAY TOO MANY characters higher ranks than they realistically should have. Just adding to the "arms race" of building power/stat levels...
To me... Superheroes/villains are just as much about failing (with fun) than always succeeding.
Saker wrote:I would appreciate any suggestions for his three Contacts. My first thoughts are the Fantastic Four, the Ancient One and New York Hospital.
The general "New York Hospital system" or "World Wide Neurosurgeon Field" would both work. The NYC hospitals would be much more specific for "help" if you needed a hospital, whereas the surgeon field would be helpful more broadly but less directly.
I already gave some... but more specifically named character ideas I have, your choice in the areas of:
MAGIC: Clea, Ancient One (Yan), Brother Voodoo (Jericho Drumm), Son of Satan (Daimon Hellstrom), Dr. Druid (Anthony Ludgate), Shaman (Dr. Michael Twoyoungmen), Agatha Harkness, Dr. Doom (Victor Von Doom).
SCIENCE (doctor): Dr. Moira MacTaggert, Hank Pym, Dr. Bruce Banner (but not his alter ego "the Hulk" the world doesn't know Banner is the Hulk yet), Tony Stark (but not his alter ego "IronMan"), Reed Richards.
SUPERS: IronMan (but not his secret Identity "Tony Stark"), Reed Richards, Namor, Black Bolt [these make sense as part of the "Illuminati" group].
hope that helps!
-kev-