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Next PbP game inquiry
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
Re: Next PbP game inquiry
Dustland wrote: 1) A traditional, silver age supers game heavily based off a video game from a decade ago. More light-hearted (spandex and one-liners) and linear than the current Chimera game, it would involve the super heroes cleaning up the city and in the process saving the world!
If space is available, and I'm invited, I'd be interested in seeing this idea come to life!
-kev-
- Dustland
- Cosmic Hero
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- Location: Austin, Tx
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For now, decide on a power source:Saker wrote:Can we help you with any creation?
-Divine Bloodline
-Powered Armor
-Sorceror (there will be six schools of magic, see elements below; I want magic to be more fluid but less powerful than Divine Bloodline powers so it will take some rules tweeking to get it right)
-Skill/Gadget guy (I'd love for someone to play the Side-Kick!)
Divine Bloodlines will play an integral roll in the game and are tied to six elements (earth, fire, air, water, thought/spirit, and entropy). There will only be SIX bloodlines, so if you want to tackle one, go for it.
Once you pick your "power source", give me 4-6 broad powers/abilities you'd like for your character to have.
I plan to create 4 "power trees" for each character with three levels in each tree. If you want to read more of my rambling on this idea, check here:
http://bashtalk.org/modules.php?name=Fo ... opic&t=787
Stay open minded when posting initial character concepts. Overlapping concepts, specifically Divine Bloodlines, will be have to be modified!
Honestly Kev five is my comfort limit but I've enjoyed reading your posts for the past few months so I'll make you a place at the table if you're interested.Kev wrote:If space is available, and I'm invited, I'd be interested in seeing this idea come to life!
- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
Can you give us a brief summary of the setting before we pick character concepts?
EDIT:
Can we help build/suggest the power trees? From your Power Armor example this is what I understand:
Stats = 12 points
Starting Powers:
2 pts from Tree 1
2 pts from Tree 2
Subsequent tree levels increase power by 2 pts each. With some whiz-bang effects from doubles at the top ends.
EDIT:
Can we help build/suggest the power trees? From your Power Armor example this is what I understand:
Stats = 12 points
Starting Powers:
2 pts from Tree 1
2 pts from Tree 2
Subsequent tree levels increase power by 2 pts each. With some whiz-bang effects from doubles at the top ends.
Last edited by Saker on Wed May 25, 2011 11:18 am, edited 1 time in total.
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
I'm not sure about DFRPG, but i'm positively enthralled by FATE/Spirit of the Century system from some time now.I really love Dresden and am disappointed with the new Dresden RPG.
My next objective is to GM a game with FATE (or the Cortex+ system)
Please note that ...Despite my interest for Freedom Force.I didn't 'vote' for a setting or another.
Like Nestor (* I was about to call you 'Javi'!)
I've got too much gritty dark games ongoing.
But if that's a Medieval one, closer to gothic horror than classic fantasy, then I could play a true 'Belmont'/Vampire Hunter alike character.
I'm quite fond of that atmosphere. (Last year I Gm'd a Ravenloft 'alike' game.)
But that's a little late for our consideration.
Dustland, would it be allright if I recycled my Detective Zero concept? I had fun playing him during AslanC's game The new Centurions.
Forget those stats, I guess it suits 'Powered Armor' source
- Nestor
- Paragon
- Posts: 627
- Joined: Mon Jul 12, 2010 11:00 pm
- Location: Baltimore, MD, USA
Um, if you're including me in the five, I'm willing to cede my seat to Kev.
As interested as I am in playing, I'm reaching my threshold of ongoing games (especially now that a long-dormant PbP game has reawakened).
I don't want to give the impression I don't want to play, it's just I hate making commitments I may not be able to follow through on, especially when it comes to gaming.
As interested as I am in playing, I'm reaching my threshold of ongoing games (especially now that a long-dormant PbP game has reawakened).
I don't want to give the impression I don't want to play, it's just I hate making commitments I may not be able to follow through on, especially when it comes to gaming.
- Dustland
- Cosmic Hero
- Posts: 1158
- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
- Contact:
- Dustland
- Cosmic Hero
- Posts: 1158
- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
- Contact:
Well it didn't turn back up, so I'll try to rehash my intro...
Universal City: UC was created as a joint venture by "mundanes" and "supers" post WW2. The hope was to create a utopian metropolis where the two could work together to reach one another's potentials.
Things went well until the 60s when general distrust of the govt began to take hold. Since many supers were in the employment of the govt, a suspicious eye was cast their way. Cracks in UC's veneer began to show.
The 70s saw UC wracked with scandal after scandal, many involving supers. Most supers fled UC in digrace or disgust; those few who stayed behind abandonded their super identities and tried to live normal lives.
By the early 80s, organized crime, ruthless businessmen, and corrupt politicians were firmly in control and were riding UC into the garbage can.
Enter Cynthia Whitecastle, a vibrant, enthusiastic young politician who called for a renaissance, starting with a thorough house cleaning. She rode a wave of support to a landslide victory to become the mayor of UC and immediately began clearing out city hall.
No one can pin it on him, but everyone knows the gangster known only as Pinstripe called up the hit on Mayor Whitecastle. Were it not for two nearby supers, she would have been dead that day.
Suddenly supers were heroes once again in UC! Taking advantage of the positive publicity, Mayor Whitecastle recruited the two supers to create a team that would stand at her side and help win back Universal City, to once again make it a good home for the common man and supers alike!
That team is called...(suggestions welcome, I'm partial to Freedom Force, or F2 )
Universal City: UC was created as a joint venture by "mundanes" and "supers" post WW2. The hope was to create a utopian metropolis where the two could work together to reach one another's potentials.
Things went well until the 60s when general distrust of the govt began to take hold. Since many supers were in the employment of the govt, a suspicious eye was cast their way. Cracks in UC's veneer began to show.
The 70s saw UC wracked with scandal after scandal, many involving supers. Most supers fled UC in digrace or disgust; those few who stayed behind abandonded their super identities and tried to live normal lives.
By the early 80s, organized crime, ruthless businessmen, and corrupt politicians were firmly in control and were riding UC into the garbage can.
Enter Cynthia Whitecastle, a vibrant, enthusiastic young politician who called for a renaissance, starting with a thorough house cleaning. She rode a wave of support to a landslide victory to become the mayor of UC and immediately began clearing out city hall.
No one can pin it on him, but everyone knows the gangster known only as Pinstripe called up the hit on Mayor Whitecastle. Were it not for two nearby supers, she would have been dead that day.
Suddenly supers were heroes once again in UC! Taking advantage of the positive publicity, Mayor Whitecastle recruited the two supers to create a team that would stand at her side and help win back Universal City, to once again make it a good home for the common man and supers alike!
That team is called...(suggestions welcome, I'm partial to Freedom Force, or F2 )
- Dustland
- Cosmic Hero
- Posts: 1158
- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
- Contact:
Bloodlines:
(I'm looking for suggestions on what to call someone with a manifested bloodline. I'll use the term gifted for now).
Bloodlines have existed since recorded history. It would appear that the same six lines have remained unchanged over the millenia, granting the same abilities to its inheritors now that it did 2,000 years ago.
No one knows what the Bloodlines are or where they originated.
While each generation has the potential to manifest Bloodline abilities, the gift usually skips generations, sometimes three or more before emerging once again, though there are cases of "dynasties" where a certain family consistantly produced supers for three or more generations.
Bloodline gifts usually manifest at puberty, but there are exceptions.
Gifted individuals are universally fit and attractive, unnaturally so. They don't suffer from common diseases and ailments, and if they can avoid getting whacked, can live to be well over 100. The same is not true for members of the Bloodline that don't manifest the gift.
It is possible to hide one's gifted nature from mundane people with a little bit of effort (simple disguises), but all gifted individuals recognize each other on sight for what they are.
(I'm looking for suggestions on what to call someone with a manifested bloodline. I'll use the term gifted for now).
Bloodlines have existed since recorded history. It would appear that the same six lines have remained unchanged over the millenia, granting the same abilities to its inheritors now that it did 2,000 years ago.
No one knows what the Bloodlines are or where they originated.
While each generation has the potential to manifest Bloodline abilities, the gift usually skips generations, sometimes three or more before emerging once again, though there are cases of "dynasties" where a certain family consistantly produced supers for three or more generations.
Bloodline gifts usually manifest at puberty, but there are exceptions.
Gifted individuals are universally fit and attractive, unnaturally so. They don't suffer from common diseases and ailments, and if they can avoid getting whacked, can live to be well over 100. The same is not true for members of the Bloodline that don't manifest the gift.
It is possible to hide one's gifted nature from mundane people with a little bit of effort (simple disguises), but all gifted individuals recognize each other on sight for what they are.
- Nestor
- Paragon
- Posts: 627
- Joined: Mon Jul 12, 2010 11:00 pm
- Location: Baltimore, MD, USA
- Saker
- Paragon
- Posts: 743
- Joined: Sun Jul 04, 2010 11:00 pm
- Location: Montreal
- Mercer
- Supporting Character
- Posts: 19
- Joined: Thu May 12, 2011 11:00 pm