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Zenith Comics Presents: The New Centurions! (OOC Thread)

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Heroglyph
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Post by Heroglyph »

I'm prety sure enhancements are not inherent. The "Reading Power Descriptions" section on p.39 says stuff like " Area...is normally able to be purchased with the ability to effect multiple targets." and "Range...is normally able to be purchased with range, allowing it to be used on distant targets."


All of which sounds to me like they are just possible enhancements that can be tacked on to the base power, thus increasing the base cost.

As far as power limitations being listed I am still unsure. As I said earlier, everything other than superspeed seemed to indicate in the description that the listed limitation was inherent to the power and thus did not affect base cost. This would be a good one for Bashman.
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Heroglyph
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Post by Heroglyph »

wait, nevermind. I just re-read your post and I see what you are saying now.

So basically, Special Attack doesn't have to pay xtra points to be ranged, other than how much it lists on the tables on p.40. (the default being a range of touch which adds nothing to the cost) I never made the distinction before, but since you pointed it out, it makes sense.
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Lindharin
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Post by Lindharin »

But you left out the important bit of that quote from page 39:
Area
A power with this indicator is normally able to be purchased with the ability to affect multiple targets.
So only powers with the Area "indicator" can purchase levels of area.

And then look at the Area Enhancement:
Under Enhancements, Page 38 wrote:Area: Powers normally not built to affect an area can be built to do so. In addition to the cost of the Area you are creating, you pay an additional 1 point for adding the Area descriptor to the power.
To me, that says you need the Area Enhancement first, then you buy the amount of area you want. And some powers, like Special Attack, already inherently have the Area Enhancement built-in so they don't need to spend the extra point first.

But I agree, it would be a good clarification for Bashman. I'll post something in the rules forum...
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AslanC
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Post by AslanC »

As for the tracking stuff, I would rather not, since it is a lot of work for me, on top of preparing and running the game.

It is easier if each person just puts the "Code" at the bottom of their posts.

Unless that is really really too much for everyone and I can see about tracking it all.
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Heroglyph
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Post by Heroglyph »

That's cool. I just always forget to put it in my post ;)
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Post by Heroglyph »

How do you post a link to another thread? Sorry, I am new to the forum thing.
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Post by Lindharin »

First go to the thread you want and copy the URL. If you want to link to a specific post, go to that post and look for the little white "piece of paper" icon that is right before the "Posted: " date on the first line of the post. That icon is actually a link to that specific post. You can either click that icon to open the post and then copy the URL from the address bar, or you can just right click on the icon and choose the "Copy Link Location" option (or similar option depending on browser).

Next, start editing your new post. To just display the URL and make it clickable, paste the URL into the post, then highlight it and clic the URL button in the forum post editor. It should look something like this (without the spaces around the brackets):

[ url ]http://bashtalk.org/modules.php?name=Fo ... =2526#2526[ /url ]
which then looks like this:
http://bashtalk.org/modules.php?name=Fo ... =2526#2526

If you do not want the URL itself to be visible, but instead want normal text that is a link to the post, you change the format slightly. It would look like this instead (again, without spaces inside the brackets):

[ url=http://bashtalk.org/modules.php?name=Fo ... =2526#2526 ] My Link Is Here [ /url ] which would show up as My Link Is Here

Note: When using the second option, do not put quotes around the URL. Some of the BBCode elements need quotes when you put stuff inside the tag, and others do not . The URL tag is one that does not need quotes.

If you want to put a label in the [ bash ] dice roller, it does need quotes, like: [ bash="My Label" ]2[ /bash ]

I didn't make the rules, I just play by them! ;)
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Volsung
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Post by Volsung »

Grabbing/Shielding Miss centropolis is a single task for now.
An action that I could have done without the acceleration device.
I need to know if we decide that additional action are made at the end of the round.
If that's the case, then jumping out of a burst that already affected us would be pointless^^ I should conserve my power (Which is limited)
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Post by Volsung »

Which rolls are left?
So we can end that round.:D
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Post by Volsung »

I can't believe I'm doing this...

Since my question may delay the round again, but i'm also on a quest to find the best super hero system so I also need to be sure how it works...
I was intrigued by the functionning of 'force field' and when I read it I found this :
"Remember, you need to spend a full panel of concentration to generate the force feld, and your panel is delayed till the end of the page. "
Does it means that the force field is only active at the end of the round?
Which means... after the explosion?!!! 8-O
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Post by Lindharin »

It's definitely worth bringing up now, we have to work out how this all comes together, especially in a play-by-post setting where its easier for things to get confused / out of order.

My take is that it depends on when exactly the explosion happens, and how AslanC is treating this "surprise round" that your Danger Sense bought us.

The concentration disadvantage means Numinous' panel comes last in the page, so if AslanC was going to roll priority for when the explosion goes off and insert it somewhere into the middle of the page, then she would be too late (and if that happens she can use a hero die to reactively activate the force field anyway - see page 20 - so the plan can proceed anyway).

Alternatively (and this is my understanding of what's happening), AslanC could be giving us one page of actions before the explosion (ie, the explosion comes after this page, not somewhere in the middle of it). in which case Force Field isn't a problem, and you could use your second Super Speed action even if AslanC decides to house rule that additional panels come at the bottom of the page.

It all depends on how AslanC wants to treat it.

Oh, and AslanC, if you'd prefer it and would allow it (Bashman's clarification left it up to the Narrator), Numinous could use her Omnipotence to temporarily apply an Enhancement that would counteract the Concentration disadvantage. It would let her put her Force Field up on her normal priority, but reduce the field's Hits by 30.

So one way or another, I don't think it changes our general plan, we just need to figure out which method of implementing it is appropriate.
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Volsung
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Post by Volsung »

What about making every rolls in that thread?(like a backstage)
And keeping the IC thread to 'the' tale only :wink:
If you want to know who he is, Mind 20 rolls please. Otherwise roll for Priority.
That means If we roll to identify him we won't act?
Anyway I'm not bored of discussing yet :)

[bash="Identify Unnamed Bad Guy"]4,2,0 = 1287547107 = Fixed[/bash]
+2 Comes from photographic memory unless you say otherwise.

[bash="Priority (in case off)"]5 = 1179067322 = Fixed[/bash]
+2x Comes from danger sense)

I just wish to identify the villain before taking action/roleplaying.
My first concern is to check if Jillian is alright.With those machine guns , Zero may have to shield her again.

PS:Did I used my accelerating device the round before?
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Shennaqua
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Post by Shennaqua »

Hi AslanC,

I added a hero point per your post in IC. However, the post said half a hero point, which I took as a typo, since I didn't think the game did 1/2 points. If you meant 1/2, not "have a hero point" I will fix that. :)
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AslanC
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Post by AslanC »

Typo. Hadn't had my coffee yet ;)
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AslanC
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Post by AslanC »

Volsung wrote:What about making every rolls in that thread?(like a backstage)
And keeping the IC thread to 'the' tale only :wink:
Let's keep all the rolls in the same thread, IC
PS:Did I used my accelerating device the round before?
Did you activate it? Does it have charges? Did YOU use it? :)
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