In truth I usually improvise with whatever seems to fit nicely with the events as they are unfolding. After the game is when I try to make sense of things and try to plug the connections together. If I can't make it work I tend to downplay the event, or outright forget about it.fairytalejedi wrote:I like your ideas about the ghosts. In hindsight, I definitely should have put some more thought into them, maybe that would have made things a little less confusing.
But summoning one the ghosts back for information actually works nicely for another idea I'm workin on. Thanks for the suggestion!
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Monsters, magic, sorcery and steel!
- Cosmic Hero
- Posts: 1502
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)