Rules questions: Damage roll
Posted: Wed Sep 21, 2011 4:14 am
Hi everybody, I am trying to put together a quick cheatsheet for Bash Fantasy and there is something that puzzles me.
Here is the combat part:
• Roll Agility against the opponent’s Agility.
• If the attack hits, proceed to determining damage:
o Hand to hand and thrown attacks use Brawn as the base damage multiplier, plus any bonuses for a weapon.
o This number is then multiplied by the result the dice rolled. The person struck by an attack rolls the dice and subtracts the Soak value of their armor, usually 10/20/30. This is called ‘soaking’ damage. ...
The points I have problems with (and I took the text directly from the PDF) are the ones I underlined.
Here is the original text:
Second point: "rolls the dice"... I don't understand what the target is rolling against/with. A pure 2D6 roll? no multiplier? why does he subtract the Soak from it?
Can someone help me clarify this part?
Thanks in Advance...
Here is the combat part:
• Roll Agility against the opponent’s Agility.
• If the attack hits, proceed to determining damage:
o Hand to hand and thrown attacks use Brawn as the base damage multiplier, plus any bonuses for a weapon.
o This number is then multiplied by the result the dice rolled. The person struck by an attack rolls the dice and subtracts the Soak value of their armor, usually 10/20/30. This is called ‘soaking’ damage. ...
The points I have problems with (and I took the text directly from the PDF) are the ones I underlined.
Here is the original text:
First point: "the result the dice rolled" means the roll used to determine if I hit? Or do I roll again?Combat Rules
The first thing to consider is Priority—who goes first, which is whoever has the highest Agility. If it is a tie, heroes go
first. If that is a tie as well, then they go simultaneously. In battles, characters have different modes of attack. They
are: hand to hand, ranged, thrown, and mental. All attacks except mental are made by rolling Agility against the
opponent’s Agility. If the attack hits, proceed to determining damage. Mental attacks are usually made by rolling Mind
against the opponent’s Mind. Mental attacks don’t usually do damage, but if they do, Mind is the base damage multiplier.
Hand to hand and thrown attacks use Brawn as the base damage multiplier, plus any bonuses for a weapon. This number is
then multiplied by the result the dice rolled. The person struck by an attack rolls the dice and subtracts the Soak value
of their armor, usually 10/20/30. This is called ‘soaking’ damage. If the damage roll exceeds the soak, the target loses a
number of hits equal to the difference. E.g. a roll of 35 damage is soaked 20 by an opponent wearing chain mail. The
target of the attack loses 15 hits of damage. Armor is only half as effective at soaking damage from magical attacks,
however. Thus, if the same person were hit for 20 points of magical fire damage, he would take 10 damage rather than 0.
If the damage is less than the soak value, the person takes no damage, but still may have been knocked back a bit (see
knock-back). Every hit that got through the soak is marked off on the character’s record. When his total hits equals
zero or less, a character out of commission, either unconscious or dying.
Second point: "rolls the dice"... I don't understand what the target is rolling against/with. A pure 2D6 roll? no multiplier? why does he subtract the Soak from it?
Can someone help me clarify this part?
Thanks in Advance...