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Victorian era stuff in BASH sci-fi?

Posted: Sat Sep 04, 2010 4:54 pm
by urbwar
I asked this in Samuraidad's thread about compatibility with BASH UE, but seems it got overlooked.

How much info on running sci-fi games in the Victorian era is there in BASH Sci-fi?

Posted: Sun Sep 05, 2010 9:00 pm
by MrJupiter
The section starts on page 103 and goes to page 109 (with a full-page art piece in there). Lots of great stuff - split between Victorian space elements (Martians + steam robots) and Victorian earth exploration (dinosaurs + giant monsters).

Posted: Sun Sep 05, 2010 10:24 pm
by urbwar
thanks Mr. Jupiter! does it have stats for Victorian era weapons at all?

Posted: Mon Sep 06, 2010 1:28 am
by MrJupiter
Not there. But the equipment section does have archaic melee and ranged weapons, and the Blunderbuss, Musket, and Powder Keg are listed. I hope that helps.

Posted: Mon Sep 06, 2010 2:03 am
by urbwar
MrJupiter wrote:Not there. But the equipment section does have archaic melee and ranged weapons, and the Blunderbuss, Musket, and Powder Keg are listed. I hope that helps.
Hmmm. Nothing like a Winchester, or the six shooters then?

Posted: Mon Sep 06, 2010 10:59 am
by BeardedDork
How would those be mechanically different than other rifles and pistols?

Posted: Mon Sep 06, 2010 7:08 pm
by MrJupiter
urbwar wrote:
MrJupiter wrote:Not there. But the equipment section does have archaic melee and ranged weapons, and the Blunderbuss, Musket, and Powder Keg are listed. I hope that helps.
Hmmm. Nothing like a Winchester, or the six shooters then?
I don't have my book with me right now but I beleive BeardedDork is right and these would be found in Modern ranged weapons (little has changed with these weapons in the 100+ years since they've been introduced).

Posted: Tue Sep 07, 2010 2:33 am
by BASHMAN
It does have standard rifles, shotguns, handguns, derringers, etc. Even a gatlin gun. The main difference between firearms in the victorian era and modern is the absence of repeaters- which is mentioned in the rules. I suppose that the absence of smokeless powder should also have been mentioned, but I didn't think of it at the time.

As a fun optional rule, you could say that whenever a firearm is discharged, it createds 1 square of smoke directly in front of the firer that gives a -2 Dice Penalty to any shots passing through it for 1-3 pages thereafter.

Posted: Mon Sep 13, 2010 12:13 am
by urbwar
BASHMAN wrote:It does have standard rifles, shotguns, handguns, derringers, etc. Even a gatlin gun. The main difference between firearms in the victorian era and modern is the absence of repeaters- which is mentioned in the rules. I suppose that the absence of smokeless powder should also have been mentioned, but I didn't think of it at the time.
Missed this with all my preparations for Recess.

This pretty much answers my question.

Other than the differences in character creation, are the weapons and vehicles in stuff portable into BASH UE as is, or are any changes needed when porting them over?

Posted: Mon Sep 13, 2010 12:37 am
by BASHMAN
The vehicles go by their own rules in SF- and in UE they use pretty much the same rules as the Heroes. The reason is that Heroic Scale characters pretty much max out at being able to lift 400 lbs, while Superheroic scale characters can lift a super star destroyer. So in BASH! SF there is a separate "Ship Scale" of combat. This "ship scale" however scales about right with the Superheroic scale- so you probably could just drop some Heroes into a fight with some battleships or something.

There were special powers, etc for ships & vehicles in BASH! SF, but there's no reason you can't still use them.

Posted: Mon Sep 13, 2010 1:11 am
by urbwar
Cool. I've been debating whether or not to get this to help with an idea I had for Victorian era supers. Thanks for the info!