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Burst rules

Posted: Fri Jan 13, 2012 6:32 pm
by dougfunny
I just read over your fine product a day or two ago and wanted a little clarification.

On page 32 of the pdf it says

Some weapons can be
used to “burst” fire by rattling off an entire full load of
ammo in a single panel. This is called the “spray and
pray” method of firing, as you sacrifice accuracy for
the chance to strike more targets. Effectively, this
gives you a -1 Agility to hit, but increases the radius of
the attack by 1. A weapon that has “burst 2” can burst
twice, each time, using up half of a full load of ammo,
a “burst 3” weapon could burst 3 times, each using a
third of the ammo, etc.

What is the benefit of increasing the radius of the attack? If a weapon has burst can it fire in single shot?

I think it would really be cleared up nicely if I saw how the mechanic worked in game through some examples of play or something.

Other than that a fine product with interesting mechanics. Keep up the good work!

Posted: Mon Jan 16, 2012 3:40 am
by BASHMAN
The benefit of increasing the radius is you can hit more targets.

Say you have a gun that normally has no area of effect. It usually just hits 1 target. The weapon also has Burst. When you use Burst, you can hit a 2x2 square area, allowing you to hit up to 4 targets; but with less accuracy in your shooting.

It does work a bit differently from BASH! UE, in which case I made it so Burst area of effect required no roll to hit (instead the people inside the area could roll an Agility check to reduce/avoid damage).

Oh, and thanks!