THE FUTURE FORCE is Megapolis' premier hi-tech super team. They live and work in a new headquarters building near the Megapolis University campus, where they share their discoveries with other scientists and engineers.
Headquarters Stats (12 points)
Powers: Sensor Suite: Scan 2 (Mind x5 for scanning) 2 pts, Holographic Computer Interface: Illusion 2 (visual, tactile) 2 pts, Stun Rays: Daze (5 sq range) 3 pts
Advantages: Garage/Hangar Bay, Heavily Defended, Laboratory, Staff¹, Super Computer, Workshop
¹Hovering robot assistant named Sammi (Self-Aware Mobile Mechanical Intelligence)
Disadvantages: Publicly Known
Flying Car (21 points)
B2, A2, M1 Powers: Size 1 (4 passengers, +5 Brawn & Soak, -1 dice penalty to Defense) 1 pt, Heightened Brawn 1 pt, Immunity (suffocation) 1 pt, Hovering (8 squares) 1 pt, Flight 3 [space enhancement] 4 pts, Super Swimming 1 (6 sq/panel, 60 mph top speed) 1 pt, Scan 2 2 pts
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CHROME (David Strong) grew up in Steel Town where he mostly kept to himself, concentrating on his studies while others played sports or joined gangs. He was awarded an engineering scholarship to Megapolis University, where he met a young Adam Austin. Together they built the experimental Nexus reactor, but when it malfunctioned during a test, the reactor's alloy casing fused with David's skin. The accident granted him superhuman strength and durability, but forever marked him as someone not quite human.
B4, A2, M2
Soak x7, Defense x2, Mental Defense x2
Powers:
Organic Metal Skin: Armor 3 3 pts
Heavy-Handed Brawler: Special Attack 2 (x6 dmg) 2 pts
Martial Arts Mastery 1 (grappling: +2x3 grab, +1 DM) 1 pt
Engineer: Skillful 1 pt
Vibratory Shock Wave: Push 2 (medium cone, x8 knockback) [extra effect: triggers effects of sound-based weaknesses or susceptibility] 3 pts
Skills: Craftsmanship x3 (Metalwork), Humanities x2 (Architecture), Science x3 (Metallurgy), Technology x2 (Repair)
Advantages: Fearless, Headquarters
Disadvantages: Freak, Public ID, Susceptibility (electromagnetic effects)
Mental Malfunction: A man of few words who will never back down from danger. Chrome is uncomfortable with fame but is learning to deal with his public notoriety.
25 points (16 stats, 10 powers, 2 advantages, -3 disadvantages)
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KID MARVEL (Adam Austin) was a wiz kid from a young age, and began taking university level courses when most of his classmates were trying out for little league. As a teenager Adam discovered an extradimensional energy source which he dubbed Nexus energy, and designed a reactor to help him tap into it. The project went awry, however, and the energy warped Adam's body into a rubbery form, allowing him to inflate himself into an acrobatic bouncing ball. Now as Kid Marvel he serves as Megapolis' resident super genius.
B1, A2, M4
Soak x3, Defense x2 (x3 bouncing dodge), Mental Defense x4+3
Weakness: x2 dmg from cutting/piercing weapons
Powers:
Big Brain: Heightened Mind 1 pt
Rubbery Body: Armor 2 2 pts
Immunity (falling dmg) 1 pt
Resistance (electricity, crush/joint locks) 1 pt
Bouncing Ball: Boost Brawn/Agility 1 (for bouncing) 2 pts
Super Jump (40 sq) 1 pt
Bouncing Attacks: Special Attack 3 [variable] 4 pts
-Body Slam (x3 hit, x5 dmg)
-Pinball Machine (medium burst, x3 dmg)
-Round Mound of Rebound (x3 hit, x4 dmg, Richocet 1)
Skills: Athletics x2 (Acrobatics), Computers x4+3 (Program), Pilot x2 (Control), Science x4+3 (Physics), Technology x5+3 (Invent)
Advantages: Gadgeteer, Super Vehicle
Disadvantages: Public ID
Mental Malfunction: Boy genius inventor and explorer. Kid Marvel loves the thrill of discovery and pushing the boundaries of human knowledge.
25 points (14 stats, 12 powers, 2 advantages, -1 disadvantage, -2 weakness)
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WILDSTAR (Jordan Rose) is an East View native and former photographer for the Grizzly Gazette, Megapolis University's student newspaper. She covered the test of the Nexus reactor, brainchild of two MU alumns, but her body absorbed massive amounts of energy during the accident that empowered the Future Force. Afterwards, Jordan discovered that she could channel and manipulate this energy, and became the super heroine known as Wildstar.
B1, A2, M2
Soak x1, Defense x2 (x4 with force shields), Mental Defense x2
Powers:
Flight 4 (20 sq) 4 pts
Force Power Focus: Boost Mind 2 (for hard light powers) 2 pts
Hard Light Multi-Power 8 pts
-Force Field Projection: Force Field 4 [variable]
-Force Weapons: Special Attack 4 [variable]
-Tractor Beam: Telekinesis 4 [enhanced range increment: 10 sq; limitation: power beam can't penetrate physical obstructions or force fields]
Skills: Athletics x3 (Aerobatics), Humanities x2 (Fashion, Photograhy)
Advantages: Appeal, Versatile
Disadvantages: Public ID
Mental Malfunction: Wildstar is outgoing and a bit of a daredevil. She enjoys the attention that comes from being a publicly known super hero.
25 points (10 stats, 14 powers, 2 advantages, -1 disadvantage)