Pulp has anyone tried doing this with BASH?
Posted: Mon Nov 21, 2011 12:06 pm
I have been thinking of running a pulp game in the near future and I just wanted to know if anyone else has ever tried to do the same.
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Can you post the pregens?BASHMAN wrote:Yeah, I co-Narrated an adventure at a convention once, and I made all the pre-gen PCs. The adventure was called "Doctor O'Day and the Mystery on Dinosaur Island". Highlights included the PCs and * exchanging fire across a jungle clearing- and then a T-Rex and King-Kong-esque ape start fighting each other, rampaging into the middle of the crossfire.
The characters included:
A Renaissance Man (of bronze)
A Twin Pistolier (with a phantom-like costume)
A pugilist
A monster hunter
A masked detective (with knock-out-gas gun)
A jetpack jock (she was a combo of the Rocketeer and Amelia Earhart)
An adventurous explorer (equipped with fedora, bullwhip, archeological genius, and rugged good looks)
Well most of them are taken right out of the BASH! UE "Mystery Men" archetypes.Solarblast wrote:Can you post the pregens?BASHMAN wrote:Yeah, I co-Narrated an adventure at a convention once, and I made all the pre-gen PCs. The adventure was called "Doctor O'Day and the Mystery on Dinosaur Island". Highlights included the PCs and * exchanging fire across a jungle clearing- and then a T-Rex and King-Kong-esque ape start fighting each other, rampaging into the middle of the crossfire.
The characters included:
A Renaissance Man (of bronze)
A Twin Pistolier (with a phantom-like costume)
A pugilist
A monster hunter
A masked detective (with knock-out-gas gun)
A jetpack jock (she was a combo of the Rocketeer and Amelia Earhart)
An adventurous explorer (equipped with fedora, bullwhip, archeological genius, and rugged good looks)