"Living" Weapon a valid Sidekick?
Posted: Fri Jun 03, 2011 2:27 pm
I wonder if you would deem it "in system" to have a possessed weapon as a sidekick. I had this idea for a character and would liketo "hear" opinions about it.
Here is my idea:
Staff of the First Priest
The stats of the Staff are as in the Rulebook, doing 2x Damage if used as a weapon. Bound in the staff is the Spirit of the First Priest (made using the rules for a sidekick). The First Priest is believed to be the first black African being converted to Christianity and baptized as a priest. The stats of the Spirit are shown below. Most of the powers are supposed to be used by the wielder of the Staff using the rules for Power stunts. So an attack with the staff with “Burning Light of the Lord” active would use the Brawn and Agility of the wielder, the stats of the staff and the damage of the Aura if a hit is scored (in addition to the damage of the staff). The Staff can only be used by someone deemed worthy by the Spirit of the First Priest. If not, the Spirit will simply use the powers of the staff (like Burning Light of the Lord) against the wielder without protecting him by means of “Messenger of Light”.
Brawn: 0
Agility: 0
Mind: 3
Weakness (Negating): If the Staff is used to harm an innocent, the powers of the Spirit can no longer be used by a wielder. A selfless deed of note is then necessary to have the powers return (if ever) (+2)
Powers:
Spirit of the First Priest – Ghost Form (3) – Always on (-1); Bound in Staff (0): 2
The Hardened Staff – Armor (3): Affect Others (+1); Situational – Only Affects the Staff (-1): 2
Burning Light of the Lord – Damage Aura 5 (5) – Affect others (+1); Situational – Only Affects the Staff (-1): 5
Multipower: Protection of the Believer – Deflect 3; Affect Others (+1): 1
Multipower: Flare of the Heavens – Confusion (2): Area (Burst) 3 (+3): 2
Multipower: Bastion of Faith – Force Field (5); One Use (Level +2; -1); Area 2 (2); Variable (1): 1
Multipower: Bands of Light – Immobilization 5 (5); Range 1 (+1); Limitation: Fading (-1): 1
The Voice of the Spirit – Telepathy 3 (3); Limitation: Only on touch (-1): 2
Messenger of Light – Immunity: Light Damage (1); Affect Others (+1): 2
The Mending – Heal (1); Affect Others (+1); Affect Unliving (Staff, Itself) (+1); Energy Cost (-1): 2
Skills: Humanities (Religion); Occultism (Monsters); Social Science (History)
Disadvantages: Freak, Rogue’s Gallery (Unholy Beings looking to destroy this weapon of light)
Advantage: Unliving
Here is my idea:
Staff of the First Priest
The stats of the Staff are as in the Rulebook, doing 2x Damage if used as a weapon. Bound in the staff is the Spirit of the First Priest (made using the rules for a sidekick). The First Priest is believed to be the first black African being converted to Christianity and baptized as a priest. The stats of the Spirit are shown below. Most of the powers are supposed to be used by the wielder of the Staff using the rules for Power stunts. So an attack with the staff with “Burning Light of the Lord” active would use the Brawn and Agility of the wielder, the stats of the staff and the damage of the Aura if a hit is scored (in addition to the damage of the staff). The Staff can only be used by someone deemed worthy by the Spirit of the First Priest. If not, the Spirit will simply use the powers of the staff (like Burning Light of the Lord) against the wielder without protecting him by means of “Messenger of Light”.
Brawn: 0
Agility: 0
Mind: 3
Weakness (Negating): If the Staff is used to harm an innocent, the powers of the Spirit can no longer be used by a wielder. A selfless deed of note is then necessary to have the powers return (if ever) (+2)
Powers:
Spirit of the First Priest – Ghost Form (3) – Always on (-1); Bound in Staff (0): 2
The Hardened Staff – Armor (3): Affect Others (+1); Situational – Only Affects the Staff (-1): 2
Burning Light of the Lord – Damage Aura 5 (5) – Affect others (+1); Situational – Only Affects the Staff (-1): 5
Multipower: Protection of the Believer – Deflect 3; Affect Others (+1): 1
Multipower: Flare of the Heavens – Confusion (2): Area (Burst) 3 (+3): 2
Multipower: Bastion of Faith – Force Field (5); One Use (Level +2; -1); Area 2 (2); Variable (1): 1
Multipower: Bands of Light – Immobilization 5 (5); Range 1 (+1); Limitation: Fading (-1): 1
The Voice of the Spirit – Telepathy 3 (3); Limitation: Only on touch (-1): 2
Messenger of Light – Immunity: Light Damage (1); Affect Others (+1): 2
The Mending – Heal (1); Affect Others (+1); Affect Unliving (Staff, Itself) (+1); Energy Cost (-1): 2
Skills: Humanities (Religion); Occultism (Monsters); Social Science (History)
Disadvantages: Freak, Rogue’s Gallery (Unholy Beings looking to destroy this weapon of light)
Advantage: Unliving