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New Sion City Rogue's Gallery

Posted: Fri Apr 01, 2011 8:22 pm
by doktorelektron
Hi, thought I would post some villain builds from my pet project setting New Sion City.

Hope you enjoy them. Would love some feedback.

Thought I would kick off with a villain team known as The Wired Sisters, a trio of mutant cyber witches.

Hubble, bubble... it's time for some transhuman trouble!


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Posted: Sat Apr 02, 2011 2:38 pm
by doktorelektron
Okay, I am going to throw some more stuff out into the silent void... :wink:

Here are some members of the New Sion underworld, including local mob boss Rex Mundee, his best gal Molly Fiday, and his right-hand man Benny Fortuna.



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Molly's personality is inspired by two *IMHO* awesome things...

Firstly, Patricia Arquette's performance as Alabama Whitman in True Romance.

Secondly, the DCAU's delectable Harley 'vroom vroom' Quinn.



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Posted: Sat Apr 02, 2011 3:54 pm
by Saker
Well, I like them. I like your uses of multi-powers, suggestion and the activation limitation. I can't decide which character I like the best.

Is New Sion City a home setting?

cheers

Posted: Sat Apr 02, 2011 7:33 pm
by doktorelektron
Thankyou for the positive feedback Saker, I'm glad that you like the characters.

I have posted some stuff elsewhere about New Sion City. To answer your question about it being home grown...

New Sion is a setting that has been rolling around in the back of my head since I first played RPGs about twenty-five years ago. It re-enters my consciousness every now and then. The last time it resurfaced, a couple of years ago, resulted in a failed attempt to reacquaint myself with the bloated corpse of what used to be Champions.

I haven’t felt inclined to try to define it in terms of any particular game mechanics since then…

Until now that is.

I have enjoyed tinkering around with BASH! in a way that I thought I would not experience again in gaming. Building characters, mocking up character sheets, messing around with fabrica de herois, all reminds me of the hours I used to spend designing Traveller starships, or colouring in copies of character templates from the Champions 2nd edition book, or even mapping out endless 30’ by 30’ rooms for Tunnels and Trolls. I thought I had grown out of all of that and it’s very nice to discover that actually I haven’t. I think I thanked Chris for his game somewhere else, but I would like to repeat again, thankyou Bashman.

So I think I will post more New Sion stuff if people are interested in seeing it.



These are some ideas that have shaped my thinking about New Sion City:

I wanted a place where I could do gothic, hi-tech, gritty and generic four-colour stuff.

I wanted a place where there was no existing hero team, where PCs could move to centre-stage and not be left feeling like second-stringers.

I wanted a supers-friendly environment with a back narrative that would justify hand-waving a lot of legal stuff. Hero registration, deputization, arrest powers – none of this interests me much personally.

I wanted (want) a very cool rogue’s gallery. To this end I have explored history, myths, folklore, psychology, the animal kingdom, crime fiction, pulp fiction, science fiction etc etc.

Posted: Thu Sep 01, 2011 11:12 am
by doktorelektron
Here's a new one. a mild mannered scientist who transforms into a raging behemoth when his body temperature rises above a certain level. He needs to stay cool, in every sense!

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Posted: Tue Sep 06, 2011 1:19 am
by MrJupiter
Great characters. I really like how they are mostly Mystery Men scaled heroes and villains. Rex Mundee makes a great crime boss. I can't wait to see more.