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Simpson's BASH Heroes
Posted: Thu Feb 24, 2011 11:42 pm
by simpson
Hey folks,
Recently picked up BASH and I'm still wrapping my head around the game. I've been away from gaming for a long time (having kids will do that). But from what I've read so far, I'm really enjoying the system.
Here's an old stalwart hero of mine...
The Mighty Glacier!
I don't think he ever made it through a fight without getting completely knocked out, but that was part of the fun.
Let me know what you think. Not sure if I got the ice multipower costs right.
Thanks!
Posted: Fri Feb 25, 2011 3:12 am
by BASHMAN
Nice job on the sheet! It really looks cool!
Where did you get the character art from! I like it.
Your Ice multi-power though should be cheaper- as all those seem to be in the Combat Powers category.
Posted: Fri Feb 25, 2011 10:19 am
by AngryGhost
I think the art's from Kev's Hero Hooks Vol 1
I could be wrong.
Posted: Fri Feb 25, 2011 12:21 pm
by simpson
Thanks!
Kevperrine commissioned a bunch of art a few years ago from some artist in Chile, though I can't remember his name. He did some really great pieces and the campaign Kev ran was pretty awesome.
Curious about MP-- do MP powers inherit the power enhancements/limitations of their parent power if they are the same? Or would I have to rebuy the enhancement for the MP?
FREX, if I had a special attack + area and an MP power Immobilize, would Immobilize automatically get the area enhancement? Or would that be an additional point on top of the MP cost?
Posted: Fri Feb 25, 2011 1:10 pm
by AslanC
Outstanding sheet! Really great stuff mate!
Also, yeah that Multipower should be cheaper by 2 I think.
Posted: Fri Feb 25, 2011 2:27 pm
by BeardedDork
FREX, if I had a special attack + area and an MP power Immobilize, would Immobilize automatically get the area enhancement? Or would that be an additional point on top of the MP cost?
Enhancements and limitations are applied separately, but you only pay for the most expensive power out of a multi-power the rest you get at the price of the multi-power enhancement(s) itself.
Posted: Fri Feb 25, 2011 5:03 pm
by kevperrine
AngryGhost wrote:I think the art's from Kev's Hero Hooks Vol 1
I could be wrong.
Yup!
As Simpson also noted.
I commissioned Glacier and a dozen or more other characters for my HERO HOOKS that I designed for M&M awhile back. I'm considering re-releasing HERO HOOKS (updated for BASH!) as well as pulling all those images (and a couple dozen more) to release my own BASH! character book.
Glacier was in one of my very first supers campaigns. Simpson is a great player and the big guy was an amazingly fun hero.
Wait until you read Kid Comet! (Simpson, I should totally help you make an image for him - email me!!)
My art pal is in Chile. His name is Sergio. I've recently gotten back in contact with him. His pricing though is a little higher than I'd like, especially not having "disposable income" these days.
All of his art is showcased in my HERO HOOKS book, that you can still find (out there online) as a FREE download. It was "for" the M&M game but has no stats, only adventure seeds. It's GOOD!
-kev-
Posted: Sat Feb 26, 2011 3:26 am
by simpson
Aha, I got it. Thanks folks!
Here's one of my favorite villains...
the Reptile House!
His first appearance was during a the Claremont Academy game. The kids went on a field trip to the zoo and were faced with all manner of zoo animals that suddenly developed powers (Pop-Stritch, Orangu-Bang, and others). But when Reptile House came shambling down the path, they freaked.
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Posted: Sat Feb 26, 2011 2:50 pm
by Michael
Glacier:
Good concept and excellent artwork. With 2 pts of growth he would get a +10 result bonus and a -1 Dice Penalty for Defense.
Reptile House:
1. If he has 1 pt of ghost form, any physical action he takes is halved (or replace ghost form with armor 2 for the same points)
2. Linked is added to the more expensive of the 2 powers. So pay 1 more pt and upgrade the damage aura to a burst area.
3. Resistance only costs 1 pt for 2 categories, so there is the point for damage aura.
4. I'd seriously consider taking the super sense of smell and maybe the extra limbs power too.
5. You might consider a brawn of 4 and agility 3 to make him faster and still letting there be something stronger than him out there.
Posted: Sat Feb 26, 2011 5:31 pm
by simpson
Michael wrote:Glacier:
Good concept and excellent artwork. With 2 pts of growth he would get a +10 result bonus and a -1 Dice Penalty for Defense.
Reptile House:
1. If he has 1 pt of ghost form, any physical action he takes is halved (or replace ghost form with armor 2 for the same points)
2. Linked is added to the more expensive of the 2 powers. So pay 1 more pt and upgrade the damage aura to a burst area.
3. Resistance only costs 1 pt for 2 categories, so there is the point for damage aura.
4. I'd seriously consider taking the super sense of smell and maybe the extra limbs power too.
5. You might consider a brawn of 4 and agility 3 to make him faster and still letting there be something stronger than him out there.
Thanks for the feedback Michael!
I made a bunch of changes to RH, trying to keep in within 30 pts. The reason Reptile House has Ghost Form was to mimic someone like the Sandman who can crawl inbetween sewer grates, under doors, etc. So I ended up keeping that power, but took the rest of your suggestions. Thx!
Posted: Sat Feb 26, 2011 5:33 pm
by daDiceGuy
Awesome character sheet. Nice art and concepts as well.