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First time building a BASH character

Posted: Mon Sep 13, 2010 5:06 pm
by jscifert
Hello! This is the first time I have tried to build a BASH character and still definitely learning the rules :D Wondering if you folks wouldn't mind giving this one a once over and let me know if I am missing anything? Any comments/criticisms are appreciated.

The villain is based on a 40 point "World Class" build.
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Dr. Dementia

Brian McBain was a successful psychotherapist until he suddenly realized he was able to read one of his patient’s thoughts. his mind seemed to open up and the full range of his abilities kicked in, causing him to kill his patient with his psychic leech aura. Fleeing, he started a crimewave, stealing valuables and cash from around the city. He eluded authorities thanks to his ability to disguise himself and, with his understanding of the human psyche and ability to speak virtually any language, he became a social chameleon. He now works from the shadows, sometimes in plain sight under an assumed alias, using his abilities to increase his social power in the underworld and finance his attempts to “cure” the human race of all its ills.

Brawn 2 Agility 3 Mind 4
Soak x2, Defense x5, Mental Defense x8

Powers
Psychic Leech: Damage Aura 5 (x5 DM; Limitation: Only affects living matter) (4 pts)
Psychic Blur: Deflect 2 (2 pts)
Psychic Shield: Mind Shield 2 (2 pts)
Psychic Freeze: Mind Spikes 2 (2 pts)
Psychic Cipher: Omni-Linguist (2 pts)
Psychic Read: Telepath 2 (2 pts)
Psychic Multi-Power (12 pts)
* Psychic Blow: Mind Blast: Special Attack 5 (Mid Range, x5 Hit, x8 DM)
* Psychic Maze: Confusion 2 (Mid Range, Med Burst)
* Psychic Whirl: Daze 2 (Mid Range, Med Burst)
* Psychic Worm: Continual Damage 5 (Mid Range, x5 Hit, x8 DM)

Weakness
Devastating Weakness: electrical attacks cause massive psychic feedback

Mental Malfunction
Always tries to analyze opponents in an attempt to “cure” them

Advantages
Arch-Villain

Disadvantages
Public ID

Skills
Stealth/Evade Camera/Alarm
Athletics (Acrobatics/Running)
Deception (Disguise/Manipulation)
Humanities/Philosophy
Security/Picking Locks

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Thanks!

Posted: Mon Sep 13, 2010 5:57 pm
by BASHMAN
Very cool (and evil) ESPer build! I think that danger sense might make more sense than Deflect for his defense (unless his psychic blur can reflect bullets)

Posted: Mon Sep 13, 2010 6:25 pm
by Lindharin
That's a powerful psychic! :) Rules-wise, the only things that I noticed are:

For your Special Attack, I think you have your Hit or Damage off by 1. Your Hit base multiplier is Agility (3) and Damage base multiplier is Mind (4). You have Special Attack 5 (plus 2 for Mid Range), and the 5 levels get split between increasing Hit and Damage. If your Hit is x5, then your Damage can't be more than x7.

Also, your Continual Damage power is similar but slightly different - in exchange for the ongoing damage, the base Damage is 0, not your Mind. So if you put 2 levels into raising your Hit to x5, then the Damage would be x3 (but ongoing as long as the target doesn't totally soak a roll).

Posted: Tue Sep 14, 2010 12:44 am
by jscifert
Chris - thanks for the thought on Danger Sense; you're right, it does make more "sense" (Gah, bad pun!!). I changed the name a bit to better reflect this ability.

Lindharin - Yep, you are right on all counts! I was reading the Mental section on pg. 18 as the to-hit, but that would only be the case in the Daze and Confusion powers, since those come from the Mental power category. The others (Mind Blast and Continual Damage) are indeed Combat powers and would use Agility, not Mind, to hit. Corrected!

Here is the revised sheet! Anything else to add, anyone?
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Dr. Dementia

Brian McBain was a successful psychotherapist until he suddenly realized he was able to read one of his patient’s thoughts. his mind seemed to open up and the full range of his abilities kicked in, causing him to kill his patient with his psychic leech aura. Fleeing, he started a crimewave, stealing valuables and cash from around the city. He eluded authorities thanks to his ability to disguise himself and, with his understanding of the human psyche and ability to speak virtually any language, he became a social chameleon. He now works from the shadows, sometimes in plain sight under an assumed alias, using his abilities to increase his social power in the underworld and finance his attempts to “cure” the human race of all its ills.

Brawn 2 Agility 3 Mind 4
Soak x2, Defense x5, Mental Defense x8, Priority x5

Powers
Psychic Leech: Damage Aura 5 (x5 DM; Limitation: Only affects living matter) (4 pts)
Psychic Alarm: Danger Sense (2 pts)
Psychic Shield: Mind Shield 2 (2 pts)
Psychic Freeze: Mind Spikes 2 (2 pts)
Psychic Cipher: Omni-Linguist (2 pts)
Psychic Read: Telepath 2 (2 pts)
Psychic Multi-Power (12 pts)
* Psychic Blow: Mind Blast: Special Attack 5 (Mid Range, x5 Hit, x7 DM)
* Psychic Maze: Confusion 2 (Mid Range, Med Burst)
* Psychic Whirl: Daze 2 (Mid Range, Med Burst)
* Psychic Worm: Continual Damage 5 (Mid Range, x3 Hit, x5 DM)

Weakness
Devastating Weakness: electrical attacks cause massive psychic feedback

Mental Malfunction
Always tries to analyze opponents in an attempt to “cure” them

Advantages
Arch-Villain

Disadvantages
Public ID

Skills
Stealth/Evade Camera/Alarm
Athletics (Acrobatics/Running)
Deception (Disguise/Manipulation)
Humanities/Philosophy
Security/Picking Locks