inside the body defenses?
Posted: Thu Sep 09, 2010 7:40 pm
okay, next challenge...
I'm toying with an adventure involving the heroes needing to go INTO a human body and do some stuff.
Here's what I'd love suggestions for:
SHRINK RAY
I want to have an item that "shrinks" the PCs, with a time-limit (ie. when drama needs to happen). I figure once shrunk, I won't need to change stats of anything they face, since it will all be "their character level" so their powers equal out. However, if they face a "normal" person (or villain with "normal" sized powers!) they'd be at a BIG (er.. small) disadvantage! How would I best represent this item that shrinks them? The way I figure it, I can "reverse" the size alteration and "give" that power to any "normal" sized enemy they face as tiny heroes. So, to show the item at "shrinking" size, then (out-of-game) as Narrator I can apply the modifiers to the normal sized enemy if needed RATHER than force the players to have to figure out how to change their stats....
WHITE BLOOD CELLS
These basically come and attack by sticking on the hero when hit, then do a life drain like ability, maybe a power drain, or Hero Point/Dice drain? And they can team up really really well! If 2 to 4+ attach to a hero it gets hard to breath and drains multiply... etc... Obviously THESE look to do Deadly Force. Oh... and they can learn and relay info on the heroes powers to inform/create specific Antibodies!
ANTIBODIES
These can nullify heroes and abilities by specializing in combat verse a single target - they come following heroes fighting off the White Blood Cells - think of them as the X-men's Sentinels that are targeted on a single heroes' powers... They've adapted to be able to fight the hero with the opposite ability, a counter power. If the hero is a fire blaster, it's ice-based.... etc.... They would also be very limited against a DIFFERENT hero (so if the heroes think to switch targets they might get a bonus? )
AUGMENTED T-CELLS
Normally t-cells might do a strength drain or something... How would this work? But moreso - THESE augmented t-cells have the ability to EXPLODE the "invading bodies"!! They're essentially ninjas that kamakazi grab and explode on a hero!
And...
what about what other "body defenses" might be in there for the heroes to deal with?
- anything active (like the above) I'm forgetting?
- what about the force of the "current" of the blood flow? How do I represent that?
- what about the force of the tornado-like wind from the lungs?
- what about stomach acids?
- what about the "strengths" of cell walls, etc...? compared to the itty-bitty heroes?
PS...
I do have ideas for all these, I just really like sharing and I love seeing my ideas either confirmed or finding BETTER ways to represent!
thanks!
-kev-
I'm toying with an adventure involving the heroes needing to go INTO a human body and do some stuff.
Here's what I'd love suggestions for:
SHRINK RAY
I want to have an item that "shrinks" the PCs, with a time-limit (ie. when drama needs to happen). I figure once shrunk, I won't need to change stats of anything they face, since it will all be "their character level" so their powers equal out. However, if they face a "normal" person (or villain with "normal" sized powers!) they'd be at a BIG (er.. small) disadvantage! How would I best represent this item that shrinks them? The way I figure it, I can "reverse" the size alteration and "give" that power to any "normal" sized enemy they face as tiny heroes. So, to show the item at "shrinking" size, then (out-of-game) as Narrator I can apply the modifiers to the normal sized enemy if needed RATHER than force the players to have to figure out how to change their stats....
WHITE BLOOD CELLS
These basically come and attack by sticking on the hero when hit, then do a life drain like ability, maybe a power drain, or Hero Point/Dice drain? And they can team up really really well! If 2 to 4+ attach to a hero it gets hard to breath and drains multiply... etc... Obviously THESE look to do Deadly Force. Oh... and they can learn and relay info on the heroes powers to inform/create specific Antibodies!
ANTIBODIES
These can nullify heroes and abilities by specializing in combat verse a single target - they come following heroes fighting off the White Blood Cells - think of them as the X-men's Sentinels that are targeted on a single heroes' powers... They've adapted to be able to fight the hero with the opposite ability, a counter power. If the hero is a fire blaster, it's ice-based.... etc.... They would also be very limited against a DIFFERENT hero (so if the heroes think to switch targets they might get a bonus? )
AUGMENTED T-CELLS
Normally t-cells might do a strength drain or something... How would this work? But moreso - THESE augmented t-cells have the ability to EXPLODE the "invading bodies"!! They're essentially ninjas that kamakazi grab and explode on a hero!
And...
what about what other "body defenses" might be in there for the heroes to deal with?
- anything active (like the above) I'm forgetting?
- what about the force of the "current" of the blood flow? How do I represent that?
- what about the force of the tornado-like wind from the lungs?
- what about stomach acids?
- what about the "strengths" of cell walls, etc...? compared to the itty-bitty heroes?
PS...
I do have ideas for all these, I just really like sharing and I love seeing my ideas either confirmed or finding BETTER ways to represent!
thanks!
-kev-