DP7 Mystery Men suggestions
Posted: Mon Aug 16, 2010 3:15 pm
Someone suggested to run a DP7-based game at the Mystery Men level. I collected the Marvel comic books back when but had to wiki it to remind me how much I enjoyed them. I've two suggested player characters that developed their powers after the White Event (WE). I can give them a pre-WE backgrounds closer to a game. Please provide feedback.
Pheromone
The natural pheromones of her body have mutated to the point of significantly affecting living beings.
Brawn 1
Agility 1
Mind 2
Abilities (8 pts.)
Suggestion (1 pt.)
Omni-Linguist [only with Multipower] (1pt.)
Boost Mind 3 [only with Multipower] (3 pt.)
Mental Multipower [only touch or small burst area] (-1 pt.)
Mind Control (5 pt.)
Mental Tampering (1 pt.)
Mastery 4 of the Animal Kingdom (2 pts.)
Powers (12 pts.)
Chrome
His skin slowly became shiny silver and metallic sealing every surface and orifice. He now naturally manipulates electronics and is sustained by low voltage electricity. He has fused vision and hearing systems to his head for senses and a voicebox to communicate. His touch sense is unaltered, but he can not smell.
Brawn 2
Agility 1
Mind 1
Abilities (8 pts.)
Armor 2 (2 pt.)
Resistance to fire, cold, pressure & radiation (2 pt.)
Keen Senses (sight & hearing) (2 pt.)
Super Senses (radio, infrared & ultra-violet) (4 pt.)
Scan 3 (only electronics) (2 pt.)
Mastery 3 electronics (touch only) (2 pt.)
Powers (14 pts.)
Advantages: Unliving
Disadvantages: Freak
Weakness: Damaging Weakness vs. high voltage electricity
Pheromone
The natural pheromones of her body have mutated to the point of significantly affecting living beings.
Brawn 1
Agility 1
Mind 2
Abilities (8 pts.)
Suggestion (1 pt.)
Omni-Linguist [only with Multipower] (1pt.)
Boost Mind 3 [only with Multipower] (3 pt.)
Mental Multipower [only touch or small burst area] (-1 pt.)
Mind Control (5 pt.)
Mental Tampering (1 pt.)
Mastery 4 of the Animal Kingdom (2 pts.)
Powers (12 pts.)
Chrome
His skin slowly became shiny silver and metallic sealing every surface and orifice. He now naturally manipulates electronics and is sustained by low voltage electricity. He has fused vision and hearing systems to his head for senses and a voicebox to communicate. His touch sense is unaltered, but he can not smell.
Brawn 2
Agility 1
Mind 1
Abilities (8 pts.)
Armor 2 (2 pt.)
Resistance to fire, cold, pressure & radiation (2 pt.)
Keen Senses (sight & hearing) (2 pt.)
Super Senses (radio, infrared & ultra-violet) (4 pt.)
Scan 3 (only electronics) (2 pt.)
Mastery 3 electronics (touch only) (2 pt.)
Powers (14 pts.)
Advantages: Unliving
Disadvantages: Freak
Weakness: Damaging Weakness vs. high voltage electricity