Kenny's Build
Posted: Mon Aug 02, 2010 8:15 am
My idea for this character is a pre-cog who can fight.
Brawn: 2
Agility: 2
Mind: 2
[Stats: 12]
Danger Sense [2] (Knows what's coming)
Clairvoyance: Future [1] (Well he is a pre-cog)
Attack Weak Point [1] (He gets glimpses of where he can cause most pain)
Immobilization [5-1 = 4] Activation (He knows what the other guy is going to do and can shift his hold to keep the other guy from either doing it or making it useless)
Martial Arts: Grappling [1] (He's trained, either before or after getting his powers)
Skillful [4]
[Powers: 13]
Skills
Deception x2 / Disguise
Security x2 / Picking Locks
Stealth x2 / Palming & Planting
Streetwise x2
I get confused by skills, with 2 levels in a skill and attribute level 2 is it 3 or 4d6 they get to roll?
Advantages / Disadvantages
Quick Thinking / On the Run
Brawn: 2
Agility: 2
Mind: 2
[Stats: 12]
Danger Sense [2] (Knows what's coming)
Clairvoyance: Future [1] (Well he is a pre-cog)
Attack Weak Point [1] (He gets glimpses of where he can cause most pain)
Immobilization [5-1 = 4] Activation (He knows what the other guy is going to do and can shift his hold to keep the other guy from either doing it or making it useless)
Martial Arts: Grappling [1] (He's trained, either before or after getting his powers)
Skillful [4]
[Powers: 13]
Skills
Deception x2 / Disguise
Security x2 / Picking Locks
Stealth x2 / Palming & Planting
Streetwise x2
I get confused by skills, with 2 levels in a skill and attribute level 2 is it 3 or 4d6 they get to roll?
Advantages / Disadvantages
Quick Thinking / On the Run