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CuMorrig's builds
Posted: Mon Jul 19, 2010 3:52 pm
by CuMorrig
This is one of the standard shock troopers for the WWII game I’m working on. Does this look ok to everyone? I think I’ve gotten the hang of the rules, but I could have easily missed something. Any suggestions to improve this or mechanically (or thematically for that matter)?
I'll post more general info about the setting later in another thread.
* This character is a Villain with a capital 'V'. The use of the swastika symbol here does not in any way represent my personal political views, or endorse the * philosophy or agenda.
Posted: Mon Jul 19, 2010 4:14 pm
by Dustland
That is a really cool!
I could see someone making the argument that a helmet with straps is not an easily taken gadget, but to heck with them!
Once again, good job.
Posted: Mon Jul 19, 2010 4:20 pm
by BeardedDork
Wow size 2? that's enormous.
Posted: Mon Jul 19, 2010 5:05 pm
by CuMorrig
Dustland- Thanks.
Bearded dork- Yeah, it's part of the 'theme'. They'll eventually be led by another giant agent codenamed Surtur, and a giant monster named Jormagundur.
Posted: Mon Jul 19, 2010 7:02 pm
by Lindharin
Cool concept! I'm looking forward to seeing more.
You may have left it out for space reasons, but you do still need to roll to hit with the Line area special attack. Only Burst (and the new Cone) area types don't have an attack roll. I figured I'd mention it, just in case, because I hadn't realized that myself at first.
Also, I vaguely recall that Bashman once clarified that the Result Bonus from growing/size applied to all non-mental attacks, not just Brawn attacks. A guy with a gun who grows to 100' tall with a appropriately scaled-up gun would get that +20 result modifier on the gun too even though it isn't based on Brawn. However, I just did a quick search and I couldn't find that post. Does anyone else remember Bashman saying that, or what thread it was in?
Posted: Tue Jul 20, 2010 2:23 am
by bigsteveuk
Really like them just make sure your heroes are pretty tough as these guys wouldn't go down easy. A couple would destroy a group of mystery men.
Posted: Tue Jul 20, 2010 10:38 am
by -HF-Aardvark892
Just as a note: this website may be viewable by persons in Germany, where that symbol is illegal to display. You may want to post some type of disclaimer about how the symbol does not represent a political view, or something to that effect. Many people in Germany are very affected in a negative way by this symbol even today, as well as any Jewish BASHers that may happen through.
Thanks!
Posted: Tue Jul 20, 2010 1:27 pm
by CuMorrig
Well, the swastika certainly doesn’t represent my political views. As an American and a veteran I’m proud of the role our nation’s armed forces played in defeating the * movement. This character is most emphatically a Villain with a capital ‘V’.
However, I will state my view that to censor this image and it’s use for something of this nature only serves to heighten the possibility of falling into history’s ‘doomed to repeat’ trap that has ever been the bane of mankind. We can’t ignore the darkness that is a part of our (humanity’s) shared history, that just won’t work. We can, however, recognize and restrain it if we allow ourselves to see.
Posted: Wed Jul 28, 2010 6:16 pm
by CuMorrig
I’ve revised my original shock trooper. I’m also posting the stats for the super-solider Fenris.
These are both villians in the upcoming WWII game I’ll be running. Any feedback is appreciated.
Posted: Fri Jul 30, 2010 10:29 am
by urbwar
I may use these guys in a one-shot game I'm planning to run in September!
Posted: Fri Jul 30, 2010 1:54 pm
by CuMorrig
Please do. Let me know how it went.
Posted: Thu Aug 26, 2010 1:08 pm
by CuMorrig
Here is the first allied NPC I've made for my WWII game. He can also be a 'guest PC' is someone unexpected shows up to play.
Posted: Thu Aug 26, 2010 1:45 pm
by BASHMAN
I like Killroy- what a cool idea for a codename!
Posted: Thu Aug 26, 2010 1:49 pm
by Boost
KILROY! That's brilliantly awesome!
Posted: Thu Aug 26, 2010 2:47 pm
by CuMorrig
Thanks BASHMAN and Boost! Any feedback on the build? does it seem solid?