Page 1 of 1

Marvel & DC Conversions

Posted: Fri Jun 04, 2010 4:05 pm
by AslanC
I got home from school one day this week and found a mysterious email waiting for me. It had no text, was from a generic email account and contained a series of write-ups for Marvel and DC characters using BASH UE!

So after much thought, I figured why not share them with you. So that's what I am going to so in this thread. Please remember I did not create these, they were a gift from a mystery person... who that is I am not able to even guess.

Marvel

Doctor Doom
Rogue

DC

The Atom
Gorilla Grodd

More to come!

Posted: Fri Jun 04, 2010 4:07 pm
by AslanC
Image

The Atom

25 pts (14 Stats, 11 Powers)

Brawn 1 Agility 2 Mind 3

x3 Soak vs. Unarmed attacks, x2-x5 Soak vs. Falling damage, +1-4 Dice Bonus to Defense

Powers:

Shrinking 5 (+1-4 Dice Bonus to Agility Rolls) [Enhancement: No effect on brawn/knockback, Enhancement: No effect on movement] 7pts

Ride an Electron: Teleportation 4 [Limitation: Must travel through the airwaves, phone or electric lines] 3pts

Attack Weak Point 2 [Limitation: Only works while using Shrinking] 1pt

Density Increase 2 (+10 Soak, Damage, & Brawn checks, x2 dmg to any surface he stands on).

Martial Arts Mastery 2: Tough & Fast styles

Advantages:

Quick-Thinking, Knick of Time (once per issue, the Atom can suddenly appear in any scene, having been there the whole time)

Disadvantages:

Public ID, Brawn Susceptibility to Nano-Tech

Skills:

Athletics/Acrobatics, Stealth/Hide, Science/Physics, Technology/Invent, Investigation/Clues

Posted: Fri Jun 04, 2010 4:29 pm
by AslanC
Image

Doctor Doom

56 Pts (20 Stats 36 Powers)

Brawn 3 Agility 2 Mind 4

Powers & Equipment:

Mauser- (Mid Range, x2 Dmg [Ammo Rating 3] (normal equipment, 0 pts)

Elecro-Blast- Long Range, +2DM (x6 dmg) 5pts

Forcefield- Med. Burst, 140 Hits 5pts

Damage Aura (electricity) x4 Dmg 4pts

Auto-Defense System: Danger Sense 2pts (x4 Defense)

Flight 4 (20 squares) 4pts

Armor 2 (x5 Soak) 2pts

Immunities: Starvation, Thirst, Vacuum 3pts

Arcane Blast- Mid Range, +1DM (x5 dmg), Med. Burst 5pts

Super Vision (Telescope/Microscope) 2pts

Super Hearing (Directional & Radio) 2pts

Mind Control/Possession [Limitation: Time-- this magic ritual takes an hour at least] 4pts

Skillful 1pt

Skills:

Science+1/Biology, Technology+1/Invent, Humanities+1/Occult, Pilot/Jets, Computers/Programing, Athletics+1/Aerobatics, Driving/Tanks

Advantages:

Resources, Headquarters

Disadvantages:

Freak (he has horrendous scars behind his mask)

Posted: Fri Jun 04, 2010 8:39 pm
by kroh
Very slick!

Posted: Sat Jun 05, 2010 7:40 am
by AslanC
Image

Gorilla Grodd

BODY 3 AGILITY 3 MIND 4
x4 Soak, x6 Mental Defense

Stats 20 + Powers 19 = 39

Powers:
Toughness: Armor 1 (x4 Soak)
Telepathy 3
Mind Control 5
Mind Spikes 4 [Enhancement: Usable on Others] Close Range Med Burst, 8pts
Mind Shield1 (x6 Mental defense)
Martial Arts Mastery 1 (Wrestling)

Advantages: Never Surrender, Quick-Thinking

Disadvantages: Freak, Nemesis: Flash

Skills: Athletics/Climb, Drive/Evasion, Pilot/Pursuit, Technologyx5/Repair, Military/Tactics, Science/Physics

Posted: Sat Jun 05, 2010 7:47 am
by AslanC
Image

Rogue

37 pts (14 Stat, 23 Powers)

Brawn 4 Agility 2 Mind 1

Powers:
• Flight 4 (20 squares) 4pts
• Resistance 1: Drugs & Diseases 1pt
• “Seventh Sense”: Danger Sense 2pts (Defense x4)
• Split Personality: Mind Shield 2 (x5 Mental Defense) [Limitation: Only vs. direct mental attacks—not vs. illusions, etc] 1pt
• Absorption: Continual Damage x5, LINKED with Nullification 5, Telepath 2 (she gains their memories), and Copycat 10 [Limitation: must have skin-to skin contact- damage ends with the touch & see below; Limitation: Always On] 15pts

Skills: Athletics/Aerobatics, Stealth/Prowl, Humanities/Foreign Cultures

Advantages: Versatile (she often “remembers” how to use a power she’s absorbed in the past),

Disadvantages: Freak (besides the shock of white hair, Rogue cannot touch anybody without hurting them)

Mental Malfunction: Severe reluctance to use her Absorption power, for several reasons. 1. she may be dominated by the mind of anyone she steals powers from (make a Mind contest vs. that person, not applying “Split Personality”. If Rogue fails by 10 or more, she begins acting like that person. As a result of permanently draining Ms. Marvel’s powers, in times of extreme stress (Reduced to 50 hits or less) Rogue often takes on the personality of Ms. Marvel (1-3 on a d6 this happens). 2. using this power may end up killing the other person or putting them in a coma—she does not want this to happen.