Campaign Builds
Posted: Sat Mar 11, 2023 5:06 pm
Creating a thread for characters that I've build or my players have built. Feel free to comment or point out inconsistencies.
*Denotes house rules. Everything else should hopefully be by the book.
MisFortune (variant of Miss Fortune)
Brawn 1, Agility 2, Mind 3 [Stats: 12]
Fey Resilience (Armor* 3: Total Soak 20) [3]
Hex Multipower [6 most expensive + 2]:
- Catastrophe Dmg x5, Range 5, Extra Effort: +x2 Technology, Variable 2, Letal**
- Klutz Curse - Confuse 2: Range 5, Lingering, Variable 2
Traits*** [1]: Appeal, Dumb Luck, Honor Bound (Fey), Immortal (Fey), Susceptibility: Touching Iron
Skills:
Escape/Improvising x3 (2 agility slots)
Deception/Manipulation x3 (1 mind slot)
Investigation/Finding Clues x3 (1 mind slot)
Occult/Legend x3 (1 mind slot)
No Gear
Appearance: Striking figure. Porcelain skin. Flowing red hair. Black goth dress/outfit.
Mental Malfunction: Balance the scales by bringing misfortune to this that earn it.
Total: Attributes 12 + Powers 11 + Traits 1 = 24
Tactics: Prefers the Domino Effect where bad things happen to others (Catastrophe) and can create zones where it's hard to do anything successful.
House Rules:
* Armor and Brawn each give 5 soak per level. Brawn 1 + Armor 3 = 4 for 20 soak. This was adjusted prior to the game based on Bashman's comment in the Soak or not to Soak thread.
** Lethal damage is being treated as "no knockback, takes longer to heal, and be potentially fatal." It's an Alteration (net 0) effect on a Special Attack. Stabby/piercing weapons (guns/knives/axes/swords) are lethal under this system. Blunt force is treated as normal and does full knockback.
*** Advantages and Disadvantages don't have to zero out perfectly. During build players found it annoying to try to find exactly the same number of traits, so I told them they don't need to.
*House Rule #1 Using Bashman's suggestion from Iron Age
**House Rule #2. Traits don't need to zero out. I believe this is a build option mentioned in the back of BU, but otherwise it's a house rule.
Other play notes: After trying Weaken, the player was unhappy with how it worked relative to the effect they wanted so I switched it to Confusion. There's nothing wrong with Weaken - it just didn't quite do what they thought.
*Denotes house rules. Everything else should hopefully be by the book.
MisFortune (variant of Miss Fortune)
Brawn 1, Agility 2, Mind 3 [Stats: 12]
Fey Resilience (Armor* 3: Total Soak 20) [3]
Hex Multipower [6 most expensive + 2]:
- Catastrophe Dmg x5, Range 5, Extra Effort: +x2 Technology, Variable 2, Letal**
- Klutz Curse - Confuse 2: Range 5, Lingering, Variable 2
Traits*** [1]: Appeal, Dumb Luck, Honor Bound (Fey), Immortal (Fey), Susceptibility: Touching Iron
Skills:
Escape/Improvising x3 (2 agility slots)
Deception/Manipulation x3 (1 mind slot)
Investigation/Finding Clues x3 (1 mind slot)
Occult/Legend x3 (1 mind slot)
No Gear
Appearance: Striking figure. Porcelain skin. Flowing red hair. Black goth dress/outfit.
Mental Malfunction: Balance the scales by bringing misfortune to this that earn it.
Total: Attributes 12 + Powers 11 + Traits 1 = 24
Tactics: Prefers the Domino Effect where bad things happen to others (Catastrophe) and can create zones where it's hard to do anything successful.
House Rules:
* Armor and Brawn each give 5 soak per level. Brawn 1 + Armor 3 = 4 for 20 soak. This was adjusted prior to the game based on Bashman's comment in the Soak or not to Soak thread.
** Lethal damage is being treated as "no knockback, takes longer to heal, and be potentially fatal." It's an Alteration (net 0) effect on a Special Attack. Stabby/piercing weapons (guns/knives/axes/swords) are lethal under this system. Blunt force is treated as normal and does full knockback.
*** Advantages and Disadvantages don't have to zero out perfectly. During build players found it annoying to try to find exactly the same number of traits, so I told them they don't need to.
*House Rule #1 Using Bashman's suggestion from Iron Age
**House Rule #2. Traits don't need to zero out. I believe this is a build option mentioned in the back of BU, but otherwise it's a house rule.
Other play notes: After trying Weaken, the player was unhappy with how it worked relative to the effect they wanted so I switched it to Confusion. There's nothing wrong with Weaken - it just didn't quite do what they thought.