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Champions Classic Enemies BASH style

Posted: Mon May 06, 2019 10:03 pm
by Solarblast
Ran some BASH last Saturday so it got me to make some characters for a 4th Edition Champions campaign that I Narrated for BASH down in Florida a couple of years ago.

So I decided to convert the villains from Classic Enemies:


Binder
25 points (12 Stats, 13 Powers )
Description...

Brawn 1 Agility 2 Mind 3
x2 Defence, x3 Mental Defence, x2 Soak

Powers
  • * Heightened (Agility) 1 (+3 Result bonus to Agility rolls. Triple lifting benchmarks.) (1pts)
    * Heightened (Mind) 1 (+3 Result bonus to Mind rolls.) (1pts)
    * HTH Combat : Weapon Technique (2 to Damage) 2 (+2 to damage multiplier with specific weapon.) (2pts)
    * Armor 1 (+1 to Brawn to Soak damage.) (1pts)
    * Glue Gun : Immobilization 5 (Roll Agility x4+3 (including +2DM to Hit) vs target's Agility to immobilize foe. If hit, difficulty of Brawn check to break free is 30. ) (4pts)
    • * Limitation: Gadget (Easily Taken) Gadget has 100 hits and Soak 50. Can be disarmed or taken by enemies.
    * Jet Boots : Flight 3 (Fly 15 squares per panel.) (3pts)
    * Skillful 1 (Gain 2 extra skill slots.) (1pts)
Skills
Mental Skills: Computers/Programming x3, Military/Tactics x3, Science/Chemistry & Mathematics x4
Physical Skills: Stealth/Evade Security Cameras & Alarms & Prowling x2
Advantages & Disadvantages
Headquarters: You have a Headquarters built on 15 points.
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Normal: You are a normal person (max Brawn and Agility 2) when not in super form.
Freak: You look very obviously weird. Hideously disfigured face.
Other
Priority: x2+3, Defence: x2+3, Mental Defence: x3+3, Soak: x2, Hits: 100

Lift: 50 lbs, Run: 6 squares, Jump: 1 squares, Climb: 1 squares, Fly: 15 squares, Swim: 1 sq

Posted: Mon May 06, 2019 10:11 pm
by Solarblast
Plasmoid
32 points (6 Stats, 30 Powers , -4 Weaknesses)
Description...

Brawn 0 Agility 2 Mind 1
x2 Defence, x1 Mental Defence, x0 Soak

Powers
  • *Magnetic Force Fields Multi-power: (6pts)
    * Special Attack (Ranged) 5 (Agility +0DM to Hit and Mind +5DM to Damage; total x4 to hit, x9 damage.)
    • * Tagged with [Magnetic Force Fields]
      * Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 5 pts. Powers can not be used together.
      • * Multi-power: (6pts)
        * Special Attack (Ranged) 2 (Agility +0DM to Hit and Mind +2DM to Damage; total x4 to hit, x6 damage.)
        • * Tagged with [Magnetic Force Fields]
          * Enhancement: Area (Medium Burst) Affects 5x5 square area.
          * Enhancement: Multi-power Pick a power worth up to 4 pts. Powers can not be used together.
          • * Telekinesis 4 (Attack using Mind x4 vs Agility, inflicting 4DM damage.) (4pts)
            • * Tagged with [Magnetic Force Fields]
    * Boost (Mind) 3 (Increase Mind by 3 in specific conditions or circumstance.) (3pts)
    • * Applies to powers tagged with [Magnetic Force Fields]
    * Boost (Agility) 2 (Increase Agility by 2 in specific conditions or circumstance.) (2pts)
    • * Applies to powers tagged with [Magnetic Force Fields]
    * Force Field (Damage Shield) 5 (Damage shield has 70 hits. Soaks 10 damage when hit. Inflicts 3DM on contact.) (5pts)
    * Healing 3 (Take one panel action to heal self of 3x2d6 damage; heal 30 hits/hour.) (2pts)
    • * Limitation: Situational Power does not work (or only works) when certain conditions met, or certain time or place. Requires pure oxygen to regenerate
    * Flight 1 (Fly 5 squares per panel.) (1pts)
    * Aging, poison, disease, suffocation high and low pressure : Immunity 5 (Immune to 5 sources of harm.) (5pts)
    * X-Ray Vision 3 (See through up to 5ft of solid objects (except lead).) (3pts)
    * Sight : Keen Senses 1 (+3 to Mind for one sense.) (1pts)
    * IR and UV Vision, 360 Vision : Super Senses 2 (Pick 2 extra senses.) (2pts)
Weaknesses
Devastating Weakness (Damaging): Triple damage from Magnetic Attacks (-4pts)
Skills
Mental Skills:
Physical Skills: Pilot/Control x2
Advantages & Disadvantages
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Fearless: Immune to fear; +2 dice bonus to intimidate others.
Versatile: Once per issue you can perform a Power Stunt without spending a Hero Die.
Unskilled: You have half the usual skill slots, and you default to a -2 multiplier (instead of -1).
Freak: You look very obviously weird.
Outsider: You are an alien, and do not understand the world very well.
Other
Priority: x2, Defence: x2, Mental Defence: x1, Soak: x0, Hits: 100

Lift: 20 lbs, Run: 6 squares, Jump: 0 squares, Climb: 0 squares, Fly: 5 squares, Swim: 0 squares

Posted: Tue May 07, 2019 11:10 am
by Solarblast
Here is Slick

Slick
25 points (14 Stats, 13 Powers , -2 Weaknesses)
Description...

Brawn 2 Agility 4 Mind 1
x4 Defence, x1 Mental Defence, x3 Soak

Powers
  • * Multi-power: (6pts)
    * Immobilization 5 (Roll Agility x6 (including +2DM to Hit) vs target's Agility to immobilize foe. If hit, difficulty of Brawn check to break free is 30. )
    • * Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 5 pts. Powers can not be used together.
      • * Immobilization 3 (Roll Agility x4 vs target's Agility to immobilize foe. If hit, difficulty of Brawn check to break free is 30. ) (5pts)
        • * Enhancement: Area (Medium Burst) Affects 5x5 square area.
    * Armor 1 (+1 to Brawn to Soak damage.) (1pts)
    * Super Running 4 (Run 28 squares per panel. (Top speed is 280mph.)) (4pts)
    * Martial Arts Mastery (Fast, Tough, Defensive Styles) 2 (<i>Fast</i>: Priority is Agility + 1.<i>Tough</i>: +2 Brawn to soak hand-to-hand attacks (max 5, does not stack with Armor).<i>Defensive</i>: +2 Agility to defend against hand-to-hand attacks (max 5).) (2pts)
Weaknesses
Damaging Weakness: Double damage from sonics. (-2pts)
Skills
Mental Skills: Streewise/Crime x1
Physical Skills: Athletics/Acrobatics & Swimming x6
Advantages & Disadvantages
Appeal: You are charming; +2 multiplier bonus when being charming outside of combat.
Public ID: The public knows your personal identity.
Other
Priority: x5, Defence: x4, Mental Defence: x1, Soak: x3, Hits: 100

Lift: 400 lbs, Run: 28 squares, Jump: 4 squares, Climb: 2 squares, Swim: 2 squares

Posted: Tue May 07, 2019 11:21 am
by Solarblast
Blackstar
23 points (8 Stats, 17 Powers , -2 Weaknesses)
Description...

Brawn 2 Agility 1 Mind 1
x1 Defence, x1 Mental Defence, x7 Soak

Powers
  • * Heightened (Agility) 1 (+3 Result bonus to Agility rolls. Triple lifting benchmarks.) (1pts)
    * Multi-power: (6pts)
    * Growing (Density Increase) 5 (Density increase to 50 tons (lift 25 tons); +20 Result bonus to Brawn rolls.)
    • * Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 5 pts. Powers can not be used together.
      • * Ghost Form 3 (Insubstancial form; take and inflict no damage with physical attacks. Pass through matter.) (3pts)
    * Only works with Density Increase : Boost (Brawn) 3 (Increase Brawn by 3 in specific conditions or circumstance.) (3pts)
    * Armor 2 (+2 to Brawn to Soak damage.) (2pts)
    * Special Attack (Hand to Hand/Thrown) 5 (Agility +4DM to Hit and Brawn +1DM to Damage; total x5+3 to hit, x6+20 damage.) (5pts)
Weaknesses
Damaging Weakness: Double damage from gravitic attacks (-2pts)
Skills
Mental Skills: Science/Physics x1, Technology/Repair x1
Physical Skills: Other
Priority: x1+3, Defence: x1+3, Mental Defence: x1, Soak: x7+20, Hits: 100

Lift: 25 tons, Run: 3 squares, Jump: 25 squares (10/panel), Climb: 5 squares, Swim: 5 squares

Posted: Sun May 12, 2019 10:46 pm
by Solarblast
Here is the last one Shocker.
The Ultimates are an interesting team. They are mostly comprised of non standard supers.

Shocker
27 points (8 Stats, 19 Powers )
Description...

Brawn 1 Agility 2 Mind 1
x2 Defence, x1 Mental Defence, x1 Soak

Powers
  • * Electrical blast : Special Attack (Ranged) 5 (Agility +1DM to Hit and Mind +4DM to Damage; total x5 to hit, x8 damage.) (8pts)
    • * Tagged with [Electrical Blast]
      * Enhancement: Range (Long) Range of 10x power's damage multiplier, or 10x power's level (50 sq.).
    * Electrical : Absorption 4 (Immune to one type of harmful substance/energy; heal x2 using damage dice roll when attacked with it.) (4pts)
    * Boost (Mind) 3 (Increase Mind by 3 in specific conditions or circumstance.) (3pts)
    • * Applies to powers tagged with [Electrical Blast]
    * Boost (Agility) 2 (Increase Agility by 2 in specific conditions or circumstance.) (2pts)
    • * Applies to powers tagged with [Electrical Blast]
    * Flight 2 (Fly 10 squares per panel.) (2pts)
Skills
Mental Skills: Deception/Disguise x1
Physical Skills: Pilot/Evasion x3
Advantages & Disadvantages
Versatile: Once per issue you can perform a Power Stunt without spending a Hero Die.
Physically Challenged: You have a disability that causes you difficulty. Low body tempature
Other
Priority: x2, Defence: x2, Mental Defence: x1, Soak: x1, Hits: 100

Lift: 50 lbs, Run: 6 squares, Jump: 1 squares, Climb: 1 squares, Fly: 10 squares, Swim: 1 squares

Posted: Sun May 12, 2019 10:47 pm
by Solarblast
Image

Posted: Sun May 12, 2019 10:49 pm
by Solarblast
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Posted: Tue May 14, 2019 4:47 pm
by Solarblast
Here is Eurostar starting with their leader
FIACHO

Fiacho
33 points (18 Stats, 15 Powers )
Description...

Brawn 3 Agility 3 Mind 3
x3 Defence, x3 Mental Defence, x4 Soak

Powers
  • * Armor 1 (+1 to Brawn to Soak damage.) (1pts)
    * Attack Weak Point 2 (If attack and hit by 20+, do +10 damage per 10 extra (up to +50). Can spend Hero point to use dice of attack roll as dice for damage roll.) (2pts)
    * Special Attack (Hand to Hand/Thrown) 5 (Agility +1DM to Hit and Brawn +4DM to Damage; total x4 to hit, x7 damage.) (5pts)
    * Darkness Bombs : Confusion 2 (Attack Mind x3 vs Mind to cause target -4 Dice Penalty to Agility, until target makes 20 Mind Check or 3 pages elapse.) (2pts)
    • * Enhancement: Area (Small Burst) Affects 2x2 square area.
      * Limitation: Charges (Per Scene) Power has 3 uses (charges) per scene.
    * Fleet of Foot 1 (Run 12 squares per panel. Jump 10 squares. Does not stack with other forms of super movement.) (1pts)
    * Skillful 2 (Gain 4 extra skill slots.) (2pts)
    * Omni-Linguist 2 (Speak all known languages.) (2pts)
Skills
Mental Skills: Commerce/Bureaucracy x3, Computers/Encrypting & Hacking x3, Investigation/Gut & Questioning x3, Military/Tactics x3, Security/Disabling Security Alarms & Cameras x3
Physical Skills: Perform/Oratory x3, Stealth/Evade Security Cameras & Alarms & Shadowing x3
Advantages & Disadvantages
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Public ID: The public knows your personal identity.
Other
Priority: x3, Defence: x3, Mental Defence: x3, Soak: x4, Hits: 100

Lift: 5 tons, Run: 12 squares, Jump: 10 squares, Climb: 3 squares, Swim: 3 squares

Posted: Tue May 14, 2019 5:10 pm
by Solarblast
Image

Posted: Tue May 14, 2019 5:12 pm
by Solarblast
Bora
31 points (10 Stats, 21 Powers )
Description...

Brawn 1 Agility 3 Mind 1
x3 Defence, x1 Mental Defence, x1 Soak

Powers
  • * Special Attack (Ranged) 5 (Agility +2DM to Hit and Mind +3DM to Damage; total x5 to hit, x4 damage.) (7pts)
    • * Enhancement: Linked Linked to one power worth up to 5 pts. Both used simultaneously. Both must have same range/area.
      • * Push (Ranged) 4 (Agility +1DM to Hit , double Mind +3DM Knock-back Damage; total x4 to hit, x8 Knock-back damage.) (4pts)
    * Flight 4 (Fly 20 squares per panel.) (4pts)
    * Air Form : Ghost Form 3 (Insubstancial form; take and inflict no damage with physical attacks. Pass through matter.) (3pts)
    * Telekinesis 4 (Attack using Mind x4 vs Agility, inflicting 4DM damage.) (4pts)
    • * Tagged with [Wind Control]
    * Boost (Mind) 3 (Increase Mind by 3 in specific conditions or circumstance.) (3pts)
    • * Applies to powers tagged with [Wind Control]
Skills
Mental Skills: Science/Meteorology x1
Physical Skills: Athletics/Acrobatics x3, Perform/Seduction x4
Advantages & Disadvantages
Appeal: You are charming; +2 multiplier bonus when being charming outside of combat.
Rogue's Gallery: You have three enemies built on at least 35 points. UNTIL, KGB, CIA
Other
Priority: x3, Defence: x3, Mental Defence: x1, Soak: x1, Hits: 100

Lift: 50 lbs, Run: 9 squares, Jump: 1 squares, Climb: 1 squares, Fly: 20 squares, Swim: 1 squares

Posted: Tue May 14, 2019 5:33 pm
by Solarblast
Durak
31 points (16 Stats, 15 Powers )
Description...

Brawn 5 Agility 2 Mind 1
x2 Defence, x1 Mental Defence, x8 Soak

Powers
  • * Heightened (Agility) 1 (+3 Result bonus to Agility rolls. Triple lifting benchmarks.) (1pts)
    * Super Jump 1 (Jump up to 250 squares, at 10 squares per panel.) (1pts)
    * Armor 3 (+3 to Brawn to Soak damage.) (3pts)
    * Extreme heat, cold, radiation, and pressure : Immunity 5 (Immune to 5 sources of harm.) (5pts)
    * To Push and Weaken : Resistance 1 (Half effect (or double endurance) against 2 sources of harm.) (1pts)
    * Special Attack (Hand to Hand/Thrown) 4 (Agility +3DM to Hit and Brawn +1DM to Damage; total x5+3 to hit, x6 damage.) (4pts)
Skills
Mental Skills: Investigation/Questioning x1
Physical Skills: Athletics/Climbing x3
Advantages & Disadvantages
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Public ID: The public knows your personal identity.
Other
Priority: x2+3, Defence: x2+3, Mental Defence: x1, Soak: x8, Hits: 100

Lift: 500 tons, Run: 6 squares, Jump: 250 squares (10/panel), Climb: 5 squares, Swim: 5 squares

Posted: Tue May 14, 2019 5:34 pm
by Solarblast
[img]Durak
31 points (16 Stats, 15 Powers )
Description...

Brawn 5 Agility 2 Mind 1
x2 Defence, x1 Mental Defence, x8 Soak

Powers
  • * Heightened (Agility) 1 (+3 Result bonus to Agility rolls. Triple lifting benchmarks.) (1pts)
    * Super Jump 1 (Jump up to 250 squares, at 10 squares per panel.) (1pts)
    * Armor 3 (+3 to Brawn to Soak damage.) (3pts)
    * Extreme heat, cold, radiation, and pressure : Immunity 5 (Immune to 5 sources of harm.) (5pts)
    * To Push and Weaken : Resistance 1 (Half effect (or double endurance) against 2 sources of harm.) (1pts)
    * Special Attack (Hand to Hand/Thrown) 4 (Agility +3DM to Hit and Brawn +1DM to Damage; total x5+3 to hit, x6 damage.) (4pts)
Skills
Mental Skills: Investigation/Questioning x1
Physical Skills: Athletics/Climbing x3
Advantages & Disadvantages
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Public ID: The public knows your personal identity.
Other
Priority: x2+3, Defence: x2+3, Mental Defence: x1, Soak: x8, Hits: 100

Lift: 500 tons, Run: 6 squares, Jump: 250 squares (10/panel), Climb: 5 squares, Swim: 5 squares
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Posted: Tue May 14, 2019 5:36 pm
by Solarblast
Image

Posted: Thu Jul 16, 2020 5:05 pm
by Solarblast
You know, I really should finish these.

Posted: Thu Jul 16, 2020 8:52 pm
by Solarblast
Here is the White Flame

White Flame
36 points (14 Stats, 24 Powers , -2 Weaknesses)
Description...

Brawn 3 Agility 3 Mind 1
x3 Defence, x3 Mental Defence, x4 Soak

Powers
  • * Sheet of Flame : Damage Aura (Damage Field) 3 (Must buy with Area. Create zone that does 2DM damage to those within. Create up to 2 zones. Zones persist for three pages.) (4pts)
    • * Enhancement: Area (Small Burst) Affects 2x2 square area.
    * Fire : Absorption 4 (Immune to one type of harmful substance/energy; heal x2 using damage dice roll when attacked with it.) (4pts)
    * Multi-power: (9pts)
    * Fire Blast : Special Attack (Ranged) 5 (Agility +1DM to Hit and Mind +4DM to Damage; total x4 to hit, x7 damage.)
    • * Tagged with [Fire Powers]
      * Enhancement: Range (Mid) Range of 5x power's damage multiplier, or 5x power level (25 sq.).
      * Enhancement: Multi-power Pick a power worth up to 7 pts. Powers can not be used together.
      • * Multi-power: (6pts)
        * Fire Flash : Confusion 2 (Attack Mind x3 vs Mind to cause target -4 Dice Penalty to Agility, until target makes 20 Mind Check or 3 pages elapse.)
        • * Tagged with [Fire Powers]
          * Enhancement: Range (Mid) Range of 5x power's damage multiplier, or 5x power level (10 sq.).
          * Enhancement: Multi-power Pick a power worth up to 4 pts. Powers can not be used together.
          • * Fire Form : Ghost Form 2 (Liquid or gaseous form; take and inflict no damage with physical attacks. Can't pass airtight barriers.) (2pts)
    * Only to Fire Powers : Boost (Mind) 2 (Increase Mind by 2 in specific conditions or circumstance.) (2pts)
    • * Applies to powers tagged with [Fire Powers]
    * Force Field 2 (Force field has 70 hits. Soaks 10 damage when hit.) (1pts)
    • * Limitation: Only Affects X Power only affects certain things, or in a limited way (X). Only vs. Cold Attacks
    * Armor 1 (+1 to Brawn to Soak damage.) (1pts)
    * Mind Shield 1 (+2 to Mind to resist mental attacks.) (1pts)
    * IR Vision : Super Senses 1 (Pick 1 extra senses.) (1pts)
    * Flight 1 (Fly 5 squares per panel.) (1pts)
Weaknesses
Damaging Weakness: Double damage from water attacks. (-2pts)
Skills
Mental Skills: Humanities/Art x1
Physical Skills: Ride/Tricks x5
Advantages & Disadvantages
Resources: You are wealthy.
Involuntary Change: You cannot control your ability to change into your super form. Fire powers go out if dowsed in water.
Other
Priority: x3, Defence: x3, Mental Defence: x3, Soak: x4, Hits: 100

Lift: 5 tons, Run: 9 squares, Jump: 9 squares, Climb: 3 squares, Fly: 5 squares, Swim: 3 squares