Project 365 Remainder of Great Bridge
Posted: Wed Nov 16, 2016 11:46 am
Well i was able to post yesterday but I'll make it up day.
What Project 365? Well, I decided to take on the challenge of put out one new character conversion for each day of the follow year. Crazy uh? I decided to start my project with the characters of famed Villains & Vigilantes RPG. As there is so much material, where to start?
I choice the Great Bridge, in which the villains of Japan are offered up to serve a new opponents for your heroes to battle.
Per suggestion and request I"ll be posting the remainder of the Great Bridge under the post, adding to it daily. which soon take about 2 weeks or so.
So on to #8 and 9
Matsugi-Mimasame Matsugi
B 1 A 1 M 2
Skills-
Stealth/Palming and Planting
Occultism +1
Powers-
Dark Light Blast Spell [Special Attack 1,x3dmg, mid line]3pts
Regeneration Spell [Healing 2] 2pts
Invulnerability Spell [Deflect 2] 2pts
Trans-portal Spell [Continual Damage 3 After effect Mind Control, Enhacement-Doesn't need to issue orders, Limiation-Situational, Concentration] 6pts
Strength of the Dark Forces [Boost to mind 2, only for purpose of mind control] 2pts
Note for Trans-portal Spell- If Matsugi makes her attack roll, the victim is transport to Second Earth. There the Dark Forces assault the victim spirit, which is the Continual Damage attack. If the victim is reduce to 0 health. The Dark Force have corrupted the victim turning them evil. this is the mind control. The Victim is return to our Earth but now as an evil version of themselves.
Matsugi doesn't have to issue orders to the victim but the victim may try to break free but thanks to Dark Forces, the victim must make a mind check against Matsugi who's Mind will now be 4.
True Telepathy 3pts
Astral Projection 4pts
Mental Malfunction- Dark Shadow of her former self
Adv-
Photographic Memory
Disadv-
Age [15]
Combat-
Prority x1
Move Run 3sqs Jumping 1sqs
Soak x1
Defense x3
Mental Defense x2
Stats 8 + powers 22 = 30
Hero points
Origin & Background: All her life Matsugi has dreamed of one thing: being a normal girl. Unfortunately, her crazy grandmother had other ideas. Matsugi, it seems, inherited the family gift for magic. Where other kids would fall out of a chair, Matsugi would fall out of her own body.
Fortunately, her grandmother was there to help young Matsugi learn to control the mystical energies flowing through her body.
Being young, Matsugi used her ability to leave her body and read minds, to cheat on tests, and find out which boys are interested in which girls.
Her more valuable abilities, such as Dimensional travel, Invulnerability, and Regeneration were seldom used, but Grandmother insisted on teaching her these spells as they might one day save her life.
Then, while meditating, Matsugi discovered that she was in an alternate realm; a peaceful place where she was free to do as she pleased. Here,on “Second Earth”, she met a new teacher who showed her new ways to use her power. With each training session, Matsugi’s spirit grew darker and darker until she returned to her home dimension an evil shadow of her former self.
Powerful and unbound by any morals, Matsugi has started down a path that will, no doubt, lead her to a Department holding cell, or worse.
Combat Tactics/M.O.: Matsugi is, essentially, a non-combatant.
Basically she is very good at gathering information, using telepathy to read her opponent’s mind, or leaving her body to map places or listen in on conversations. It is difficult to keep a secret from Matsugi, and if she finds that you wish to capture her, she will likely send you through a portal to Second Earth where thier spirit will be eroded and turned to evil. Alternately, she will simply read a person’s mind, uncover his or her darkest secrets and use the knowledge to blackmail them for fun or profit. Or she can simply commit identity theft (her favorite crime), and take everything from her enemy.
Personality: Due to her ability to breeze through school by cheating, Matsugi is mostly care-free. She is easy to get along with as long as you do as she says, and frightening if crossed.
She has everything she could ever need, since she tends to spend
other people’s money like water and even has her own apartment away from her annoying grandmother and her constant lessons.
Riku
B 3 A 3 M 1
Skills-
Stealth/Evading Security cameras and Alarms
Athletics/Throwing, Acrobatics
Outdoor/Direction Sense
Powers-
Super speed 5pts
Self repair [Healing 2] 2pts
Mental Malfunction- reluctant Villain
Adv-
Un-living
Disadv-
Outsider
Combat-
Prority x3
Move Run 9sqs Jumping 9sqs
Soak x3
Defense x3
Mental Defense x1
Stats 14 + powers 7pts = 21
Development project by the Daiko Corportaion, Riku is in many ways superior to the C.H.E.S.S. Pawn series or Department-88 Bushi series of androids she was intended to replace. Almost completely indistinguishable from humans, even when damaged, Riku is stronger, more agile, and faster than either type of android currently in service.
Unfortunately, as her ability to mimic normal human behavior was
nearing completion, Daiko‘s top secret lab was attacked by several
members of Intercrime. Most of the research team was killed during the raid, and Riku was captured.
Although Intercrime appears to be unable to create replicas of the Riku type, they do seem to have managed to reprogram her, at least on a basic level. Riku now serves Intercrime and its various agents, although not unquestioningly so. On several occasions she has appeared to hesitate when ordered to attack, and has even been observed to protect bystanders from falling debris.
Combat Tactics: Riku is not an experienced fighter. Her
combat programming was scheduled to be completed after her human mimicry, and it would seem as though Intercrime has been unable to address this issue. Rather than rely upon skill, she relies upon her raw strength and speed. She has developed a habit of either throwing something really heavy at her opponent, or grabbing her opponent and tossing him at a large, immovable object.
Personality: Little is known about Riku’s personality programming as her lab was too badly damaged to retrieve any useful information, and it is likely that it was altered drastically by Intercrime.
Ok there you go... #8 and 9, I"ll be adding to this post daily the remainder of the Great Bridge. As always comments are welcome.
What Project 365? Well, I decided to take on the challenge of put out one new character conversion for each day of the follow year. Crazy uh? I decided to start my project with the characters of famed Villains & Vigilantes RPG. As there is so much material, where to start?
I choice the Great Bridge, in which the villains of Japan are offered up to serve a new opponents for your heroes to battle.
Per suggestion and request I"ll be posting the remainder of the Great Bridge under the post, adding to it daily. which soon take about 2 weeks or so.
So on to #8 and 9
Matsugi-Mimasame Matsugi
B 1 A 1 M 2
Skills-
Stealth/Palming and Planting
Occultism +1
Powers-
Dark Light Blast Spell [Special Attack 1,x3dmg, mid line]3pts
Regeneration Spell [Healing 2] 2pts
Invulnerability Spell [Deflect 2] 2pts
Trans-portal Spell [Continual Damage 3 After effect Mind Control, Enhacement-Doesn't need to issue orders, Limiation-Situational, Concentration] 6pts
Strength of the Dark Forces [Boost to mind 2, only for purpose of mind control] 2pts
Note for Trans-portal Spell- If Matsugi makes her attack roll, the victim is transport to Second Earth. There the Dark Forces assault the victim spirit, which is the Continual Damage attack. If the victim is reduce to 0 health. The Dark Force have corrupted the victim turning them evil. this is the mind control. The Victim is return to our Earth but now as an evil version of themselves.
Matsugi doesn't have to issue orders to the victim but the victim may try to break free but thanks to Dark Forces, the victim must make a mind check against Matsugi who's Mind will now be 4.
True Telepathy 3pts
Astral Projection 4pts
Mental Malfunction- Dark Shadow of her former self
Adv-
Photographic Memory
Disadv-
Age [15]
Combat-
Prority x1
Move Run 3sqs Jumping 1sqs
Soak x1
Defense x3
Mental Defense x2
Stats 8 + powers 22 = 30
Hero points
Origin & Background: All her life Matsugi has dreamed of one thing: being a normal girl. Unfortunately, her crazy grandmother had other ideas. Matsugi, it seems, inherited the family gift for magic. Where other kids would fall out of a chair, Matsugi would fall out of her own body.
Fortunately, her grandmother was there to help young Matsugi learn to control the mystical energies flowing through her body.
Being young, Matsugi used her ability to leave her body and read minds, to cheat on tests, and find out which boys are interested in which girls.
Her more valuable abilities, such as Dimensional travel, Invulnerability, and Regeneration were seldom used, but Grandmother insisted on teaching her these spells as they might one day save her life.
Then, while meditating, Matsugi discovered that she was in an alternate realm; a peaceful place where she was free to do as she pleased. Here,on “Second Earth”, she met a new teacher who showed her new ways to use her power. With each training session, Matsugi’s spirit grew darker and darker until she returned to her home dimension an evil shadow of her former self.
Powerful and unbound by any morals, Matsugi has started down a path that will, no doubt, lead her to a Department holding cell, or worse.
Combat Tactics/M.O.: Matsugi is, essentially, a non-combatant.
Basically she is very good at gathering information, using telepathy to read her opponent’s mind, or leaving her body to map places or listen in on conversations. It is difficult to keep a secret from Matsugi, and if she finds that you wish to capture her, she will likely send you through a portal to Second Earth where thier spirit will be eroded and turned to evil. Alternately, she will simply read a person’s mind, uncover his or her darkest secrets and use the knowledge to blackmail them for fun or profit. Or she can simply commit identity theft (her favorite crime), and take everything from her enemy.
Personality: Due to her ability to breeze through school by cheating, Matsugi is mostly care-free. She is easy to get along with as long as you do as she says, and frightening if crossed.
She has everything she could ever need, since she tends to spend
other people’s money like water and even has her own apartment away from her annoying grandmother and her constant lessons.
Riku
B 3 A 3 M 1
Skills-
Stealth/Evading Security cameras and Alarms
Athletics/Throwing, Acrobatics
Outdoor/Direction Sense
Powers-
Super speed 5pts
Self repair [Healing 2] 2pts
Mental Malfunction- reluctant Villain
Adv-
Un-living
Disadv-
Outsider
Combat-
Prority x3
Move Run 9sqs Jumping 9sqs
Soak x3
Defense x3
Mental Defense x1
Stats 14 + powers 7pts = 21
Development project by the Daiko Corportaion, Riku is in many ways superior to the C.H.E.S.S. Pawn series or Department-88 Bushi series of androids she was intended to replace. Almost completely indistinguishable from humans, even when damaged, Riku is stronger, more agile, and faster than either type of android currently in service.
Unfortunately, as her ability to mimic normal human behavior was
nearing completion, Daiko‘s top secret lab was attacked by several
members of Intercrime. Most of the research team was killed during the raid, and Riku was captured.
Although Intercrime appears to be unable to create replicas of the Riku type, they do seem to have managed to reprogram her, at least on a basic level. Riku now serves Intercrime and its various agents, although not unquestioningly so. On several occasions she has appeared to hesitate when ordered to attack, and has even been observed to protect bystanders from falling debris.
Combat Tactics: Riku is not an experienced fighter. Her
combat programming was scheduled to be completed after her human mimicry, and it would seem as though Intercrime has been unable to address this issue. Rather than rely upon skill, she relies upon her raw strength and speed. She has developed a habit of either throwing something really heavy at her opponent, or grabbing her opponent and tossing him at a large, immovable object.
Personality: Little is known about Riku’s personality programming as her lab was too badly damaged to retrieve any useful information, and it is likely that it was altered drastically by Intercrime.
Ok there you go... #8 and 9, I"ll be adding to this post daily the remainder of the Great Bridge. As always comments are welcome.