New Mutants
Posted: Sun Oct 23, 2016 3:27 pm
So I decided to use the new online generator to make the New Mutants as they first appeared in the graphic novel The New Mutants. So far I have done Cannonball and Sunspot.
So here goes.
Cannonball
14 points (6 Stats, 8 Powers )
The eldest of ten children, young Sam Guthrie was 11 years old when he became involved in a plot by the Deviants, a genetic offshoot of humanity, to improve their evolutionary status by performing experiments on children. Sam was saved by the timely arrival of the mysterious Deviant Sledge, and the minds of the children - including Sam - were wiped of the events that had transpired. Five years later, Sam's father died, and as the oldest sibling he felt responsible for supporting the family. Giving up a college scholarship, he followed in his father's footsteps as a coal miner. When Sam was trapped with a co-worker in a collapsing mine, the stress of attempting to escape triggered his latent mutant power, enabling him to blast them both free. Renegade Hellfire Club member Donald Pierce learned of Sam's powers and manipulated him into serving as one of his operatives. Pierce sent Sam into battle against Professor Xavier and his fledgling New Mutants team; however, Sam refused to kill the young heroes, instead teaming up with them to defeat Pierce. Xavier subsequently realized that Sam had been misled and invited him to join the New Mutants as Cannonball. Sam soon found himself in the role of co-leader, a position he found awkward due to his relative slowness in mastering his mutant powers compared with his teammates. He also formed a lasting friendship with his teammate Sunspot.
Brawn 1 Agility 1 Mind 1
x1 Defence, x1 Mental Defence, x3 Soak
Powers
Mental Skills: Military/Tactics x1, Outdoor/Hunting x1
Physical Skills:
Advantages & Disadvantages
Immortality: You can't die (or can come back from the dead).
Social Stigma: You belong to group that suffers from discrimination. Mutant
Other
Priority: x1+3, Defence: x1+3, Mental Defence: x1, Soak: x3+3, Hits: 100
Lift: 150 lbs, Run: 3 squares, Jump: 1 squares, Climb: 1 squares, Fly: 20 squares, Swim: 1 squares
So here goes.
Cannonball
14 points (6 Stats, 8 Powers )
The eldest of ten children, young Sam Guthrie was 11 years old when he became involved in a plot by the Deviants, a genetic offshoot of humanity, to improve their evolutionary status by performing experiments on children. Sam was saved by the timely arrival of the mysterious Deviant Sledge, and the minds of the children - including Sam - were wiped of the events that had transpired. Five years later, Sam's father died, and as the oldest sibling he felt responsible for supporting the family. Giving up a college scholarship, he followed in his father's footsteps as a coal miner. When Sam was trapped with a co-worker in a collapsing mine, the stress of attempting to escape triggered his latent mutant power, enabling him to blast them both free. Renegade Hellfire Club member Donald Pierce learned of Sam's powers and manipulated him into serving as one of his operatives. Pierce sent Sam into battle against Professor Xavier and his fledgling New Mutants team; however, Sam refused to kill the young heroes, instead teaming up with them to defeat Pierce. Xavier subsequently realized that Sam had been misled and invited him to join the New Mutants as Cannonball. Sam soon found himself in the role of co-leader, a position he found awkward due to his relative slowness in mastering his mutant powers compared with his teammates. He also formed a lasting friendship with his teammate Sunspot.
Brawn 1 Agility 1 Mind 1
x1 Defence, x1 Mental Defence, x3 Soak
Powers
- * Flight 4 (Fly 20 squares per panel.) (6pts)
- * Enhancement: Linked (Linked to one power worth up to 4 pts. Both used simultaneously. Both must have same range/area.)
- * Force Field 3 (Force field has 100 hits. Soaks 10 damage when hit.) (5pts)
- * Enhancement: Linked (Linked to one power worth up to 3 pts. Both used simultaneously. Both must have same range/area.)
- * Armor 2 (+2 to Brawn to Soak damage.) (2pts)
- * Enhancement: Linked (Linked to one power worth up to 3 pts. Both used simultaneously. Both must have same range/area.)
- * Force Field 3 (Force field has 100 hits. Soaks 10 damage when hit.) (5pts)
- * Tagged with [X-men Training]
- * Tagged with [X-men Training]
- * Enhancement: Linked (Linked to one power worth up to 4 pts. Both used simultaneously. Both must have same range/area.)
Mental Skills: Military/Tactics x1, Outdoor/Hunting x1
Physical Skills:
Advantages & Disadvantages
Immortality: You can't die (or can come back from the dead).
Social Stigma: You belong to group that suffers from discrimination. Mutant
Other
Priority: x1+3, Defence: x1+3, Mental Defence: x1, Soak: x3+3, Hits: 100
Lift: 150 lbs, Run: 3 squares, Jump: 1 squares, Climb: 1 squares, Fly: 20 squares, Swim: 1 squares