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Re: Golden Age Champions/BASH

Posted: Fri Jul 02, 2021 2:31 pm
by Solarblast
Here is probably the most powerful character in the book, pretty much a Captain Marvel tribute.

Captain Atlas

Captain Atlas
36 points (20 Stats, 18 Powers , -2 Weaknesses)
Description...

Brawn 5 Agility 3 Mind 2
x3 Defence, x6 Mental Defence, x8 Soak

Powers
  • * Armor 3 (+3 to Brawn to Soak damage.) (3pts)
    * Mind Shield 2 (+4 to Mind to resist mental attacks.) (2pts)
    * Immune to all diseases, poisons, no need to breathe or eat in Captain Atlas form. : Immunity 5 (Immune to 5 sources of harm.) (5pts)
    * Boost (Mind) 3 Power deactivated (Increase Mind by 3 in specific conditions or circumstance.) (2pts)
    • * Limitation: Activation When you use the power, roll 1d6; on a 1, the power fails and will not work this page.
    * Multi-power: (6pts)
    * Flight 5 (Fly 25 squares per panel.)
    • * Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 5 pts. Powers can not be used together.
      • * Multi-power: (5pts)
        * Super Running 4 (Run 21 squares per panel. (Top speed is 210mph.))
        • * Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 4 pts. Powers can not be used together.
          • * Multi-power: (4pts)
            * Super Swimming 3 (Swim 20 squares per panel.)
            • * Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 3 pts. Powers can not be used together.
              • * Super Jump 1 (Jump up to 250 squares, at 10 squares per panel.) (1pts)
Weaknesses
Damaging Weakness: Double effect vs, persuasion rolls, naive. (-2pts)
Skills
Mental Skills: Science/Chemistry & Mathematics x2, Security/Surveillance x2, Technology/Repair x2
Physical Skills: Craftsmanship/Metalwork x3
Advantages & Disadvantages
Alter Ego: You have a useful alternate personality.
Normal: You are a normal person (max Brawn and Agility 2) when not in super form.
Other
Priority: x3, Defence: x3, Mental Defence: x6, Soak: x8, Hits: 100

Lift: 500 tons, Run: 21 squares, Jump: 250 squares (10/panel), Climb: 5 squares, Fly: 25 squares, Swim: 20 squares

Re: Golden Age Champions/BASH

Posted: Fri Jul 02, 2021 2:37 pm
by Solarblast
Image

Re: Golden Age Champions/BASH

Posted: Fri Jul 02, 2021 2:42 pm
by Solarblast
Image

Re: Golden Age Champions/BASH

Posted: Fri Jul 02, 2021 3:04 pm
by Solarblast
Boogieman
Bogieman
24 points (12 Stats, 12 Powers )
Description...

Brawn 2 Agility 2 Mind 2
x2 Defence, x2 Mental Defence, x3 Soak

Powers
  • * Armor 1 (+1 to Brawn to Soak damage.) (1pts)
    * Drowning : Immunity 1 (Immune to 1 sources of harm.) (1pts)
    * IR Vision : Super Senses 1 (Pick 1 extra senses.) (1pts)
    * Multi-power: (5pts)
    * Claws : Special Attack (Hand to Hand/Thrown) 3 (Agility +1DM to Hit and Brawn +2DM to Damage; total x3 to hit, x4 damage.)
    • * Enhancement: Multi-power Pick a power worth up to 3 pts. Powers can not be used together.
      • * Clinging 1 (Cling to surfaces.) (1pts)
    * Teleportation 1 (Teleport 5 squares as a move; teleport to near city with concentration (tens of miles).) (1pts)
    * Confusion 2 (Attack Mind x2 vs Mind to cause target -4 Dice Penalty to Agility, until target makes 20 Mind Check or 3 pages elapse.) (2pts)
    * Skillful 1 (Gain 2 extra skill slots.) (1pts)
Skills
Mental Skills: Investigation/Gut x3
Physical Skills: Athletics/Acrobatics x2, Stealth/Hiding & Prowling & Shadowing x2
Advantages & Disadvantages
Frightening Presence: +2 Multiplier to intimidate or frighten others.
Freak: You look very obviously weird.
Other
Priority: x2, Defence: x2, Mental Defence: x2, Soak: x3, Hits: 100

Lift: 400 lbs, Run: 6 squares, Jump: 4 squares, Climb: 6 squares, Swim: 2 squares, Teleport: 5 squares

Re: Golden Age Champions/BASH

Posted: Fri Jul 02, 2021 3:05 pm
by Solarblast
Image

Re: Golden Age Champions/BASH

Posted: Fri Jul 09, 2021 3:25 pm
by Solarblast
Here is the first villain, a typical * mentalist mad scientist.

Dr. Qual

Dr. Qual
21 points (12 Stats, 9 Powers )
Description...

Brawn 1 Agility 1 Mind 4
x1 Defence, x4 Mental Defence, x1 Soak

Powers
  • * Multi-power: (7pts)
    * Mind Control 5 (Attack Mind x4 vs Mind to issue command to target for one panel.)
    • * Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 6 pts. Powers can not be used together.
      • * Multi-power: (6pts)
        * Mind Spikes (Mind Blast) 4 (Make attack of Mind x4 vs target's Mental Defence; inflicts 4DM damage, soaked by Mind and Mind Shield (instead of Brawn and Armor).)
        • * Enhancement: Multi-power Pick a power worth up to 4 pts. Powers can not be used together.
          • * Weaken (Agility attack, weakens Mind) 4 (Roll your Agility +1x1 vs target's Agility. If hit, roll contest of 5DM vs target's highest Stat. If win, target's Mind has -4 Dice Penalty for the scene, which reduces damage and effects of Mind-based powers.) (4pts)
      * Enhancement: Variable When you use this power, you can trade levels of this power for points in Area or Range effects.
    * Force Field 3 (Force field has 130 hits. Soaks 10 damage when hit.) (2pts)
    • * Limitation: Activation When you use the power, roll 1d6; on a 1, the power fails and will not work this page.
    * Shrinking 1 (Shrink to 3ft tall; +1 Agility dice bonus; -1 Brawn dice penalty; Lift half; Move -2 sq.; Double knock-back; +1 DM falling soak.) (0pts)
    • * Limitation: Always On Only applicable to Sustained powers. Power can never be turned off.
Skills
Mental Skills: Science/Biology & Chemistry & Cybernetics & Physics x4
Physical Skills: Escapology/Knots x1
Advantages & Disadvantages
Contacts: Pick three useful contacts; play a hero point to locate an additional contact.
Duty: You are a loyal servant of an organisation.
Other
Priority: +1x1, Defence: +1x1, Mental Defence: x4, Soak: -1x1, Hits: 100

Lift: 25 lbs, Run: 3 squares, Jump: 1 squares, Climb: 1 squares, Swim: 1 squares