Help me stat out the MCU Avengers
Posted: Sun May 17, 2015 4:55 pm
Spoilers for Age of Ultron follows, I suppose...
So I'm thinking of running a con game with the movie version of the Avengers, specifically the team we see formed at the very end of the movie. Obviously, stats for the MCU version will be similar to the standard comic book versions, but there's also going to be some differences as well: some of it is stuff that hasn't necessarily shown up in the movies, but there's also some powers and abilities changed a bit, as well.
Here's a *very* rough draft of my version for the characters - comments, suggestions, and corrections welcome:
Captain America
Brawn x2+3 Agility x2+3 Mind x2
Powers
Boost 2 (Agility x4+3 when using shield)
Fleet of Foot
Heightened Brawn & Agility
Martial Arts Mastery: all styles
Equipment
Protective Bodysuit: Armor 1
Vibranium Shield: Multi-Power, Easily-Taken Gadget)
Shield Barrier: Armor 3 (increases Soak to x5+3, must dedicate entire panel to bracing behind shield)
Shield Block: Deflect 3 (Agility x5+3, reflect attack back at foe if doubles are rolled)
Shield Strike: Special Attack 2 (x4+3 damage, mid-range, 3-target ricochet)
Advantages
Leadership
Never Surrender
Photographic Memory
Quick-Thinking
Disadvantages
Public ID
Skills
Athletics/Throwing
Drive/Motorcycle
Humanities/Artist
Military/Tactics
Languages
English, German, French
Black Widow
Brawn x1+3 Agility x2 Mind x2
Powers
Attack Weak Point
Heightened Brawn
Martial Arts Mastery: Fast, Tough, Defensive
Offhand Shooting
Skillful 3
Weapon Technique: Gauntlets (Agility x3 when attacking)
Equipment
Protective Bodysuit: Armor 1
Photostatic Veil (Changeling, alters face and voice, up to three personas saved at any time)
Gauntlets (Special attack 3, increases HTH damage to x4+3 when used)
Two Glock pistols (damage x2, Ammo 15, range 10)
Smoke Bombs (Confusion, targets have -2 Dice penalty unless Mind 20 check is made, small Burst)
Advantages
Security Clearance
Disadvantages
Normal
Public ID
Skills
Athletics/Acrobatics
Computers/Hacking
Deception/Manipulation
Escapology/Improvisation
Humanities/Foreign Cultures
Investigation/Questioning
Perform/Acting
Security/ Disabling Security Alarms & Cameras
Stealth/Evading Security Alarms & Cameras
Technology/Jury Rig
Languages
Russian, English, Latin, French, Italian, German, and various other languages
Vision
Brawn x3 Agility x2 Mind x3
Powers
Armor 1 (x4 Soak)
Density Control Multi-Power
Flight 2 (10 squares/page, 30 squares top flight)
Phase Disruption (Special attack 3, increases damage to x6, bypasses armor, Limitation: Vision takes damage equal to opponents Brawn)
note – Vision has not yet displayed any other density-based abilities, such as Ghost Form or Density Increase, but could spend a Hero Die to do so
Energy Blast: Special Attack x2, damage x5, mid-range, Burn-Out on 1-3 on d6
Omni-Linguist
Omni-Reader
Scan 1
Super Senses (Microscopic, UV & IR vision)
Advantages
Photographic Memory
Unliving (but is affected by mental attacks)
Disadvantages
Freak
Outsider
Public ID
Unskilled
Skills
Computers/Encrypting
Technology/Repair
Scarlet Witch
Brawn x1 Agility x1+3 Mind x2
Powers
Telekinetic Multi-Power
Flight 1
Force Field 1 (Soak 10, Hits 50, medium arc, close range)
Telekinesis 2
Telekinetic Blast (Special Attack 3, variable)
Telepathic Multi-Power
Daze (range: touch)
Telepath 2 (empathy, read minds (the latter limited to close range)
Suggestion (can be used with Telepath)
Boost 2 (Mind x4 when using mental powers)
Heightened Agility
Advantages
Versatile
Disadvantages
Public ID
Skills
Stealth x2+3/Shadowing
Humanities/Foreign Cultures
Languages
Sokovian, English
War Machine
Brawn x4 Agility x1+3 Mind x1+3
Powered Armor
Armor 2 (Soak x6)
Boost 1: Agility when using Evasive Maneuvers
Boost 2: Agility x3+3 when using Ranged Targeting Systems
Flight 4 (20 squares/page, 60 squares top speed)
Heat-Seeking Missiles (x5 damage, ammo 8, range 20, medium burst, attack x4+3 if can track heat signature)
Life Support (immune to suffocation, poison)
Machine Guns (x4 damage, ammo 20, range 40, small burst, full auto)
Repulsor Beam (x5 damage, range 25, energy cost - 10 uses)
Scan 1
Super Senses (microscopic, telescopic, IR & UV vision, radar sense)
Powers
Heightened Agility
Heightened Mind
Advantages
Security Clearance
Disadvantages
Duty
Normal (Brawn x1+3 outside of armor)
Public ID
Skills
Pilot/Evasion
Military/Tactics
Falcon
Brawn x1+3 Agility x2 Mind x1+3
Equipment
Flight Harness – Flight 4 (20 squares/page, 60 squares top speed)
Anti-Glare Goggles - Boost 1 (increases Agility to x3 to avoid flash attacks)
Two Pistols (damage x2, Ammo 15, range 10)
Powers
Boost 2 – Agility raised to x4 while in flight
Heightened Brawn
Heightened Mind
Martial Arts Mastery: Fast, Defensive, Tricky
Skillful 2 (+4 skill slots)
Advantages
Quick-Thinking (once per issue, may perform an Interrupt Action without spending a Hero Die)
Disadvantages
Normal
Public ID
Skills
Athletics/Aerial Maneuvering
Medicine/First Aid
Military/Tactics
Outdoor/Direction Sense
Pilot/Evasion
Stealth/Shadowing
Technology/Jury-Rig
The energy cost limitation on War Machine's repulsor beams and the Burn-Out limitation on Vision's Energy Blast both serve the same function: to help explain why the characters aren't always using these attacks, and instead often rely on other, less powerful attacks instead.
My gut is telling me that some of the power levels are wrong, but I'm not exactly certain which way they need to be re-written.
So I'm thinking of running a con game with the movie version of the Avengers, specifically the team we see formed at the very end of the movie. Obviously, stats for the MCU version will be similar to the standard comic book versions, but there's also going to be some differences as well: some of it is stuff that hasn't necessarily shown up in the movies, but there's also some powers and abilities changed a bit, as well.
Here's a *very* rough draft of my version for the characters - comments, suggestions, and corrections welcome:
Captain America
Brawn x2+3 Agility x2+3 Mind x2
Powers
Boost 2 (Agility x4+3 when using shield)
Fleet of Foot
Heightened Brawn & Agility
Martial Arts Mastery: all styles
Equipment
Protective Bodysuit: Armor 1
Vibranium Shield: Multi-Power, Easily-Taken Gadget)
Shield Barrier: Armor 3 (increases Soak to x5+3, must dedicate entire panel to bracing behind shield)
Shield Block: Deflect 3 (Agility x5+3, reflect attack back at foe if doubles are rolled)
Shield Strike: Special Attack 2 (x4+3 damage, mid-range, 3-target ricochet)
Advantages
Leadership
Never Surrender
Photographic Memory
Quick-Thinking
Disadvantages
Public ID
Skills
Athletics/Throwing
Drive/Motorcycle
Humanities/Artist
Military/Tactics
Languages
English, German, French
Black Widow
Brawn x1+3 Agility x2 Mind x2
Powers
Attack Weak Point
Heightened Brawn
Martial Arts Mastery: Fast, Tough, Defensive
Offhand Shooting
Skillful 3
Weapon Technique: Gauntlets (Agility x3 when attacking)
Equipment
Protective Bodysuit: Armor 1
Photostatic Veil (Changeling, alters face and voice, up to three personas saved at any time)
Gauntlets (Special attack 3, increases HTH damage to x4+3 when used)
Two Glock pistols (damage x2, Ammo 15, range 10)
Smoke Bombs (Confusion, targets have -2 Dice penalty unless Mind 20 check is made, small Burst)
Advantages
Security Clearance
Disadvantages
Normal
Public ID
Skills
Athletics/Acrobatics
Computers/Hacking
Deception/Manipulation
Escapology/Improvisation
Humanities/Foreign Cultures
Investigation/Questioning
Perform/Acting
Security/ Disabling Security Alarms & Cameras
Stealth/Evading Security Alarms & Cameras
Technology/Jury Rig
Languages
Russian, English, Latin, French, Italian, German, and various other languages
Vision
Brawn x3 Agility x2 Mind x3
Powers
Armor 1 (x4 Soak)
Density Control Multi-Power
Flight 2 (10 squares/page, 30 squares top flight)
Phase Disruption (Special attack 3, increases damage to x6, bypasses armor, Limitation: Vision takes damage equal to opponents Brawn)
note – Vision has not yet displayed any other density-based abilities, such as Ghost Form or Density Increase, but could spend a Hero Die to do so
Energy Blast: Special Attack x2, damage x5, mid-range, Burn-Out on 1-3 on d6
Omni-Linguist
Omni-Reader
Scan 1
Super Senses (Microscopic, UV & IR vision)
Advantages
Photographic Memory
Unliving (but is affected by mental attacks)
Disadvantages
Freak
Outsider
Public ID
Unskilled
Skills
Computers/Encrypting
Technology/Repair
Scarlet Witch
Brawn x1 Agility x1+3 Mind x2
Powers
Telekinetic Multi-Power
Flight 1
Force Field 1 (Soak 10, Hits 50, medium arc, close range)
Telekinesis 2
Telekinetic Blast (Special Attack 3, variable)
Telepathic Multi-Power
Daze (range: touch)
Telepath 2 (empathy, read minds (the latter limited to close range)
Suggestion (can be used with Telepath)
Boost 2 (Mind x4 when using mental powers)
Heightened Agility
Advantages
Versatile
Disadvantages
Public ID
Skills
Stealth x2+3/Shadowing
Humanities/Foreign Cultures
Languages
Sokovian, English
War Machine
Brawn x4 Agility x1+3 Mind x1+3
Powered Armor
Armor 2 (Soak x6)
Boost 1: Agility when using Evasive Maneuvers
Boost 2: Agility x3+3 when using Ranged Targeting Systems
Flight 4 (20 squares/page, 60 squares top speed)
Heat-Seeking Missiles (x5 damage, ammo 8, range 20, medium burst, attack x4+3 if can track heat signature)
Life Support (immune to suffocation, poison)
Machine Guns (x4 damage, ammo 20, range 40, small burst, full auto)
Repulsor Beam (x5 damage, range 25, energy cost - 10 uses)
Scan 1
Super Senses (microscopic, telescopic, IR & UV vision, radar sense)
Powers
Heightened Agility
Heightened Mind
Advantages
Security Clearance
Disadvantages
Duty
Normal (Brawn x1+3 outside of armor)
Public ID
Skills
Pilot/Evasion
Military/Tactics
Falcon
Brawn x1+3 Agility x2 Mind x1+3
Equipment
Flight Harness – Flight 4 (20 squares/page, 60 squares top speed)
Anti-Glare Goggles - Boost 1 (increases Agility to x3 to avoid flash attacks)
Two Pistols (damage x2, Ammo 15, range 10)
Powers
Boost 2 – Agility raised to x4 while in flight
Heightened Brawn
Heightened Mind
Martial Arts Mastery: Fast, Defensive, Tricky
Skillful 2 (+4 skill slots)
Advantages
Quick-Thinking (once per issue, may perform an Interrupt Action without spending a Hero Die)
Disadvantages
Normal
Public ID
Skills
Athletics/Aerial Maneuvering
Medicine/First Aid
Military/Tactics
Outdoor/Direction Sense
Pilot/Evasion
Stealth/Shadowing
Technology/Jury-Rig
The energy cost limitation on War Machine's repulsor beams and the Burn-Out limitation on Vision's Energy Blast both serve the same function: to help explain why the characters aren't always using these attacks, and instead often rely on other, less powerful attacks instead.
My gut is telling me that some of the power levels are wrong, but I'm not exactly certain which way they need to be re-written.