Quick Draw is another character who's appeared in some Future Force games, but not as a member of the team. He's a Hollywood stuntman who moonlights as a crime fighter. I've done him a little differently than other BASH! archer examples I've looked at, such as incorporating multiple attacks into his variable Special Attack, and not loading him down with points, but letting him use Gadgeteer instead to pull out other kinds of trick arrows as needed. Also, I haven't given him the ammo limitation as it just didn't work with folding everything into one power. It's boring to keep track of ammo anyway.
Quick Draw
Blake Stanton
Brawn x2, Agility x2, Mind x2
Soak x2, Defense x2, Mental Defense x2
POWERS:
Marksman:
Boost Agility 2 (for bow & arrow attacks) = 2 pts
Deadly Accuracy:
Boost Mind 1 (for bow & arrow attacks) = 1 pt
Sharp-Eyed:
Keen Senses (vision) = 1 pt
Stuntman:
Skillful 2 = 2 pts
Bow & Arrow Combat:
Special Attack 5 [variable; limitation: bow is an easily taken gadget] = 5 pts
— Boxing Glove Arrow: x4 hit, x7 dmg, 5 sq range
— Explosive Arrow: x5 dmg, 25 sq range, small burst
— Rapid Fire Barrage: x5 hit, x4 dmg, 20 sq range, small arc
— Regular Arrows: x6 hit, x3 dmg, 30 sq range
SKILLS: Athletics x3 (Acrobatics, Climbing), Drive x3 (Tricks), Investigation x2 (Questioning), Ride x2 (Tricks), Streetwise x2 (Gather Information)
ADVANTAGES: Appeal, Gadgeteer (trick arrows), Membership (A-West)
DISADVANTAGE: Normal
MENTAL MALFUNCTION: Thrill-seeking danger junkie
25 points (12 stats, 11 powers, 3 advantages, -1 disadvantage)
Sample trick arrows:
• Capture Arrows (bola, encased in ice, hardening foam &c):
Immobilization 5 (x4 hit, 15 sq range, Brawn 20)
• Foam Cushion Arrow:
Immunity (falling damage) [affects others]
• Smoke Arrow:
Confusion 2 (15 sq range, small burst)
• Swing-Line Arrow:
Swinging (8 sq)
• Taser Arrow:
Daze (15 sq range)