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FarmBoy, a brick's brick
Posted: Tue Jul 17, 2012 3:11 am
by texaspoet
My attempt at making a psycho tough brick.

Posted: Tue Jul 17, 2012 11:12 am
by BASHMAN
Looks good, but I don't know many Narrators that would allow Boost to exceed 5 in a stat.
Posted: Tue Jul 17, 2012 2:29 pm
by texaspoet
My original build had him with Resistance for Crushing, Cutting, Impaling, and Knockback, to make him tougher but we had talked about just using Boost Brawn for Soak if Armor wasn't enough, in another thread.

Posted: Tue Jul 17, 2012 2:59 pm
by BASHMAN
texaspoet wrote:My original build had him with Resistance for Crushing, Cutting, Impaling, and Knockback, to make him tougher but we had talked about just using Boost Brawn for Soak if Armor wasn't enough, in another thread.

As long as your Narrator is okay with it.
Otherwise you've essentially got "Cosmic Might 15 [Limit: Only for Soak]" which costs 12 points. Then again, Cosmic powers are also subject to Narrator permission.
Posted: Tue Jul 17, 2012 6:51 pm
by WaylanderPK
You could replace the Boost with
"Density Increase 5, Does not effect Weight" for 7 points, it would make Farmboy easier to hit, but with with an x8+25 soak you'd have the book legal max soak, sub cosmic that is. Obviously it cost 4points more than boost.
Personally I would not allow Boosts to take stats above 5, in non cosmic campaigns the Stat cap helps enforce balance, a x11 Soak is quite overpowered IMHO. x8 is the equivalent of Superman in BASH, do you really need a x11 soak?
Posted: Wed Jul 18, 2012 10:29 am
by MrJupiter
You could even ad an Extra-Effect to the Armor power for something rather specific like versus explosives (I was originally going to say bullets - but his base build already makes him bullet-proof). This would make him x10 for resisting a stick of dynomite, terrorist I.E.D.s, or a suitcase full of C-4!
Posted: Wed Jul 18, 2012 6:45 pm
by Michael
Terrific concept!
I think it would be more fun to run him without the boost, weakness, super jump (still has brawn 5), or attack power (he doesn't seem to be a savage fighter at all); and then take 1 level of mental defense (stubborn as a mule).
That way he won't go down from just about any magical attack, confusion effect, or mind control.
Also, a very solid brick built at 20 pts is more impressive than one that needs 30 pts (26+4 from weakness).
As a minor point, he should replace Duty with a different disadvantage since the loyalty to comrades sounds like a good mental malfunction and Farmboy doesn't work for an organization.
Posted: Wed Jul 18, 2012 7:04 pm
by kevperrine
I agree, smooth build!
But me...
I'm really happy that you're one of the first to use the character builder I helped cobble together and it looks smashing! Many others trying to use it always hit layout and other walls with the Excel Doc.
Nicely done. I'd love any feedback if you use it often. I'd like to update it for the newest rule updates (not that much in the builder, but probably some).
Nice work!
-kev-
Posted: Mon Jul 23, 2012 9:13 am
by texaspoet
Here he is with the boost:soak gone, and with Resistances. Makes it really hard to hurt him with physical stuff. This is for a 30 point game. I am really liking your Excel build, kevperrine!

Another brick/blaster build using kevperrine's Excel Sheet
Posted: Mon Jul 23, 2012 9:15 am
by texaspoet
This is for the same 30 point game.

Posted: Mon Jul 23, 2012 12:06 pm
by BASHMAN
Heat and Fire are just one immunity. Perhaps Density Increase would be good for him to have as well.
Posted: Mon Jul 23, 2012 1:01 pm
by texaspoet
Ahhhh, gotcha, thanks BASHMAN!

Here is a remake with those alterations. So, should there be any kind of limitation that most of his powers are always on, when he's in HERO form, or since he can instant change between his Normal form and his Hero form does that not represent enough of a disadvantage to get a limitation for?

Posted: Mon Jul 23, 2012 8:05 pm
by MrJupiter
Hey texaspoet, great characters. I love Magma's quote (very humorous)!
I definately agree that Body of Fire could have the "always On" limit. He shouldn't have to worry about catching all the furniture on fire - except where the player and narrator agree that such a thing might add some appropriate humor. It's a very * condition for that type of character.
You could also arrange for the hero to be able to assume "Normal" form and still be in some kind of costume so that he could still be a recognizable super (i.e. in costume but without his powers at the moment). That might make carrying rescued babies a little safer.
Posted: Tue Jul 24, 2012 1:02 am
by texaspoet
Well, taking that into consideration, MrJupiter, here's my current build:
