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FarmBoy, a brick's brick
- texaspoet
- Sidekick
- Posts: 46
- Joined: Fri May 25, 2012 11:00 pm
- Location: Austin, TX
- Contact:
FarmBoy, a brick's brick
My attempt at making a psycho tough brick.


- texaspoet
- Sidekick
- Posts: 46
- Joined: Fri May 25, 2012 11:00 pm
- Location: Austin, TX
- Contact:
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
As long as your Narrator is okay with it.texaspoet wrote:My original build had him with Resistance for Crushing, Cutting, Impaling, and Knockback, to make him tougher but we had talked about just using Boost Brawn for Soak if Armor wasn't enough, in another thread.
Otherwise you've essentially got "Cosmic Might 15 [Limit: Only for Soak]" which costs 12 points. Then again, Cosmic powers are also subject to Narrator permission.
- WaylanderPK
- Costumed Crimefighter
- Posts: 189
- Joined: Sun Jul 03, 2011 11:00 pm
You could replace the Boost with
"Density Increase 5, Does not effect Weight" for 7 points, it would make Farmboy easier to hit, but with with an x8+25 soak you'd have the book legal max soak, sub cosmic that is. Obviously it cost 4points more than boost.
Personally I would not allow Boosts to take stats above 5, in non cosmic campaigns the Stat cap helps enforce balance, a x11 Soak is quite overpowered IMHO. x8 is the equivalent of Superman in BASH, do you really need a x11 soak?
"Density Increase 5, Does not effect Weight" for 7 points, it would make Farmboy easier to hit, but with with an x8+25 soak you'd have the book legal max soak, sub cosmic that is. Obviously it cost 4points more than boost.
Personally I would not allow Boosts to take stats above 5, in non cosmic campaigns the Stat cap helps enforce balance, a x11 Soak is quite overpowered IMHO. x8 is the equivalent of Superman in BASH, do you really need a x11 soak?
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
You could even ad an Extra-Effect to the Armor power for something rather specific like versus explosives (I was originally going to say bullets - but his base build already makes him bullet-proof). This would make him x10 for resisting a stick of dynomite, terrorist I.E.D.s, or a suitcase full of C-4!
- Michael
- Costumed Crimefighter
- Posts: 134
- Joined: Sat Jul 24, 2010 11:00 pm
Terrific concept!
I think it would be more fun to run him without the boost, weakness, super jump (still has brawn 5), or attack power (he doesn't seem to be a savage fighter at all); and then take 1 level of mental defense (stubborn as a mule).
That way he won't go down from just about any magical attack, confusion effect, or mind control.
Also, a very solid brick built at 20 pts is more impressive than one that needs 30 pts (26+4 from weakness).
As a minor point, he should replace Duty with a different disadvantage since the loyalty to comrades sounds like a good mental malfunction and Farmboy doesn't work for an organization.
I think it would be more fun to run him without the boost, weakness, super jump (still has brawn 5), or attack power (he doesn't seem to be a savage fighter at all); and then take 1 level of mental defense (stubborn as a mule).
That way he won't go down from just about any magical attack, confusion effect, or mind control.
Also, a very solid brick built at 20 pts is more impressive than one that needs 30 pts (26+4 from weakness).
As a minor point, he should replace Duty with a different disadvantage since the loyalty to comrades sounds like a good mental malfunction and Farmboy doesn't work for an organization.
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
I agree, smooth build!
But me...
I'm really happy that you're one of the first to use the character builder I helped cobble together and it looks smashing! Many others trying to use it always hit layout and other walls with the Excel Doc.
Nicely done. I'd love any feedback if you use it often. I'd like to update it for the newest rule updates (not that much in the builder, but probably some).
Nice work!
-kev-
But me...
I'm really happy that you're one of the first to use the character builder I helped cobble together and it looks smashing! Many others trying to use it always hit layout and other walls with the Excel Doc.
Nicely done. I'd love any feedback if you use it often. I'd like to update it for the newest rule updates (not that much in the builder, but probably some).
Nice work!
-kev-
- texaspoet
- Sidekick
- Posts: 46
- Joined: Fri May 25, 2012 11:00 pm
- Location: Austin, TX
- Contact:
- texaspoet
- Sidekick
- Posts: 46
- Joined: Fri May 25, 2012 11:00 pm
- Location: Austin, TX
- Contact:
Another brick/blaster build using kevperrine's Excel Sheet
This is for the same 30 point game.


- texaspoet
- Sidekick
- Posts: 46
- Joined: Fri May 25, 2012 11:00 pm
- Location: Austin, TX
- Contact:
Ahhhh, gotcha, thanks BASHMAN!
Here is a remake with those alterations. So, should there be any kind of limitation that most of his powers are always on, when he's in HERO form, or since he can instant change between his Normal form and his Hero form does that not represent enough of a disadvantage to get a limitation for?



- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
Hey texaspoet, great characters. I love Magma's quote (very humorous)!
I definately agree that Body of Fire could have the "always On" limit. He shouldn't have to worry about catching all the furniture on fire - except where the player and narrator agree that such a thing might add some appropriate humor. It's a very * condition for that type of character.
You could also arrange for the hero to be able to assume "Normal" form and still be in some kind of costume so that he could still be a recognizable super (i.e. in costume but without his powers at the moment). That might make carrying rescued babies a little safer.
I definately agree that Body of Fire could have the "always On" limit. He shouldn't have to worry about catching all the furniture on fire - except where the player and narrator agree that such a thing might add some appropriate humor. It's a very * condition for that type of character.
You could also arrange for the hero to be able to assume "Normal" form and still be in some kind of costume so that he could still be a recognizable super (i.e. in costume but without his powers at the moment). That might make carrying rescued babies a little safer.
- texaspoet
- Sidekick
- Posts: 46
- Joined: Fri May 25, 2012 11:00 pm
- Location: Austin, TX
- Contact: