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Future Force
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Future Force
This thread will be devoted to a Marvel MC2 team, the Future Force (which you can read more about at the Classic Marvel Forever forums).
First up will be some BASH builds for the player characters. Feel free to comment, critique, rip them, etc as you see fit.
Future Force members:
Kid Marvel
Wildstar
She-Hulk II
Varos the Invincible (previous member)
Katara (previous member)
All-New Future Force Adventure Summaries:
Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7
Miscellanea:
Hovercar
Headquarters
Villains:
Machismo
Zap Daddy
First up will be some BASH builds for the player characters. Feel free to comment, critique, rip them, etc as you see fit.
Future Force members:
Kid Marvel
Wildstar
She-Hulk II
Varos the Invincible (previous member)
Katara (previous member)
All-New Future Force Adventure Summaries:
Issue #1, Issue #2, Issue #3, Issue #4, Issue #5, Issue #6, Issue #7
Miscellanea:
Hovercar
Headquarters
Villains:
Machismo
Zap Daddy
Last edited by fairytalejedi on Fri Mar 10, 2017 10:37 am, edited 18 times in total.
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Kid Marvel
First up, the resident techie of the team, described by his creator as a combination between Bouncing Boy and Tony Stark from "Iron Man: Armored Adventures".
KID MARVEL
Adam Austin
B1, A2, M4
Soak x2 (x4 vs blunt dmg), Defense x2, Mental Defense x4
Powers:
Rubbery Body: Armor 1 [extra effect vs blunt damage] 2 pts
Immunity (falling damage) 1 pt
Resistance (electricity, crushing damage) 1 pt
Super Running 2 (move 10 sq while bouncing; may use the Domino Effect to attack Minions up to 2 sq apart) 2 pts
Boost Brawn 1 (for bouncing effects) 1 pt
Super Jump (40 sq) 1 pt
Bouncing Attacks Multi-Power 4 pts
-Special Attack 3 (x3 hit, x4 dmg)
-Push 3 (x3 hit, x8 dmg, knock-back only)
Skills: Athletics x2 (Acrobatics), Computers x4 (Program), Pilot x2 (Control), Science x4 (Physics), Technology x5 (Invent)
Advantages: Gadgeteer, Headquarters, Super Vehicle
Disadvantages: Public ID, Susceptibility (cutting/piercing damage)
Mental Malfunction: Boy genius inventor and explorer
27 points (14 stats, 12 powers, 3 advantages, -2 disadvantages)
KID MARVEL
Adam Austin
B1, A2, M4
Soak x2 (x4 vs blunt dmg), Defense x2, Mental Defense x4
Powers:
Rubbery Body: Armor 1 [extra effect vs blunt damage] 2 pts
Immunity (falling damage) 1 pt
Resistance (electricity, crushing damage) 1 pt
Super Running 2 (move 10 sq while bouncing; may use the Domino Effect to attack Minions up to 2 sq apart) 2 pts
Boost Brawn 1 (for bouncing effects) 1 pt
Super Jump (40 sq) 1 pt
Bouncing Attacks Multi-Power 4 pts
-Special Attack 3 (x3 hit, x4 dmg)
-Push 3 (x3 hit, x8 dmg, knock-back only)
Skills: Athletics x2 (Acrobatics), Computers x4 (Program), Pilot x2 (Control), Science x4 (Physics), Technology x5 (Invent)
Advantages: Gadgeteer, Headquarters, Super Vehicle
Disadvantages: Public ID, Susceptibility (cutting/piercing damage)
Mental Malfunction: Boy genius inventor and explorer
27 points (14 stats, 12 powers, 3 advantages, -2 disadvantages)
Last edited by fairytalejedi on Mon Mar 06, 2017 8:18 am, edited 82 times in total.
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Varos
Next up: a modern day demigod with strength and attitude to match. He has a long-standing rivalry with a son of Ares, named Arax, who is the leader of a villain team known as the Warmongers.
VAROS the Invincible
Brawn 4, Agility 2, Mind 1
Soak x4, Defense x2, Mental Defense x3
Powers:
Olympian Fisticuffs: Weapon Technique 2 (unarmed x3 hit, x5 dmg) 2 pts
Champion Wrestler: Martial Arts Mastery 1 (grappling: +2x3 grab, +1 DM) 1 pt
Fortitude of the Gods: Resistance 2 (heat, cold, disease, radiation) 2 pts
Divine Vitality: Healing 2 2 pts
Herculean Stubbornness: Mind Shield 1 1 pt
Skills: Drive x2 (Motorcycles), Occultism x1 (Olympian Pantheon)
Advantages: Appeal, Fearless
Disadvantages: Public ID
Mental Malfunction: son of Zeus, wants to become a great hero and earn a place in Olympus like his half-brother Hercules
23 points (14 stats, 8 powers, 2 Advantages, -1 Disadvantage)
VAROS the Invincible
Brawn 4, Agility 2, Mind 1
Soak x4, Defense x2, Mental Defense x3
Powers:
Olympian Fisticuffs: Weapon Technique 2 (unarmed x3 hit, x5 dmg) 2 pts
Champion Wrestler: Martial Arts Mastery 1 (grappling: +2x3 grab, +1 DM) 1 pt
Fortitude of the Gods: Resistance 2 (heat, cold, disease, radiation) 2 pts
Divine Vitality: Healing 2 2 pts
Herculean Stubbornness: Mind Shield 1 1 pt
Skills: Drive x2 (Motorcycles), Occultism x1 (Olympian Pantheon)
Advantages: Appeal, Fearless
Disadvantages: Public ID
Mental Malfunction: son of Zeus, wants to become a great hero and earn a place in Olympus like his half-brother Hercules
23 points (14 stats, 8 powers, 2 Advantages, -1 Disadvantage)
Last edited by fairytalejedi on Mon Feb 08, 2016 7:15 am, edited 24 times in total.
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Wildstar
Last but not least: the resident mutant cheerleader of the Future Force, with Green Lantern-esque solid energy powers. When not busy saving the world, she does some modeling and handles the team's public relations.
WILDSTAR
Jordan Rose
B1, A2, M2
Soak x1, Defense x2, Mental Defense x2
Powers:
Flight 4 (20 sq) 4 pts
Force Power Focus: Boost Mind 2 (for hard light powers) 2 pts
Hard Light Multi-Power 8 pts
-Force Beams/Weapons: Special Attack 4 [variable]
-Force Shaping: Force Field 4 [variable]
-Tractor Beam: Telekinesis 4 [enhanced range increment: 10 sq; limitation: power beam can't penetrate physical obstructions or force fields]
Skills: Athletics x2 (Aerobatics), Domestic x2 (Manage), Humanities x2 (Fashion), Perform x4 (Modeling)
Advantages: Appeal, Celebrity, Versatile
Disadvantages: Public ID
Mental Malfunction: Wildstar likes being in the spotlight, but she takes her responsibilities as a super hero seriously.
26 points (10 stats, 14 powers, 3 advantages, -1 disadvantage)
WILDSTAR
Jordan Rose
B1, A2, M2
Soak x1, Defense x2, Mental Defense x2
Powers:
Flight 4 (20 sq) 4 pts
Force Power Focus: Boost Mind 2 (for hard light powers) 2 pts
Hard Light Multi-Power 8 pts
-Force Beams/Weapons: Special Attack 4 [variable]
-Force Shaping: Force Field 4 [variable]
-Tractor Beam: Telekinesis 4 [enhanced range increment: 10 sq; limitation: power beam can't penetrate physical obstructions or force fields]
Skills: Athletics x2 (Aerobatics), Domestic x2 (Manage), Humanities x2 (Fashion), Perform x4 (Modeling)
Advantages: Appeal, Celebrity, Versatile
Disadvantages: Public ID
Mental Malfunction: Wildstar likes being in the spotlight, but she takes her responsibilities as a super hero seriously.
26 points (10 stats, 14 powers, 3 advantages, -1 disadvantage)
Last edited by fairytalejedi on Sat Mar 11, 2017 6:27 am, edited 28 times in total.
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Hovercar
The Awesome Future Force Hovercar™
22 points (10 stats, 12 powers)
Made of light weight composite materials, and recently upgraded to serve double duty as an underwater vehicle, the hovercar lets the Future Force cruise around SoCal in style.
B2, A2, M1 Powers: Size 1 (4 passengers, +5 Brawn & Soak, -1 dice penalty to Defense) 1 pt, Heightened Brawn 1 pt, Immunity (suffocation) 1 pt, Hovering (8 squares) 1 pt, Flight 4 [space enhancement] 5 pts, Super Swimming 1 (6 sq/panel, 60 mph top speed) 1 pt, Scan 2 2 pts
22 points (10 stats, 12 powers)
Made of light weight composite materials, and recently upgraded to serve double duty as an underwater vehicle, the hovercar lets the Future Force cruise around SoCal in style.
B2, A2, M1 Powers: Size 1 (4 passengers, +5 Brawn & Soak, -1 dice penalty to Defense) 1 pt, Heightened Brawn 1 pt, Immunity (suffocation) 1 pt, Hovering (8 squares) 1 pt, Flight 4 [space enhancement] 5 pts, Super Swimming 1 (6 sq/panel, 60 mph top speed) 1 pt, Scan 2 2 pts
Last edited by fairytalejedi on Sat Mar 26, 2016 1:39 am, edited 22 times in total.
- fairytalejedi
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- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
The hi-tech HQ
Future Force Headquarters
A hi-tech home in the hills above Los Angeles...
Powers: Sensor Suite: Scan 3 (Mind x6 for scanning) 3 pts, Holographic Computer Interface: Illusion 2 (visual, tactile) 2 pts, Stun Rays: Daze (20 sq range) 4 pts
Advantages: Garage/Hangar Bay, Heavily Defended, Laboratory, Staff¹, Super Computer
¹Hovering robot assistant named Sammi (Self-Aware Mobile Mechanical Intelligence)
Disadvantages: Publicly Known
A hi-tech home in the hills above Los Angeles...
Powers: Sensor Suite: Scan 3 (Mind x6 for scanning) 3 pts, Holographic Computer Interface: Illusion 2 (visual, tactile) 2 pts, Stun Rays: Daze (20 sq range) 4 pts
Advantages: Garage/Hangar Bay, Heavily Defended, Laboratory, Staff¹, Super Computer
¹Hovering robot assistant named Sammi (Self-Aware Mobile Mechanical Intelligence)
Disadvantages: Publicly Known
Last edited by fairytalejedi on Wed Mar 09, 2016 5:22 pm, edited 20 times in total.
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Wildstar's personal headache, Zap Daddy is a renegade scientist whose electromagnetic inventions have adversely affected his synapses and arguably his sanity. Despite his irrational behavior & general cowardice, he has caused serious trouble for Wildstar on multiple occasions (must be all those setbacks )
ZAP DADDY
Real Name: Albert Humberkrupp
Brawn 1, Agility 1, Mind 3
Soak x1 (x2 with power suit), Defense x1, Mental Defense -3x3
Powers:
Insulated Power Suit:
• Armor 1 = 1 pt
• Immunity (electricity) = 1 pt
• Resistance (heat, cold) = 1 pt
• Flight 2 (15 sq) = 2 pts
• Electromagnetic Multi-Power = 8 pts
— Lightning: Special Attack 4 [variable]
— Force Field 3 (personal, 120 hits)
— X Mastery 2 (electricity: drain existing power sources, control electrical devices, etc.)
Skills: Craftsmanship x1 (Metalwork), Technology x3 (Invent & Repair), Science x3 (Physics)
Advantages: Gadgeteer
Disadvantages: Normal, Susceptibility (-3 dice penalty to resist mental attacks and intimidation)
Mental Malfunction: believes he is a great scientist whose genius has been unjustly overlooked
22 points (10 stats, 13 powers, 1 advantage, -2 disadvantages)
ZAP DADDY
Real Name: Albert Humberkrupp
Brawn 1, Agility 1, Mind 3
Soak x1 (x2 with power suit), Defense x1, Mental Defense -3x3
Powers:
Insulated Power Suit:
• Armor 1 = 1 pt
• Immunity (electricity) = 1 pt
• Resistance (heat, cold) = 1 pt
• Flight 2 (15 sq) = 2 pts
• Electromagnetic Multi-Power = 8 pts
— Lightning: Special Attack 4 [variable]
— Force Field 3 (personal, 120 hits)
— X Mastery 2 (electricity: drain existing power sources, control electrical devices, etc.)
Skills: Craftsmanship x1 (Metalwork), Technology x3 (Invent & Repair), Science x3 (Physics)
Advantages: Gadgeteer
Disadvantages: Normal, Susceptibility (-3 dice penalty to resist mental attacks and intimidation)
Mental Malfunction: believes he is a great scientist whose genius has been unjustly overlooked
22 points (10 stats, 13 powers, 1 advantage, -2 disadvantages)
Last edited by fairytalejedi on Wed Feb 11, 2015 4:19 am, edited 5 times in total.
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
These are a cool batch of supers! I love how you handled Wildstar's Hard Light powers. Also, that's a nice shot of the team's headquarters. It kind of reminds me of the mount-mansion owned by Angel's family (Marvel Comics) that was used by the Defenders (I think it was back in the mid-to-late eighties).
Excellent work!
Excellent work!
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
This dashing villain and his followers - a loyal harem of criminal beauties - have committed a string of robberies throughout the southwest. Usually keeping violence to a minimum, they are nevertheless a dangerous bunch!
MACHISMO
Brawn 2, Agility 2, Mind 1
Soak x2, Defense x2, Mental Defense x1
Powers:
Boost Mind 3 (when using pheromone powers) = 3 pts
Pheromones: Mind Control [enhancement: second nature, limitation: only works on women] = 5 pts
Weapon Technique (bullwhip: +1 hit, +1 DM [x2+10 dmg]) = 2 pts
Disarm Expert = 2 pts
Skillful = 1 pt
Skills: Athletics/Acrobatics, Deception/Manipulation, Drive/Acceleration, Ride/Tricks, Streetwise/Crime
Advantages: Appeal, Devoted Henchwomen
Disadvantages: None
Mental Malfunction: oozes bravado and testosterone, primarily driven by a desire for self-gratification and showing off
25 points (10 stats, 13 powers, 2 Advantages)
MACHISMO
Brawn 2, Agility 2, Mind 1
Soak x2, Defense x2, Mental Defense x1
Powers:
Boost Mind 3 (when using pheromone powers) = 3 pts
Pheromones: Mind Control [enhancement: second nature, limitation: only works on women] = 5 pts
Weapon Technique (bullwhip: +1 hit, +1 DM [x2+10 dmg]) = 2 pts
Disarm Expert = 2 pts
Skillful = 1 pt
Skills: Athletics/Acrobatics, Deception/Manipulation, Drive/Acceleration, Ride/Tricks, Streetwise/Crime
Advantages: Appeal, Devoted Henchwomen
Disadvantages: None
Mental Malfunction: oozes bravado and testosterone, primarily driven by a desire for self-gratification and showing off
25 points (10 stats, 13 powers, 2 Advantages)
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Rampage
A new character to replace Varos on the team, this one inspired by the pic on p.45 of BASH! UE. He's the son of Betty Ross, and our MC2 answer to the red Hulk phenomenon.
When Betty was pregnant, there was concern that the baby might be affected by the energy her cells had absorbed during the gamma test that created the Hulk. Reed Richards created a formula saturated by cosmic rays, which he hoped would inoculate the unborn child against gamma mutation, but it didn't work quite as expected. Young Nathan was born with the latent ability to Hulk up, and joined the Future Force as...
RAMPAGE
Real Name: Nathan Ross-Talbot
Brawn x4+3, Agility x2, Mind x3
Soak x6+3, Defense x2, Mental Defense x3
Powers:
Burning Rage: Special Attack 4 (+4 DM) LINKED with Damage Aura 4 [limitation: gradual] = 5 pts
Combat Training: Weapon Technique (unarmed +1 hit) = 1 pt
Sculpted Might: Heightened Brawn = 1 pt
Tough Skin: Armor 2 = 2 pts
Inhuman Fortitude: Resistance (heat, suffocation) = 1 pt
Rapid Regeneration: Healing 2 = 2 pts
Amazing Leaps: Teleportation 2 [limitation: must be somewhere he can jump to] = 1 pt
Skills: Athletics x3/Running, Investigation/Finding Clues, Medicine/Genetics, Science/Chemistry
Advantages: Alter Ego
Disadvantages: Freak, Normal (Brawn 2), Public ID
Mental Malfunction: serious and studious, determined to prove that the Hulk heritage can be used for good
29 points (18 stats, 13 powers, 1 Advantage, 3 Disadvantages)
When Betty was pregnant, there was concern that the baby might be affected by the energy her cells had absorbed during the gamma test that created the Hulk. Reed Richards created a formula saturated by cosmic rays, which he hoped would inoculate the unborn child against gamma mutation, but it didn't work quite as expected. Young Nathan was born with the latent ability to Hulk up, and joined the Future Force as...
RAMPAGE
Real Name: Nathan Ross-Talbot
Brawn x4+3, Agility x2, Mind x3
Soak x6+3, Defense x2, Mental Defense x3
Powers:
Burning Rage: Special Attack 4 (+4 DM) LINKED with Damage Aura 4 [limitation: gradual] = 5 pts
Combat Training: Weapon Technique (unarmed +1 hit) = 1 pt
Sculpted Might: Heightened Brawn = 1 pt
Tough Skin: Armor 2 = 2 pts
Inhuman Fortitude: Resistance (heat, suffocation) = 1 pt
Rapid Regeneration: Healing 2 = 2 pts
Amazing Leaps: Teleportation 2 [limitation: must be somewhere he can jump to] = 1 pt
Skills: Athletics x3/Running, Investigation/Finding Clues, Medicine/Genetics, Science/Chemistry
Advantages: Alter Ego
Disadvantages: Freak, Normal (Brawn 2), Public ID
Mental Malfunction: serious and studious, determined to prove that the Hulk heritage can be used for good
29 points (18 stats, 13 powers, 1 Advantage, 3 Disadvantages)
- MrJupiter
- Cosmic Hero
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- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
Cool idea for simulating Hulk-movement, fairytalejedi. The picture you used as inspiration for Rampage is one of my favourites in the rulebook (great character name btw).
I really like the way that this character makes a direct link in his background to the Marvel Universe. It gives it an interesting flare.
I really like the way that this character makes a direct link in his background to the Marvel Universe. It gives it an interesting flare.
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
I can't take credit for recruiting the new player, but I did put together the PC build. The first request was for a black Elektra, but that doesn't really fit the Future Force style of adventures, so I suggested a female Cyborg. Ripped off an element of Cyborg's new 52 origin for good measure.
Monica Hammond was a rookie S.H.I.E.L.D. agent when she was mortally wounded on her first mission. The only way to save her life was to subject her to alien cybernetic tech that S.H.I.E.L.D. scientists were in possession of. The alien tech not only rebuilt her body, but helped turn her into a super heroine...
IRON VIXEN
Real Name: Monica Hammond
Brawn x3, Agility x2, Mind x2
Soak x5, Defense x2, Mental Defense x2
Damaging Weakness: x2 damage from electricity
Powers:
Exoskeleton: Armor 2 = 2 pts
Arm Blaster: Special Attack 4 [enhancement: variable] = 5 pts
Servomotor Slugfest: Weapon Technique (unarmed +2) [enhancement: variable] = 3 pts
Universal Translator: Omni-Linguist = 2 pts
Robotic Legs: Super Jump (90 sq) = 1 pt
Sensory Enhancements: Super Senses (infrared and telescopic vision) = 2 pts
Self-Defense Training: Martial Arts Mastery (judo) = 1 pt
S.H.I.E.L.D. Agent Training: Skillful (+2 skills) = 1 pt
Skills: Drive/Acceleration, Pilot/Control, Security x3/Surveillance, Social Science/Law, Stealth/Evading Security
Advantages: Contacts (S.H.I.E.L.D., Dr Anton Larin)
Disadvantages: Freak, Public ID
Mental Malfunction: Kicking butt and taking names
28 points (14 stats, 17 powers, 1 Weakness, 1 Advantage, 2 Disadvantages)
Monica Hammond was a rookie S.H.I.E.L.D. agent when she was mortally wounded on her first mission. The only way to save her life was to subject her to alien cybernetic tech that S.H.I.E.L.D. scientists were in possession of. The alien tech not only rebuilt her body, but helped turn her into a super heroine...
IRON VIXEN
Real Name: Monica Hammond
Brawn x3, Agility x2, Mind x2
Soak x5, Defense x2, Mental Defense x2
Damaging Weakness: x2 damage from electricity
Powers:
Exoskeleton: Armor 2 = 2 pts
Arm Blaster: Special Attack 4 [enhancement: variable] = 5 pts
Servomotor Slugfest: Weapon Technique (unarmed +2) [enhancement: variable] = 3 pts
Universal Translator: Omni-Linguist = 2 pts
Robotic Legs: Super Jump (90 sq) = 1 pt
Sensory Enhancements: Super Senses (infrared and telescopic vision) = 2 pts
Self-Defense Training: Martial Arts Mastery (judo) = 1 pt
S.H.I.E.L.D. Agent Training: Skillful (+2 skills) = 1 pt
Skills: Drive/Acceleration, Pilot/Control, Security x3/Surveillance, Social Science/Law, Stealth/Evading Security
Advantages: Contacts (S.H.I.E.L.D., Dr Anton Larin)
Disadvantages: Freak, Public ID
Mental Malfunction: Kicking butt and taking names
28 points (14 stats, 17 powers, 1 Weakness, 1 Advantage, 2 Disadvantages)