Build help (multiple-selves content)
Posted: Tue Jun 05, 2012 12:01 pm
I'm trying to build a character I've toyed with for a while. Initially he will be an NPC, but I'd like a full suitable build because I would also like to play him myself!
The idea is he's a top secret project. The brain of a human teen has been inserted into a robotic shell. He has been built for combat. The character is capable of leaping, is faster than a standard human, and being a robot is immune to a number of problems that affect humans physically. He is skilled at using dual-swords. He's also escaped from the facility and is on the run. Oh yeah, he requires massive amounts of energy to keep himself going (my angle for introducing him is a city-wide blackout).
So that's the basic stuff. Here's where I'm struggling. This guy has been dubbed The Locust because his power is the ability to 'swarm'- essentially instantly cloning himself for a multi-hit attack. This means somewhere in the region of 10 (perhaps more) versions of himself all existing momentarily, but for a very brief amount of time. He should be able to attack several people at once, but the clone/alternate selves should disappear after a very short amount of time- think a console beat-em-up style special move, but with multiple damage to multiple opponents. It's also something that shouldn't be done more than once per session.
Ideally I'd like to keep him around 20-25 points as a street level build. Is there a way to do this? I'm not too good with this side of things so any help is appreciated!
The idea is he's a top secret project. The brain of a human teen has been inserted into a robotic shell. He has been built for combat. The character is capable of leaping, is faster than a standard human, and being a robot is immune to a number of problems that affect humans physically. He is skilled at using dual-swords. He's also escaped from the facility and is on the run. Oh yeah, he requires massive amounts of energy to keep himself going (my angle for introducing him is a city-wide blackout).
So that's the basic stuff. Here's where I'm struggling. This guy has been dubbed The Locust because his power is the ability to 'swarm'- essentially instantly cloning himself for a multi-hit attack. This means somewhere in the region of 10 (perhaps more) versions of himself all existing momentarily, but for a very brief amount of time. He should be able to attack several people at once, but the clone/alternate selves should disappear after a very short amount of time- think a console beat-em-up style special move, but with multiple damage to multiple opponents. It's also something that shouldn't be done more than once per session.
Ideally I'd like to keep him around 20-25 points as a street level build. Is there a way to do this? I'm not too good with this side of things so any help is appreciated!