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invisibility - telekinesis with little points

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AngryGhost
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invisibility - telekinesis with little points

Post by AngryGhost »

I'm going to start a low powered game where eventually my players will develop their powers to be world class.

One player is happy with invisabilty, mid level - but I want to give him something complimentary and am unsure what.

The other wants telekinesis, and healing [usable on others].

The second player's powers are what's becoming problematic as telekinesis can allow you to do an awful lot - and whilst pairing it with flight would be better than using it by itself for flight for example, it is a lot more versatile . And I haven't even thought of all the things it could do (although many I will encourage hero points for in order to buy a power later on and add it to the suite. I'm sure she'll use telekinetic healing at some point...)

I was wondering how versatile telekinesis (perhaps with a boost making it x4) would be

and

what I could give to invisible man to make him more colourful without adding powers that allow him to say walk through walls etc?


Stats roughly 2,2,1 or 1,1,2 but with an emphasis on more skills and a more gritty style of play.

Any ideas?. Cheers
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BASHMAN
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Post by BASHMAN »

TK can be used for combat of course, but it is also quite good as a utilitarian power. For example, if you need to keep the roof from collapsing, etc. I can think of a lot of combos that make more sense than healing (and you should point out to the player that having TK and Healing does not mean their healing now works at range. They'd need to add the Ranged Enhancement AND put points into the range they want in addition to the Usable On Others enhancement. So healing 3 with all those enhancements only for use at Close range would cost 6 points).

Force Field or Deflect make very good combos with TK. The only common combo I see with healing and TK is if the character is a sorcerer of some kind.

As for invisibility a great combo is Attack Weak Point.
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AngryGhost
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Post by AngryGhost »

yeah, telekinisis is very versatile - I think the healing factor at a distance would be something that the player would work towards attaining rather than a starting power.

in regards to invisibility, attack weak point makes sense as even your average guy is going to be able to do some damage to your "weak points" if attacking from invisibility - much like your stealth/rogue critical attacks in computer games.

Still racking my brain for some more ideas - was thinking of possibly making small objects invisible when not on person for x amount of time. Also allowing him to make others invisible when touching - but this seems like I'm increasing the starting powers too much.
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Baelor
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Post by Baelor »

If the invisible character is mid level- becoming visible when he attacks - some way to avoid or soak the counterattacks he will likely suck up might be good.

One way:
2 levels of deflection with the limitation - only when becoming visible - would cost only a single point and would grant a x2 defense bonus after making those sneak attacks. The sort of phasing in that you see for Predators and such, where they are still difficult to see for a second or so as their invisibility drops.
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AngryGhost
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Post by AngryGhost »

oh I quite like that, although I might have a play around with it.

I like the idea of him being "predator visible" after an attack, boosting his defence but still allowing folk to see where he is with a difficulty or something.

(now I want to make predator)

(and now aliens)

(and read bash sci fi again....*)

(and have an ultimate edition of sci fi....)

(*)
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Baelor
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Post by Baelor »

Hey, Angry Ghost. Sent you a PM [personal message, not a politician].

LMK if the attachment came through.
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AngryGhost
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Post by AngryGhost »

nothing yet...
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Baelor
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Post by Baelor »

Tried again just now. I built a Predator a while back for an alien invasion in my New Centurions game, so i thought I wold send him your way.

If it does not come through and you want it, I could email it directly to you instead. LMK.

Could be related to me being unable to post images and such to the forums generally. I have tried multiple time and the post shows up but not attachment.
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AngryGhost
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Post by AngryGhost »

yeah that's what I get unfortunately.

I don't usually give out my email address (don't take offence), although BASHMAN should have it, if he's feeling generous enough to act as third party as you can email him.

much appreciated for the trouble though :-)

just wondering about what BASHMAN said about attack weak point from coming out of invisibility - anyone reckon that would work through a domino effect (I'm almost thinking mystique in X-2 [but, y'know, invisible] when she morphs from Logan and takes out about 5 goons.
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Baelor
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Post by Baelor »

No Offense taken.

Attack Weak Point sounds terrific for this character. Depends on which direction you want to go.

I would allow the character to domino Attack Weak Point on minions as a Stunt from Invisible - Spend your Hero die and you can use Attack Weak Point on Mooks until you fail to take one down. Because of the Hero Die, I would likely let the character have a +2 Attack bonus for Invisible vs. all of them too.
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AngryGhost
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Post by AngryGhost »

I was wondering about enhancing invisibility 3 with sustained.

Would this allow the character to:

attack, become visible, be attacked in return but then become invisible straight after - or would maintained be enough as it will come back on next page?

Also, whilst I am going with attack weak point is there any bonus to either attack, damage or priority for invisible characters just with the power as is?
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Post by AngryGhost »

also...

would/could you link boost with telekinesis as a whole? Seems a little unfair really as the boost limitation would be obviously "only with telekinesis" but that would also be obvious by the linked power.

With using invisibility on others, both people and inanimate objects (by touch) would the character need usable on others And Also effect x - along with a duration enhancement perhaps?
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Post by WaylanderPK »

AngryGhost wrote:I was wondering about enhancing invisibility 3 with sustained.

Would this allow the character to:

attack, become visible, be attacked in return but then become invisible straight after - or would maintained be enough as it will come back on next page?
I think your looking at 5 point invisibility, with a disadvantage - visible after attack until his next panel. That comes in at 4 points. Or some other disadvantage such as "Outline" only -2 to attacks.
Coupled with the Baelor's Deflect would be kind of cool.
AngryGhost wrote: Also, whilst I am going with attack weak point is there any bonus to either attack, damage or priority for invisible characters just with the power as is?
Not that I'm aware, though linking confuse to invisibility "Where is he?" could simulate making it easier for a invisible person to pick out the weak points.
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Post by AngryGhost »

I like the idea of Confuse when becoming invisible in the middle of a fight, although I don't know if it makes a 3pt invisibility (which I want to keep) a little too potent.

That would be linked with Invisibility wouldn't it, but also probably have an extra limitation? (although there wouldn't be any more of a point reduction going with the lesser Confuse)

I also think Attack Weak Point (limitation: only when invisible) 1pt would be very good and I love the deflect idea, also 1 pt (although would something from Intense Training be more apt?)

Keeping this idea what would you think would be the best way to build it? As a multipower with a linked power inside it?
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AngryGhost
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Post by AngryGhost »

Also, could I multipower telekinesis with deflect, or is that a bit like cheating considering that deflect is a "passive" power
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