Convert my M&M Characters
Posted: Tue Apr 20, 2010 11:33 am
Hi,
I am sorely tempted to get this game as I love the look and sound of it.
At the moment I am running an M&M campaign set in the Regency Period. So I am wondering what the characters will look like in this game system.
As there are some brilliant builds here, I was wondering is anyone would be willing to port my players over so I can see what they come out like?
Here are the first 2:-
Tavistock
Very much a Tarzan type character who is human, but due to an accident was raised by surviving Atlantians in a pocket dimension.
Power Level: 6; Power Points Spent: 86/90
STR: +5 (20), DEX: +3 (16), CON: +3 (16), INT: +0 (11), WIS:
+2 (14), CHA: +2 (14)
Tough: +5/+6, Fort: +5, Ref: +5, Will: +4
Skills: Acrobatics 6 (+9), Diplomacy 2 (+4), Handle Animal 6
(+8), Intimidate 4 (+6), Notice 6 (+8), Stealth 6 (+9), Survival
6 (+8), Swim 4 (+9)
Feats: All-Out Attack, Defensive Roll 1, Dodge Focus 3, Evasion
1, Favored Environment - Wilderness 1, Improved Grapple,
Instant Up, Skill Mastery - Stealth, Survival, Acrobatics &
Swim 1, Startle, Track, Uncanny Dodge - Hearing 1, Attack
Focus (Melee) 2, Improved Disarm 2
Powers:
Super-Strength 1 (+5 STR carrying capacity; +1 STR to
some checks; Alternate Powers: Super-Movement 1 [Alt],
Leaping 1 [Alt], Power Feats: Thunderclap (Area: 25 ft., DC
15))
Super-Movement 1 [Alt] (Wall-Crawling 1 (half speed))
Leaping 1 [Alt] (Jumping distance: x2)
Protection 2 (+2 Toughness)
Super-Senses 3 (Extended: Auditory 1 (x10), Scent, Danger
Sense: Auditory)
Attack Bonus: +4 (Ranged: +4, Melee: +6, Grapple: +11/+12)
Attacks: Unarmed Attack, +6 (DC 20)
Defense: +5 (Flat-footed: +1), Knockback: -3
Initiative: +3
Languages: Native Language
Totals: Abilities 31 + Skills 10 (40 ranks) + Feats 17 + Powers
10 + Combat 12 + Saves 6 + Drawbacks 0 = 86
Delancy
A seamstress who found herself in possession of her uncle’s chest, which contained a set of highwayman’s apparel. When she dons the outfit she turns into the highwayman Delancy and is gifted with certain special abilities.
Power Level: 6; Power Points Spent: 81/90
STR: +0 (10), DEX: +3 (16), CON: +1 (12), INT: +2 (14), WIS:
+1 (12), CHA: +3 (16)
Tough: +1/+4, Fort: +1, Ref: +3, Will: +1
Skills: Acrobatics 5 (+8), Bluff 6 (+9), Climb 5 (+5), Diplomacy 3(+6), Disable Device 5 (+7), Gather Information 8 (+11),Intimidate 6 (+9), Investigate 4 (+6), Notice 5 (+6), Ride 5
(+8), Sense Motive 5 (+6), Sleight of Hand 4 (+7), Stealth 6
(+9), Craft: Seamstress 4 (+6), Knowledge: Streetwise 5 (+7)
Feats: Equipment 3, Accurate Attack, Contacts, Defensive
Attack, Defensive Roll 2, Dodge Focus 7, Improved Initiative
1, Fearless, Sneak Attack 1, Attractive 1, Improved Critical -
Blast 1
Powers:
Mask (Device 1) (Powers: Morph 4)
Morph 4 (+20 Disguise; Morph: Single Appearance (1/r),
Feats: Attractive 1)
Cloak (Device 2) (Powers: Insubstantial 1)
Insubstantial 1 (Fluid; Alternate Powers: Super-
Movement 1 [Alt], Concealment 3 [Alt], Darkness Control 4
[Alt])
Super-Movement 1 [Alt] (Slow Fall)
Concealment 3 [Alt] (Sense - Hearing, Sense - Sight,
Flaws: Passive, Limited 1 (Medium Shadows))
Darkness Control 4 [Alt] (Radius: 50 ft.; Flaws:
Duration 1 (concentration))
Pistols (Device 1) [Lose] (Powers: Pistol (Blast 4))
Pistol (Blast 4) (DC 19, Feats: Improved Critical - Blast 1,
Power Feats: Accurate 1 (+2), Flaws: Unreliable (5 Shots))
Equipment: Leather Armor; Knife; Masterwork Sword (Sword;Masterwork Weapon)
Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +4)
Attacks: Unarmed Attack, +4 (DC 15), Pistol (Blast 4), +6 (DC
19), Knife, +4 (DC 16), Masterwork Sword, +5 (DC 18)
Defense: +7 (Flat-footed: +0), Knockback: -2
Initiative: +7
Languages: Native Language
Totals: Abilities 20 + Skills 19 (76 ranks) + Feats 19 + Powers
15 + Combat 8 + Saves 0 + Drawbacks 0 = 81
Hope this isn't being to cheeky????
Cheers,
BigSteveUK
I am sorely tempted to get this game as I love the look and sound of it.
At the moment I am running an M&M campaign set in the Regency Period. So I am wondering what the characters will look like in this game system.
As there are some brilliant builds here, I was wondering is anyone would be willing to port my players over so I can see what they come out like?
Here are the first 2:-
Tavistock
Very much a Tarzan type character who is human, but due to an accident was raised by surviving Atlantians in a pocket dimension.
Power Level: 6; Power Points Spent: 86/90
STR: +5 (20), DEX: +3 (16), CON: +3 (16), INT: +0 (11), WIS:
+2 (14), CHA: +2 (14)
Tough: +5/+6, Fort: +5, Ref: +5, Will: +4
Skills: Acrobatics 6 (+9), Diplomacy 2 (+4), Handle Animal 6
(+8), Intimidate 4 (+6), Notice 6 (+8), Stealth 6 (+9), Survival
6 (+8), Swim 4 (+9)
Feats: All-Out Attack, Defensive Roll 1, Dodge Focus 3, Evasion
1, Favored Environment - Wilderness 1, Improved Grapple,
Instant Up, Skill Mastery - Stealth, Survival, Acrobatics &
Swim 1, Startle, Track, Uncanny Dodge - Hearing 1, Attack
Focus (Melee) 2, Improved Disarm 2
Powers:
Super-Strength 1 (+5 STR carrying capacity; +1 STR to
some checks; Alternate Powers: Super-Movement 1 [Alt],
Leaping 1 [Alt], Power Feats: Thunderclap (Area: 25 ft., DC
15))
Super-Movement 1 [Alt] (Wall-Crawling 1 (half speed))
Leaping 1 [Alt] (Jumping distance: x2)
Protection 2 (+2 Toughness)
Super-Senses 3 (Extended: Auditory 1 (x10), Scent, Danger
Sense: Auditory)
Attack Bonus: +4 (Ranged: +4, Melee: +6, Grapple: +11/+12)
Attacks: Unarmed Attack, +6 (DC 20)
Defense: +5 (Flat-footed: +1), Knockback: -3
Initiative: +3
Languages: Native Language
Totals: Abilities 31 + Skills 10 (40 ranks) + Feats 17 + Powers
10 + Combat 12 + Saves 6 + Drawbacks 0 = 86
Delancy
A seamstress who found herself in possession of her uncle’s chest, which contained a set of highwayman’s apparel. When she dons the outfit she turns into the highwayman Delancy and is gifted with certain special abilities.
Power Level: 6; Power Points Spent: 81/90
STR: +0 (10), DEX: +3 (16), CON: +1 (12), INT: +2 (14), WIS:
+1 (12), CHA: +3 (16)
Tough: +1/+4, Fort: +1, Ref: +3, Will: +1
Skills: Acrobatics 5 (+8), Bluff 6 (+9), Climb 5 (+5), Diplomacy 3(+6), Disable Device 5 (+7), Gather Information 8 (+11),Intimidate 6 (+9), Investigate 4 (+6), Notice 5 (+6), Ride 5
(+8), Sense Motive 5 (+6), Sleight of Hand 4 (+7), Stealth 6
(+9), Craft: Seamstress 4 (+6), Knowledge: Streetwise 5 (+7)
Feats: Equipment 3, Accurate Attack, Contacts, Defensive
Attack, Defensive Roll 2, Dodge Focus 7, Improved Initiative
1, Fearless, Sneak Attack 1, Attractive 1, Improved Critical -
Blast 1
Powers:
Mask (Device 1) (Powers: Morph 4)
Morph 4 (+20 Disguise; Morph: Single Appearance (1/r),
Feats: Attractive 1)
Cloak (Device 2) (Powers: Insubstantial 1)
Insubstantial 1 (Fluid; Alternate Powers: Super-
Movement 1 [Alt], Concealment 3 [Alt], Darkness Control 4
[Alt])
Super-Movement 1 [Alt] (Slow Fall)
Concealment 3 [Alt] (Sense - Hearing, Sense - Sight,
Flaws: Passive, Limited 1 (Medium Shadows))
Darkness Control 4 [Alt] (Radius: 50 ft.; Flaws:
Duration 1 (concentration))
Pistols (Device 1) [Lose] (Powers: Pistol (Blast 4))
Pistol (Blast 4) (DC 19, Feats: Improved Critical - Blast 1,
Power Feats: Accurate 1 (+2), Flaws: Unreliable (5 Shots))
Equipment: Leather Armor; Knife; Masterwork Sword (Sword;Masterwork Weapon)
Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +4)
Attacks: Unarmed Attack, +4 (DC 15), Pistol (Blast 4), +6 (DC
19), Knife, +4 (DC 16), Masterwork Sword, +5 (DC 18)
Defense: +7 (Flat-footed: +0), Knockback: -2
Initiative: +7
Languages: Native Language
Totals: Abilities 20 + Skills 19 (76 ranks) + Feats 19 + Powers
15 + Combat 8 + Saves 0 + Drawbacks 0 = 81
Hope this isn't being to cheeky????
Cheers,
BigSteveUK