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Convert my M&M Characters

Posted: Tue Apr 20, 2010 11:33 am
by bigsteveuk
Hi,

I am sorely tempted to get this game as I love the look and sound of it.

At the moment I am running an M&M campaign set in the Regency Period. So I am wondering what the characters will look like in this game system.

As there are some brilliant builds here, I was wondering is anyone would be willing to port my players over so I can see what they come out like?

Here are the first 2:-

Tavistock
Very much a Tarzan type character who is human, but due to an accident was raised by surviving Atlantians in a pocket dimension.

Power Level: 6; Power Points Spent: 86/90
STR: +5 (20), DEX: +3 (16), CON: +3 (16), INT: +0 (11), WIS:
+2 (14), CHA: +2 (14)
Tough: +5/+6, Fort: +5, Ref: +5, Will: +4
Skills: Acrobatics 6 (+9), Diplomacy 2 (+4), Handle Animal 6
(+8), Intimidate 4 (+6), Notice 6 (+8), Stealth 6 (+9), Survival
6 (+8), Swim 4 (+9)
Feats: All-Out Attack, Defensive Roll 1, Dodge Focus 3, Evasion
1, Favored Environment - Wilderness 1, Improved Grapple,
Instant Up, Skill Mastery - Stealth, Survival, Acrobatics &
Swim 1, Startle, Track, Uncanny Dodge - Hearing 1, Attack
Focus (Melee) 2, Improved Disarm 2
Powers:
Super-Strength 1 (+5 STR carrying capacity; +1 STR to
some checks; Alternate Powers: Super-Movement 1 [Alt],
Leaping 1 [Alt], Power Feats: Thunderclap (Area: 25 ft., DC
15))
Super-Movement 1 [Alt] (Wall-Crawling 1 (half speed))
Leaping 1 [Alt] (Jumping distance: x2)
Protection 2 (+2 Toughness)
Super-Senses 3 (Extended: Auditory 1 (x10), Scent, Danger
Sense: Auditory)
Attack Bonus: +4 (Ranged: +4, Melee: +6, Grapple: +11/+12)
Attacks: Unarmed Attack, +6 (DC 20)
Defense: +5 (Flat-footed: +1), Knockback: -3
Initiative: +3
Languages: Native Language
Totals: Abilities 31 + Skills 10 (40 ranks) + Feats 17 + Powers
10 + Combat 12 + Saves 6 + Drawbacks 0 = 86

Delancy
A seamstress who found herself in possession of her uncle’s chest, which contained a set of highwayman’s apparel. When she dons the outfit she turns into the highwayman Delancy and is gifted with certain special abilities.

Power Level: 6; Power Points Spent: 81/90
STR: +0 (10), DEX: +3 (16), CON: +1 (12), INT: +2 (14), WIS:
+1 (12), CHA: +3 (16)
Tough: +1/+4, Fort: +1, Ref: +3, Will: +1
Skills: Acrobatics 5 (+8), Bluff 6 (+9), Climb 5 (+5), Diplomacy 3(+6), Disable Device 5 (+7), Gather Information 8 (+11),Intimidate 6 (+9), Investigate 4 (+6), Notice 5 (+6), Ride 5
(+8), Sense Motive 5 (+6), Sleight of Hand 4 (+7), Stealth 6
(+9), Craft: Seamstress 4 (+6), Knowledge: Streetwise 5 (+7)
Feats: Equipment 3, Accurate Attack, Contacts, Defensive
Attack, Defensive Roll 2, Dodge Focus 7, Improved Initiative
1, Fearless, Sneak Attack 1, Attractive 1, Improved Critical -
Blast 1
Powers:
Mask (Device 1) (Powers: Morph 4)
Morph 4 (+20 Disguise; Morph: Single Appearance (1/r),
Feats: Attractive 1)
Cloak (Device 2) (Powers: Insubstantial 1)
Insubstantial 1 (Fluid; Alternate Powers: Super-
Movement 1 [Alt], Concealment 3 [Alt], Darkness Control 4
[Alt])
Super-Movement 1 [Alt] (Slow Fall)
Concealment 3 [Alt] (Sense - Hearing, Sense - Sight,
Flaws: Passive, Limited 1 (Medium Shadows))
Darkness Control 4 [Alt] (Radius: 50 ft.; Flaws:
Duration 1 (concentration))
Pistols (Device 1) [Lose] (Powers: Pistol (Blast 4))
Pistol (Blast 4) (DC 19, Feats: Improved Critical - Blast 1,
Power Feats: Accurate 1 (+2), Flaws: Unreliable (5 Shots))
Equipment: Leather Armor; Knife; Masterwork Sword (Sword;Masterwork Weapon)
Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +4)
Attacks: Unarmed Attack, +4 (DC 15), Pistol (Blast 4), +6 (DC
19), Knife, +4 (DC 16), Masterwork Sword, +5 (DC 18)
Defense: +7 (Flat-footed: +0), Knockback: -2
Initiative: +7
Languages: Native Language
Totals: Abilities 20 + Skills 19 (76 ranks) + Feats 19 + Powers
15 + Combat 8 + Saves 0 + Drawbacks 0 = 81

Hope this isn't being to cheeky????

Cheers,

BigSteveUK

Posted: Tue Apr 20, 2010 12:51 pm
by BASHMAN
Tavistock
Brawn: 3 Agility: 2 Mind: 1
Powers
Disarm Expert
Keen Senses 2 (Scent, Hearing)
Danger Sense (Situational: Must be able to Hear)
Martial Arts Mastery
(Fast Style: ×3 priority/Grappling Style:/Tricky Style:)
Movement Multi-Power
Clinging
Swinging (8 squares/Branchiate)

Advantages
Never Surrender, Frightening Presence
Disadvantages
Outsider, Public ID,
Skills
Athletics/Acrobatics, Stealth/Moving Silently, Outdoor/Flora & Fauna

Notes: I didn't convert Leaping 1 or Toughness because having a Brawn of 3 makes him able to jump 45 feet anyway, and Brawn includes toughness too. Also note that if he is tracking by smell, his Outdoor roll would be x4. I didn't know what "startle" does- so I gave him frightening presence.

Posted: Tue Apr 20, 2010 3:47 pm
by AslanC
Wow just looking at the amount of information BASH can convey with some much less text really reinforces my love of this game :)

Posted: Wed Apr 21, 2010 2:17 am
by bigsteveuk
Superb I really like that, spot on. One thing though because of his high STR he can do a thunderclap which can stun people.

If you get a chance I would look forward to see how the more complicate builds come out.

Posted: Wed Apr 21, 2010 2:22 am
by bigsteveuk
James de la Cloche
He is an ancestor of the man in iron mask. Though cursed never to be able to remove the mask, it give him the ability to morph into any human subject. He is currently a spy for the British Government and uses his acting career as his cover.

Power Level: 6; Power Points Spent: 95/90
STR: +2 (14), DEX: +3 (16), CON: +3 (16), INT: +1 (12), WIS:
+2 (14), CHA: +4 (18)
Tough: +3/+5, Fort: +3, Ref: +3, Will: +2
Skills: Bluff 8 (+12), Climb 4 (+6), Diplomacy 8 (+12), Disable Device 4 (+5), Escape Artist 4 (+7), Gather Information 6
(+10), Intimidate 2 (+6/+10), Investigate 6 (+7), Language 4
(+4), Notice 8 (+10), Ride 2 (+5), Search 8 (+9), Sense
Motive 8 (+10), Sleight of Hand 8 (+11), Stealth 6 (+9),
Survival 2 (+4), Swim 2 (+4), Knowledge: Current Events 2
(+3), Knowledge: Behavioural Science 2 (+3), Knowledge:
Art 2 (+3), Perform: Acting 8 (+12), Prof: Spy 8 (+10)
Feats: Equipment 3, Dodge Focus 4, Sneak Attack 1, Seize
Initiative, Master Plan, Quick Change 1, Connected,
Fascinate (Bluff), Well-Informed, Attack Specialization - -
Custom Weapon - 1, Defensive Attack, Power Attack, Startle
Powers:
Iron Mask (Device 2) [Restr] (Powers: Iron to Flesh (Morph
3), Iron Plating (Protection 2), 360 Vision (Super-Senses 1),
Sensory Shield 1)
Iron to Flesh (Morph 3) (+15 Disguise; Morph: Broad
Group (2/r) - Humans, Alternate Powers: Steely Glare
(Enhanced Trait 1) [Alt], Kiss This (Strike 3) [Alt], Flaws:
Fades)
Steely Glare (Enhanced Trait 1) [Alt] (Traits:
Intimidate +4 (+10))
Kiss This (Strike 3) [Alt] (DC 18)
Iron Plating (Protection 2) (+2 Toughness)
360 Vision (Super-Senses 1) (Radius: Sight)
Sensory Shield 1 (+2 to saves vs. Dazzle attacks; Sense:
All Senses (2/r))
Equipment: Light Pistol; Sword Cane (Sword; Masterwork
Weapon)
Attack Bonus: +3 (Ranged: +3, Melee: +3, Grapple: +5)
Attacks: Unarmed Attack, +3 (DC 17), Kiss This (Strike 3) [Alt],
+3 (DC 18), Light Pistol, +3 (DC 18), Sword Cane, +6 (DC
20)

Posted: Wed Apr 21, 2010 2:23 am
by bigsteveuk
Lieutenant Edmund Babbington-Smythe
Currently a adventurer and fortune seeker, he was formally an lieutenant aboard one of her majesty’s ships. Though a handy swords man, his favoured weapon is personally designed spring-loaded crossbow, with its selection of utility bolts.

Power Level: 6; Power Points Spent: 90/90
STR: +2 (14), DEX: +4 (18), CON: +2 (14), INT: +2 (14), WIS:
+1 (12), CHA: +2 (14)
Tough: +2/+5, Fort: +2, Ref: +4, Will: +1
Skills: Acrobatics 4 (+8), Bluff 4 (+6), Climb 4 (+6),
Concentration 4 (+5), Gather Information 6 (+8), Intimidate 6
(+8), Investigate 6 (+8), Language 3 (+3), Notice 8 (+9),
Search 8 (+10), Sense Motive 8 (+9), Stealth 6 (+10), Craft:
Bowyer/Fletcher 4 (+6), Knowledge: Civics 4 (+6),
Knowledge: Current Events 8 (+10), Knowledge: Streetwise
4 (+6), Prof: Businessman 6 (+7), Knowledge: Physical
Sciences 8 (+10)
Feats: Equipment 2, Power Attack, Attack Focus (Melee) 2,
Attractive 1, Attack Specialization - Device 2, Dodge Focus
4, Defensive Roll 2, Improved Initiative 1, Inventor, Precise
Shot 1, Quick Draw 1, Ranged Pin, Ultimate Effort -
Crossbow Shot 1
Powers:
Crossbow (Device 2) [Lose] (Powers: Std Bolt (Blast 4))
Std Bolt (Blast 4) (DC 19, Power Feats: Ricochet 1 (1
bounce), Split Attack 1 (2 targets))
Quiver (Device 2) [Lose] (Powers: Bolt (Blast 4), Flaws:
Unreliable)
Bolt (Blast 4) (DC 19, Alternate Powers: Bolt (Dazzle 6)
[Alt], Bolt (Obscure 3) [Alt], Bolt (Super-Movement 1) [Alt],
Extras: Area, Burst (15 ft. radius) [3 ranks only], Flaws:
Unreliable)
Bolt (Dazzle 6) [Alt] (DC 16, Affects: One Sense Type
(1/r) - Sight, Extras: Area, Burst (25 ft. radius) [5 ranks only],
Flaws: Unreliable)
Bolt (Obscure 3) [Alt] (Radius: 25 ft.; Affects: One
Sense Type (1/r) - Sight)
Bolt (Super-Movement 1) [Alt] (Swinging)
Equipment: Sword; Leather Armor
Attack Bonus: +2 (Ranged: +2, Melee: +4, Grapple: +6)
Attacks: Unarmed Attack, +4 (DC 17), Sword, +4 (DC 20), Std
Bolt (Blast 4), +6 (DC 19), Bolt (Blast 4), +2 (DC 19), Bolt
(Dazzle 6) [Alt], +2 (DC Fort/Ref 16)
Defense: +6 (Flat-footed: +1), Knockback: -2
Initiative: +8
Languages: English, French, Chinese, Hindi

Posted: Wed Apr 21, 2010 2:32 am
by bigsteveuk
Last one.... :D

Alverton
An excellent museum curator specialising in the Roman Empire. He came into possession of an amulet which had been handed down through time to various warriors. It enhanced his physical and fighting skills and also made him an excellent leader and tactician. It also allowed him to summon advice from previous owners of the amulet. As its previous owner was a Roman general it only enhanced his obsession with the period. He now protects the innocent and wages war against the masons dressed in his legionnaire’s garb.

Power Level: 6; Power Points Spent: 74/90
STR: +2 (10/14), DEX: +2 (10/14), CON: +3 (12/16), INT: +4
(18), WIS: +2 (14), CHA: +1 (12)
Tough: +3/+6, Fort: +3, Ref: +3, Will: +2
Skills: Bluff 4 (+5), Diplomacy 4 (+5), Intimidate 4 (+5/+9),
Notice 4 (+6/+9), Sense Motive 5 (+7), Stealth 4 (+6),
Survival 2 (+4/+7), Knowledge: History 4 (+8/+12),
Knowledge: Tactics 1 (+5/+13), Prof: Curator 4 (+6)
Feats: Equipment 4, All-Out Attack, Attack Specialization -
Unarmed Attack 2, Defensive Attack, Dodge Focus 3,
Fearless, Improved Block 1, Improved Disarm 1, Jack-Of-All-
Trades, Power Attack, Sneak Attack 1, Diehard, Elusive
Target, Attack Focus (Melee) 1
Powers:
Amulet of (Device 4) [Restr] (Powers: Enhanced Ability 4,
Enhanced Ability 4, Enhanced Ability 4, Enhanced Trait 6,
Corridors of TIme (Super-Senses 4))
Enhanced Ability 4 (+4 STR; Ability: Strength)
Enhanced Ability 4 (+4 DEX; Ability: Dexterity)
Enhanced Ability 4 (+4 CON; Ability: Constitution)
Enhanced Trait 6 (Traits: Knowledge: History +4 (+12),
Knowledge: Tactics +8 (+13), Language +2 (+2), Intimidate
+4 (+9), Survival +3 (+7), Notice +3 (+9))
Corridors of TIme (Super-Senses 4) (Postcognition,
Flaws: Tiring, Limited 1 (Memories of Past Owners))
Voices of the Past (Super-Senses 1) (Detect: Mental 1)
Equipment: Medium Metal Shield; Pugio (Knife); Gladius
(Sword); Chain-Mail
Attack Bonus: +3 (Ranged: +3, Melee: +4, Grapple: +6)
Attacks: Unarmed Attack, +8 (DC 17), Pugio, +4 (DC 18),
Gladius, +4 (DC 20)
Defense: +7/+6 (Flat-footed: +1), Knockback: -3
Initiative: +2
Languages: Native Language, Latin, Greek

Posted: Wed Apr 21, 2010 2:35 am
by bigsteveuk
By the way this isn’t some scam to get you to do my player conversions. I like M&M but sometimes the crunch slows down play and my players are more interested in story than rules. Also I find creating villains can be very time consuming. My concern about moving to a different system is the characters will lose their flavour and as it’s one of the most popular games I have ran in a while I don’t want to rock the boat.

Posted: Wed Apr 21, 2010 6:33 pm
by BASHMAN
I'll get around to doing some more when I can. Btw- I really love your "heroes by gaslamp" vibe you've got going here!

Posted: Thu Apr 22, 2010 3:26 am
by bigsteveuk
Cool I look forward to them.

You see my fear is if I transport them to a new system they will lose their flavour.

But I would like to see how they play in Bash if possible.

The campaign it's self has thus far gone really well and my players have really got into character and enjoyed it.
I am not really into modern heroes my next one will be Victorian Based.

Posted: Fri May 14, 2010 5:54 am
by bigsteveuk
Hi Bashman or any other helpful soul.

I understand your busy but did you ever get a chance to have any thoughts on these?

Regards,

Steve

Posted: Fri May 14, 2010 6:31 am
by AslanC
No worries big guy, I am just off to school right now but will take a look at them tonight :)

Cheers

Posted: Thu Jun 10, 2010 5:17 am
by AslanC
Dude my apologies I forgot about this completely. :(

Unfortunately I am not that good with M&M so I will have to let others like Linharin and BASHMAN jump on this one.

Again my apologies for spacing this... in my own head space right now.

Posted: Thu Jun 10, 2010 10:47 am
by Lindharin
I'll help out, but have to run right now. I'll keep the window open to remind me though... :)

Posted: Thu Jun 10, 2010 2:24 pm
by BASHMAN
Hey man, I'm sorry I forgot about this. I'll try to give it some more attention later today (wife's graduation though w/ In-Laws in town, may not get to it till the wee hours here in California).