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Zenith Comics Presents: Sunman & Arachnaman 27/02/11

Your heroes, villains, vehicles, and HQs
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kroh
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Post by kroh »

nicely done...I am sensing a little bit of a theme with strong ladies who love america...

Fabrica De Herois has two versions that you can choose from. Old school and the new stuff.


Regards,
Walt
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AslanC
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Post by AslanC »

Made with Fabrica, flipped horizontally and touched up in Photoshop :)
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AslanC
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Post by AslanC »

From the "Zenith Comics Presents: The New Centurions!" PbP game on this VERY board! :)

Image
Last edited by AslanC on Sun Jun 06, 2010 8:40 pm, edited 2 times in total.
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AslanC
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Post by AslanC »

Also from the PbP game;

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Last edited by AslanC on Sun Jun 06, 2010 8:40 pm, edited 2 times in total.
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BASHMAN
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Post by BASHMAN »

Just a quick note: Battle Arrogance disad seems to make Never Surrender advantage completely useless, as you can't "Never Say Die", and Never Surrender lets you NSD 1/issue for free. Unless by having both you are simply only using the one free one per issue, and not getting to spend extra hero dice. But then the full effect of Battle Arrogance is kind of being side-stepped here.

I also notice that you seem to have a great love for the heavy hitting paragons!
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AslanC
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Post by AslanC »

Good point! Battle Arrogance will be adjusted to prevent taking Never Surrender. :) Was leaning that way but reconsidered not wanting to be too mean, but * that :)

I have a great love for many and all (especially Martial Artists you may notice ;) ) but I do have a soft spot for them... which is funny, the other day while working on the sample team for the website (The Zenith All-Stars, a collection of 7 heroes that are solely for free on my website) I realized the Zenith Universe was light on hero Bricks... so I decided to rectify that, which in turn lead to me making another Paragon as well :)

What can I say? I loves me my tropes :)
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AslanC
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Post by AslanC »

So after all the help (graciously) you all gave in the other thread, here is the final version of Zero-G (built with the players as well (took us 15 minutes before play... man I love this system!).

Image

We just weren't sure if Immobilize could have "Variable" as an advantage, so we left it off for now but would put it back if allowed.
Last edited by AslanC on Sun Jun 06, 2010 8:41 pm, edited 2 times in total.
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Volsung
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Post by Volsung »

48 points? * your crew like the word 'pooooweeeeer' :D
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AslanC
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Post by AslanC »

Actually most of the team comes in under 35... Zero-g is different, he is meant to be the next "Superman" of the world... notice he hasn't one damaging power? ;)
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Volsung
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Post by Volsung »

Oh! I see.
It doesn't 'unbalance' the game or bother players ?

I experienced (as a player & as a Gm) some frustrations around the game table because of power levels ' differences .

I guess in every players lies a spoiled child claming the spotlight^^
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AslanC
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Post by AslanC »

Setback points and of course Hero Points man!

Reasons 100 and 101 why I love BASH!
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Lindharin
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Post by Lindharin »

You know, I have never thought about Deflect needing an 'Effects Energy' enhancement. I went back to the book and see it does say that it affects "physical" attacks. I guess I assumed that was to distinguish it from "mental" attacks, not "energy", but it really could be either. Several of the archetypes are based on characters who have deflected energy attacks and those archetypes have the default version of Deflect without an enhancement, but that is hardly definitive.

Bashman, if you're reading this, what's the official intent?
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Volsung
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Post by Volsung »

AslanC wrote:Setback points and of course Hero Points man!

Reasons 100 and 101 why I love BASH!
I forgot the setbacks!
Does it mean that, in game, Zero-G is also known as 'Jinx-man?
Do you got exemples?
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BASHMAN
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Post by BASHMAN »

Lindharin wrote:You know, I have never thought about Deflect needing an 'Effects Energy' enhancement. I went back to the book and see it does say that it affects "physical" attacks. I guess I assumed that was to distinguish it from "mental" attacks, not "energy", but it really could be either. Several of the archetypes are based on characters who have deflected energy attacks and those archetypes have the default version of Deflect without an enhancement, but that is hardly definitive.

Bashman, if you're reading this, what's the official intent?
The official intent is it affects Physical vs. Mental; not Physical vs. Energy. You definitely can Deflect lasers, no enhancement needed!
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BASHMAN
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Post by BASHMAN »

And he does have a damaging power- His TK is strong enough to pick up a bus (or crush one, or chuck it at people).
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