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MrJupiter's creations

Your heroes, villains, vehicles, and HQs
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BASHMAN
All-Father of Bash!
All-Father of Bash!
Posts: 2585
Joined: Sat Apr 03, 2010 11:00 pm

Post by BASHMAN »

Very very cool. Don't forget to share elsewhere, too.
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Lindharin
Paragon
Paragon
Posts: 612
Joined: Sun Apr 04, 2010 11:00 pm
Location: New York

Post by Lindharin »

Intriguing concept! Would a disadvantage like Arch-Enemy be appropriate to represent her family? Are they hostile to each other, or still trying to get along despite the difference in goals?

EDIT: At the very least, something like a modified version of "In a Relationship", maybe change it to "Complicated Relationship" or something. You deserve a disadvantage for such a cool and complicated family interaction, even if it isn't actually hostile. :)
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MrJupiter
Cosmic Hero
Cosmic Hero
Posts: 1505
Joined: Mon Apr 05, 2010 11:00 pm
Location: Trenton, Ont. (Canada)

Post by MrJupiter »

Wow! That thought never occured to me! I was so glad to have the powers and background finnally finished that I rushed through the rest of the character sheet. Since no real Advantages/Disadvantages stood out to me I just left them blank. [Shame on me for not seeing the obvious - of course it was agter midnight when I was finishing her up!]

Thanks I be sure to fix that. :)
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AslanC
Zenith Comics
Zenith Comics
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Post by AslanC »

I concur with Lindharin on this one x2 :)
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BASHMAN
All-Father of Bash!
All-Father of Bash!
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Post by BASHMAN »

Maybe it's time for a new disad: "Family Ties" or something like that.
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MrJupiter
Cosmic Hero
Cosmic Hero
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Post by MrJupiter »

Whew. It's been a long time but I finally finished a heroine by the name of Valhalla. I had a Fabricased picture of her done for her that I had been tweeking for weeks but couldn't get it just the way I wanted. My friend took a shot at her with the program and produced a version that I think looks better (thanks Jim).

If you're a villain, be sure not to let any Duralloy get between this scrapper and yourself!

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Lindharin
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Post by Lindharin »

Cool character!

If she was in my game, I'd really only charge 1 pt for the visor. Yeah, Boost has a situational limitation built in, but boosting Mind to resist Daze is already very narrow, more than enough to qualify for the situational limit. Adding in a further restriction that it only applies to light-based Dazes is extraordinarily narrow.

I believe that is even book legal, despite the appearance of having two limitations, because the Situational limitation is inherent to the power. There are examples in the archetypes chapter of characters applying an extra voluntary limitation to Force Field despite it already having an inherent Concentration limitation. Using that as the precedent, I'd say it is legal to apply an extra limitation to Boost too, and IMO a restriction of light-based Dazes certainly qualifies.
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MrJupiter
Cosmic Hero
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Posts: 1505
Joined: Mon Apr 05, 2010 11:00 pm
Location: Trenton, Ont. (Canada)

Post by MrJupiter »

Lindharin wrote:Cool character!

If she was in my game, I'd really only charge 1 pt for the visor. Yeah, Boost has a situational limitation built in, but boosting Mind to resist Daze is already very narrow, more than enough to qualify for the situational limit. Adding in a further restriction that it only applies to light-based Dazes is extraordinarily narrow.

I believe that is even book legal, despite the appearance of having two limitations, because the Situational limitation is inherent to the power. There are examples in the archetypes chapter of characters applying an extra voluntary limitation to Force Field despite it already having an inherent Concentration limitation. Using that as the precedent, I'd say it is legal to apply an extra limitation to Boost too, and IMO a restriction of light-based Dazes certainly qualifies.
Oh yeah! I guess I could have put that into a gadget limitation (easily taken) and that would put her into the Street Level class without being penalized by a Setback. Good thinking and thanks for the compliment!
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MrJupiter
Cosmic Hero
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Location: Trenton, Ont. (Canada)

Post by MrJupiter »

Here's another guy that I had Fabricas'ed up a couple of weeks back. I started off crafting a humorous arch-villain, but as it was developing him, the just-for-laughs elements started to settle into interesting quirks.

Anyhow, this fellow is from the future. In his own time he was a recognized genius but, in this utopian era, was ridiculed as his work often carried darker overtones (he'd have fit in really well in a more dystopian setting). His despair and frustration eventually led to an overwhelming desire to end it all. His effort in this failed but brought him into our time: the mysterious process having altered his temporal synchronicity.

As a result of this condition, Arch-Mentas can slightly modify his current state in time. This means that he is able to trade his current position with that of one of his infinite alternate-universe versions though still remaining in our present time and space. He can slightly alter his time rate in this universe to heal faster or move quicker. The temporal bond he shares with his alternate universe versions gives him an almost empathic understanding of their skills, and a sense of trouble that is just about to occur. Additionally, he is able to summon alternate versions of himself (from these other timelines) to aid him in combat or to otherwise further his ambitions. I was toying with pre-cognitive powers but I felt that this character was starting to build into something a little too powerful (this could still be viable by spending a Hero/Villain die but would not be otherwise readily available).

As an unusual quirk this character is not 100% temporally stable. His basic position shifts slightly every few seconds or so. When this happens it could look like his hair color or style suddenly alters; a cup of coffee will shift from his right hand to his left; his costume becomes a dark blue; he could abruptly be finishing a stretch; or, refer to someone he is talking with by a different name. He is shifting or trading between very close temporal versions of himself that are also engaging in nearly identical actions.

This guy, Arch-Mentus, is meant to fill the roll of one of those Dr. Doom type great villains who are always building death traps and killer robots. He wants to conquer our world and begin forging a more satisfying direction for our future timeline.

If this 31 point villain needs to be brought to higher power levels for your campaigns then go ahead and add things like higher Brawn via a built-in exoskeleton in his armor (which, by the way can be upgraded to Armor 2 or 3; maybe add in some Imunities to Suffocation, Heat and Cold – he is in a sealed environment suit!), or strengthen some of his other Temporal or Invented powers!

Anyway, I hope you like how Avell Mennas has turned out as much as I have.

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Lindharin
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Post by Lindharin »

Awesome! I particularly like the flavorful Freak disadvantage, very intriguing.
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BASHMAN
All-Father of Bash!
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Post by BASHMAN »

His Freak disad manifests like that episode of Star Trek: Next Gen where Warf kept hopping realities, and subtle things were different- like the color of uniform, etc. I like it.
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Lindharin
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Post by Lindharin »

Oh, great example! Yes, that is what I was seeing too, but I wasn't placing exactly where I'd seen it before.
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MrJupiter
Cosmic Hero
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Location: Trenton, Ont. (Canada)

Post by MrJupiter »

Thanks. I had forgotten about that Star trek episode (though I'm sure it was hanging around in the back of my mind - it was a cool episode). The odd quirky changes in stance was inspired by some of the wierd ghost movies where the spirits caught on film flicker and jump.
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