I'm not sure how narrow the energy type has to be, I can see that kinetic may be too broad, maybe I just need a high soak instead, or go with immunity to projectiles (bullets, arrows etc)
I like the idea of upping the area effect on the shield throw, I'm just wondering where the points should come from
I think your definitely right about the shield bash, I think a x2 variable would make aegis more versatile.
I'll make those changes tomorrow when I'm back at my computer
WaylanderPK wrote:I'm not sure how narrow the energy type has to be, I can see that kinetic may be too broad, maybe I just need a high soak instead, or go with immunity to projectiles (bullets, arrows etc)
I'm still hazy on the breadth of projectiles as an immunity. I don't remember BASHMAN clarifying. You could always take those 4 points of resistances and replace with Boost Brawn 1 (soak) and Armor 3 for a Soak x8! That'll stop most everything!
I like the idea of upping the area effect on the shield throw, I'm just wondering where the points should come from
Huh? There's no upping points. Large arc (3 pts) fits into your existing multipower slot for Shield Throw.
Arc is an area attack- but you still have to roll to hit. Burst (and now Cone) have the distinction of no roll to hit required.
Certain powers (like Push) also say that ANY area effect requires no roll to hit- but they are exceptions. As a rule, the only areas that don't require a roll w/ an attack are Burst and Cone.
I don't know if having x5 hit x4 Dmg is the way to go. I'd prefer my up-close attack to be heavier damage- maybe +2DM +1 Hit, or +3DM.
Thanks for the feedback, I've made some changes on the original character sheet. Let me know what you think.
I like the idea that he has to make an attack against everyone int he arc, seems appropriate to me. I envision him using it to knockout a bunch of minions. A x4 Damage,x4 to hit Shield Throw seems reasonable to me.
He can now dish out a x7 Damage, x4 to hit Shield Bash or a x4 Damage, x7 to hit Shield Bash (Or variations in between). And for his ordinary HTH he can have x4 Damage, X4 to Hit, X7 Defense with a x4 Priority and x7 Soak if he is hit.
Saker wrote:I count your bathed in river styx powers as 10 points vs 7. You have six immunities worth 6 points, linked armor worth 2, and boost brawn worth 2
Unless those immunities are just resistances then it's 7 points. Maybe clarify.
He's more than effective. He's pretty industructible.
cheers
Sure - I've bought the Immunites with a situational disadvantage - counts as Resistances vs magical attacks. Since Immunities are 1 point powers, you can get a point off if you give 2 the same disad. As a Narrator I would allow the disadvantage - though I'd understand other Narrators that wouldn't. In that case I just have them as resistances, or not work at all against magic.
Its on page 37 of my rules
Limitations for Level 1 Powers
In the case of level 1 powers, you can still make use of limitations by putting the same limitation on two of them- reducing the total cost to 1 point for both.
OK, but I would view the 6 immunities not as 6 one-point powers, but one 6-point Immunity power. With the limitation of resistance to magic, becomes a 5-point power.
Saker wrote:I count your bathed in river styx powers as 10 points vs 7. You have six immunities worth 6 points, linked armor worth 2, and boost brawn worth 2
Unless those immunities are just resistances then it's 7 points. Maybe clarify.
He's more than effective. He's pretty industructible.
cheers
Sure - I've bought the Immunites with a situational disadvantage - counts as Resistances vs magical attacks. Since Immunities are 1 point powers, you can get a point off if you give 2 the same disad. As a Narrator I would allow the disadvantage - though I'd understand other Narrators that wouldn't. In that case I just have them as resistances, or not work at all against magic.
Its on page 37 of my rules
Limitations for Level 1 Powers
In the case of level 1 powers, you can still make use of limitations by putting the same limitation on two of them- reducing the total cost to 1 point for both.
True, you can take limitations on Level 1 powers by combining them, but as a Narrator I would NEVER allow this. Here is why.
Resistance is worth 1 point for 2 things. You just bought IMMUNITY to 2 things for 1 point with the "limitation" that it "only" counts as resistance... against magic. No dice. Essentially you are paying the same cost for these to ALWAYS be Resistances by saying that they are SOMETIMES Resistances... for the same point cost. No Way, Jose.
Essentially, if something is not really a limitation, it doesn't count as a Limitation. Likewise, if something isn't really a disadvantage, it doesn't count as a Disadvantage, etc.
Instead, what I WOULD allow is for you to take a limitation that these Immunities had "No Effect vs. Magic". That would be fair.
Last edited by BASHMAN on Fri Jul 15, 2011 12:01 pm, edited 1 time in total.
Saker wrote:OK, but I would view the 6 immunities not as 6 one-point powers, but one 6-point Immunity power. With the limitation of resistance to magic, becomes a 5-point power.
Immunities are powerful.
my two cents.
cheers
And this is further clarified in the new printing:
IMMUNITY
1-5 pts, Personal, Sustained
For each point in this power, you are immune to one thing that
is normally harmful, such as suffocation, acid, or fire. Your
choices must be specific. You cannot be immune to all energy
attacks, but you could buy immunity to separate energy types
like heat, electricity, and sonic energy for 3 points.
BASHMAN wrote:Instead, what I WOULD allow is for you to take a limitation that these Immunities had "No Effect vs. Magic". That would be fair.
Sounds more than fair. I totally see where your coming from.
I've made them not work against magic - he still has x7 soak so hes not completely defenseless against magic wielding foes.
Once again, thanks for your input guys, I fear I was getting a little carried way for a moment there
Robber Hood is a Robin Hood inspired thief, who seeks to readdress the balance of wealth. Rob from the rich and give most of it too the poor (An archers got to eat too). Also included are his two lieutenants and henchmen.
I've made some edits based on feedback. The cost has risen slightly, but overall I think the Villain group would give 4 or 5 Street level heroes a a good match up.
And some icons
Last edited by WaylanderPK on Sat Jul 23, 2011 11:22 pm, edited 1 time in total.