Thanks for the look overs. Just gonna give some quick responses, as I've been up since last night, and am just about ready to hit the sack.
Thanks. I'll fix thatMichael wrote:American Ape typo:
Special Attack +2 hit would be X5 not X3
As he was an actual comic book character, that's what his powers were. So while your suggestions are cool, what I wrote is what he could do in the comic. It may seem less effective, but he had what he had, so I didn't want to give him much more other than maybe some knockback to his hand to hand attacks via PushMichael wrote: Wonder Man:
With a X7 soak, I don't know if he needs immunity to bullets. Immunity to high or low pressure or don't need to breathe might be more fun.
hmmm... The arts I gave her were the ones I felt best suited what she could learn at the time. I'll have to consider upping her Brawn to 2 then. Appeal does seem appropriate, so I'll consider that too.Michael wrote: Scarlet Siren:
Nice picture, I might give her appeal. I'd think that a weapon technique to give bonuses with brass knuckles would also apply unarmed. Also, I would strongly suggest a defensive martial art since Siren has a defense of X2 with a soak of only X1 against non hand to hand.
I didn't give the touch as a limitation. I was simply clarifying on the sheet that his attack was touch only, not ranged. Mind 2 is still too high, imho, which is why I went with mind 1Michael wrote: The Badge:
Special Attacks have a range of touch unless you buy an enhancement, it should not be a limitation. As far as the mind goes, I would probably build him with a mind of 2 based on your description and what you want to do with him.
