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My 4th Edition Champions: BASH style

Your heroes, villains, vehicles, and HQs
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urbwar
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Post by urbwar »

I Just skimmed them, but they look good. You do have a lot of room left on the sheets though, so you might want to consider adding a section that lists their defensive stats (soak, etc), etc. If you look at my build thread, you'll see what I mean

It does bring back memories! I hope you might consider tackling some of the villains next. I'd love to see Dr. Destroyer in BASH terms, though to be honest, I always liked his look via Mark Williams art than his later incarnations
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Solarblast
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Post by Solarblast »

Well my full plan is to use BASH to run The Day of the Destroyer! So I will eventually create Doctor Destroyer as well as some others. As for the way the sheets look, they were created using the Metacreator program I got from Alter Ego Software and template I got from the Yahoo! BASH! group.

Glad you like them.
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Dragonfly
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Post by Dragonfly »

Solarblast wrote:Well my full plan is to use BASH to run The Day of the Destroyer! So I will eventually create Doctor Destroyer as well as some others. As for the way the sheets look, they were created using the Metacreator program I got from Alter Ego Software and template I got from the Yahoo! BASH! group.

Glad you like them.
Howdy, Solarblast!

Good to see you posting! Cool write-ups! Oh, and I hope to be among those that gets to tangle with Dr. Destroyer whenever you run Day of the Destroyer!

Best,

Dragonfly
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Saker
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Post by Saker »

Hey Solarblast

Great start to the Defenders. You make me want to pull out all my Champs stuff, like the Coriolos Effect and VIPER,

When I get the stuff out, I'll review your builds more in depth. One thing that I caught was Quantum. BASH Force Field is Champs Force Wall. Champs Force Field is BASH Armor.

Welcome to the fan club

cheers
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Samuraidad
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Post by Samuraidad »

Just saw this. Seeing those the 4th edition Champions in BASH stats warms my heart. Great memories! 4ed Champions was my go to game back in the day.
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Solarblast
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Post by Solarblast »

[dice]6 = 940315078 [/dice]
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Solarblast
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Post by Solarblast »

[img]5806257133_829f5246d3_b%20(3)[/img]
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Solarblast
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Post by Solarblast »

Sorry kind of forgot how to do this. Let me try it now. I have two favorite Champions characters of mine so I hope you like them as well.

Image
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Solarblast
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Post by Solarblast »

Image
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Solarblast
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Post by Solarblast »

Here is the hubby!

Image
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Solarblast
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Revised characters.

Post by Solarblast »

So when I first got ahold of BASH I naturally wanted to convert characters from my now favorite version of Champions, 4th edition. Now that a new generator has been created on the internet I decided to post them again, because I know the system better now and I think they look better too. So here goes with first one, Seeker.

Seeker
27 points (12 Stats, 15 Powers )
Description...Don Morgan was orphaned in the Australian Outback, then found and raised by Mr. Edo, a Japanese martial arts master. Mr. Edo's final command was for Don to travel to America to seek "The Final Truth"

Brawn 2 Agility 3 Mind 1
x3 Defence, x1 Mental Defence, x2 Soak

Powers
  • * Martial Arts Mastery (Five Styles) 5 (<i>Fast</i>: Priority is Agility + 1.<i>Tough</i>: +2 Brawn to soak hand-to-hand attacks (max 5, does not stack with Armor).<i>Defensive</i>: +2 Agility to defend against hand-to-hand attacks (max 5).<i>Grappling</i>: Get reversal of 10+, even on foe's panel. +1 multiplier on wrestling rolls.<i>Tricky</i>: If an attack on you misses and you roll doubles on defence, get free unarmed attack.) (5pts)
    * With karate weapons : Weapon Technique (1 to Hit, 1 Damage) 2 (+1 to Agility to Hit, and +1 to damage multiplier with specific weapon.) Katana x3 +10 damage, x4 to hit Throwing Stars x2 +5 damage, x3 to hit Ranged Triple Irons x2 +5 Damage x4 ot hit (2pts)
    * Multi-power: (4pts)
    * Karate Punch : Special Attack (Hand to Hand/Thrown) 3 (Agility +3DM to Hit and Brawn +0DM to Damage; total x6+3 to hit, x2+3 damage.)
    • * Enhancement: Multi-power (Pick a power worth up to 3 pts. Powers can not be used together.)
      • * Karate Kick : Special Attack (Hand to Hand/Thrown) 3 (Agility +0DM to Hit and Brawn +3DM to Damage; total x3+3 to hit, x5+3 damage.) (3pts)
    * Fleet of Foot 1 (Run 12 squares per panel. Jump 5 squares. Does not stack with other forms of super movement.) (1pts)
    * Ultrasonic Hearing : Super Senses 1 (Pick 1 extra senses.) (1pts)
    * Heightened (Brawn) 1 (+3 Result bonus to Brawn rolls. x3 Lift.) (1pts)
    * Heightened (Agility) 1 (+3 Result bonus to Agility rolls. Triple lifting benchmarks.) (1pts)
Skills
Mental Skills: Outdoor/Survival x1
Physical Skills: Athletics/Acrobatics & Throwing x3, Stealth/Prowling x3
Advantages & Disadvantages
Appeal: You are charming; +2 multiplier bonus when being charming outside of combat.
Quick-Thinking: Once per issue perform an interrupt action without spending a Hero Die.
Headquarters: You have a Headquarters built on 20 points.
Versatile: Once per issue you can perform a Power Stunt without spending a Hero Die.
In a Relationship: You have a significant other that is a source of conflict. Chow Lin
Arch-Enemy: You have an enemy worth similar character points. Green Dragon
Rogue's Gallery: You have three enemies built on at least 35 points.
Public ID: The public knows your personal identity.
Other
Priority: x4+3, Defence: x3+3, Mental Defence: x1, Soak: x2+3, Hits: 100

Lift: 1200 lbs, Run: 12 squares, Jump: 5 squares, Climb: 2 squares, Swim: 2 squares
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Solarblast
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Post by Solarblast »

Next up Obsidian
Obsidian
24 points (18 Stats, 8 Powers , -2 Weaknesses)
Obsidian is the Prince of a Galactic Empire, sent to Earth for a 20 year training mission. He has taken it on himself to become a protector of the Earthlings while here and has joined the Champions, one of Earth's Greatest Hero teams.

Mental Malfunction: Motivation: Responsibility (As an Imperial Prince on assignment to study the people of Earth, the Prince has made it his responsibility to protect them. From themselves, and from outside threats. He must live up to his status as a Prince and uphold the honor of his line.),

Brawn 4 Agility 2 Mind 3
x2 Defence, x3 Mental Defence, x7 Soak

Powers
  • * Armor 3 (+3 to Brawn to Soak damage.) (3pts)
    * Growing (Density Increase) 2 (Density increase to 1000lb (lift 500lb); +5 Result bonus to Brawn rolls.) (1pts)
    • * Limitation: Always On (Only applicable to Sustained powers. Power can never be turned off.)
    * Growing 2 (Grow to 20' tall, 2 tons (lift 1 ton); Size 2x2, Reach 2 square; +10 Result bonus to Brawn rolls; -2 Defence Dice penalty.) (1pts)
    • * Limitation: Always On (Only applicable to Sustained powers. Power can never be turned off.)
    * Fleet of Foot 1 (Run 8 squares per panel. Jump 17 squares. Does not stack with other forms of super movement.) (1pts)
    * Warrior Training : Special Attack (Hand to Hand/Thrown) 2 (Agility +2DM to Hit and Brawn +0DM to Damage; total x4 to hit, x4+15 damage.) (2pts)
Weaknesses
Vulnerability: Take damage from Sonics (-2pts)
Skills
Mental Skills: Humanities/Foreign Cultures x3, Science/Physics x3
Physical Skills: Athletics/Climbing x2, Pilot/Navigation x2
Advantages & Disadvantages
Headquarters: You have a Headquarters built on 20 points.
Never Surrender: Once per issue recover from one negative status, and restore Hits to 20.
Freak: You look very obviously weird.
Outsider: You are an alien, and do not understand the world very well.
Other
Priority: x2, Defence: -2x2, Mental Defence: x3, Soak: x7+15, Hits: 100

Lift: 50 tons, Run: 8 squares, Jump: 17 squares (10/panel), Climb: 4 squares, Swim: 4 squares
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Solarblast
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Post by Solarblast »

Last one for tonight Quantum

Quantum
27 points (12 Stats, 15 Powers )
Description...

Brawn 2 Agility 2 Mind 2
x2 Defence, x2 Mental Defence, x4 Soak

Powers
  • * Multi-power: (9pts)
    * Internuclear Blast : Special Attack (Ranged) 5 (Agility +1DM to Hit and Mind +4DM to Damage; total x3 to hit, x6 damage.)
    • * Enhancement: Range (Long) (Range of 10x power's damage multiplier, or 10x power's level (50 sq.).)
      * Enhancement: Multi-power (Same Power Suite) ()
      • * Multi-power: (6pts)
        * Internuclear Bonds : Immobilization 4 (Difficulty of Brawn check to break free is 30. +1DM to Hit.)
        • * Enhancement: Multi-power (Pick a power worth up to 4 pts. Powers can not be used together.)
          • * Internuclear Flash : Daze 2 (Attack Mind x2 vs Mind to cause target to lose next panel, until target makes 20 Mind Check (one try per panel). Dazed target cannot dodge (but being hit un-dazes them).) (1pts)
            • * Limitation: Only Affects X (Power only affects certain things, or in a limited way (X).) Sight
    * Personal Force Field : Armor 2 (+2 to Brawn to Soak damage.) (2pts)
    * Flight 2 (Fly 10 squares per panel.) (2pts)
    * Force Field 1 (Force field has 50 hits. Soaks 10 damage when hit.) (2pts)
    • * Enhancement: Area (Short Arc) (Affects 4x1 square area.)
Skills
Mental Skills: Medicine/Paramedic x3
Physical Skills: Athletics/Acrobatics x3
Advantages & Disadvantages
Headquarters: You have a Headquarters built on 20 points.
Ward: You are the gaurdian of a normal person. Samuel, younger disabled brother
Other
Priority: x2, Defence: x2, Mental Defence: x2, Soak: x4, Hits: 100

Lift: 400 lbs, Run: 6 squares, Jump: 4 squares, Climb: 2 squares, Fly: 10 squares, Swim: 2 squares
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DevastatingWeakness
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Post by DevastatingWeakness »

I remember Seeker and Obsidian from Champions too. :) All looking very good - nice to see BASHCreator.net getting put to use.

I think you probably meant to build Quantum's Multi-power more like this (you seem to have nested multipowers):
  • * Multi-power: (10pts)
    * Internuclear Blast : Special Attack (Ranged) 5 (Agility +1DM to Hit and Mind +4DM to Damage; total x3 to hit, x6 damage.)
    • * Enhancement: Range (Long) (Range of 10x power's damage multiplier, or 10x power's level (50 sq.).)
      * Enhancement: Multi-power (Same Power Suite) ()
      • * Internuclear Bonds : Immobilization 4 (Difficulty of Brawn check to break free is 30. +1DM to Hit.) (4pts)
      * Enhancement: Multi-power (Same Power Suite) ()
      • * Internuclear Flash : Daze 2 (Attack Mind x2 vs Mind to cause target to lose next panel, until target makes 20 Mind Check (one try per panel). Dazed target cannot dodge (but being hit un-dazes them).) (2pts)
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Solarblast
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Post by Solarblast »

You have permission to change it if you want.
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