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urbwar's builds (Revised Cosmic characters 10-7-11)

Your heroes, villains, vehicles, and HQs
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urbwar
Cosmic Hero
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Post by urbwar »

Lindharin wrote:Variable costs 1 point. I don't have the book in front of me, but off the top of my head the only published advantage that costs 2 points is LINKED (although Extended Duration could range from +1 to +6).
Ah. I thought it was 2, since it gives so many benefits. Ok, will have to fix that then.
Lindharin wrote: Your Sonic Scream multipower powers don't have a range included, so you could use the one point you get back from Variable's reduced cost to buy Close Range on each of them (and Variable would allow you to swap in a Small Burst, Short Line, etc. instead).
Yeah, I didn't add a range, as I figured Variable would influence that. But I will go ahead and modify them all to include close range instead.

Thanks for all the feedback so far everyone. As many times as I've read the book, I still learn something new just from feedback from everyone. Gives me a better appreciation of just how versatile the system really is.

Now off to fix Siren's sheet!
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MrJupiter
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Post by MrJupiter »

A real nice background for the Scarlet Siren. Are the red colored fonts used to highlight your character's signature powers? It's a nice way of making them stand out.
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urbwar
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Post by urbwar »

MrJupiter wrote:A real nice background for the Scarlet Siren. Are the red colored fonts used to highlight your character's signature powers? It's a nice way of making them stand out.
In a way, yeah, that was my intention with the font. I was mostly high lighting where the multipowers started, but also any other power where it took more than one line (except Wonder Man, where I seem to have done it to all his powers).

Glad you like Siren's background. Originally I just had her be a lounge singer, but when I looked at all the training powers she had, I was trying to figure out how to justify her having all those, and just be some regular gal of the time. By making her a spoiled rich kid who also happened to be a singer (which kind of fits the corny backgrounds of the era) just kind of fit.

When I get a chance, I'll try and do up Mirror Man (the other GA hero whose image I put up over in Sketch Pad), and when I get his image, another hero from AA/SS's hero team.
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urbwar
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The Badge

Post by urbwar »

As promised, here is the write up of The Badge. Before I started writing him up, I only had his Shield worked out. The rest just kind of came to me. I think he came out pretty good, and has some nice abilities to make him something other than just another shield using hero. Hope you all like him!

Image

Note that the name of his arch enemy isn't listed on his character sheet. I did this purposely, as he hasn't encountered the champion of Adikia yet.
Last edited by urbwar on Sat May 21, 2011 5:23 am, edited 3 times in total.
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Saker
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Post by Saker »

Urbwar

You may want to consider replacing these powers:
- Boost mind 3 (3 pt)
- Boost mind 3 (3 pt)
- Skillful (1 pt)

with this:
Mind 4 instead of 1
and make the Special Attack 4 (variable)

You would net the following:
1. one additional skill point
2. x3 Mind defence to prevent the tampering with injustice
3. x3 Perception to see more injustice
4. Make that badge a "captain america" thrown attack

cheers
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urbwar
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Post by urbwar »

Saker,

Thanks for the feedback. Many of your suggestions I considered, but they don't mesh with the character concept I came up with for the character.

Raising his Mind to 4 means he's at Super genius level, and I wanted him to be normal. However, as Mind is required for his Sense power, I gave the boost to compensate. So his Sense (and his Mind based Skills) are top notch, but he's not any smarter than the average person.

As for the thrown attack: I don't want him to be like Captain America in that respect. Cap wasn't an influence, and I see no need to change that to make him similar to Cap in that respect.

That's one reason why he only has Street Fighting. Unlike Scarlet Siren, who has extensive combat training, The Badge doesn't. He was gifted with some training abilities to make him a better fighter, but he wasn't a top notch combatant to begin with.

As is, the character is more challenging to play, whereas maximizing all his abilities as you suggest takes away some of the fun of playing him (to me at least)
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gryfn
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Post by gryfn »

im not sure you need to buy boost twice , one application might do all that
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Lindharin
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Post by Lindharin »

As a side note, adding Variable to your Special Attack doesn't have to be used for adding ranged/thrown attacks. You could ignore that element of Variable and still get the benefit of shifting the attack/damage multipliers around. That's really useful when facing a slow, tough brick in one fight, and a fast, dodgy speedster in the next. I'd consider that totally appropriate for a skilled fighter.

However, you've stated you weren't trying to make him a top notch fighter to begin with, so this probably isn't appropriate yet. But it might be appropriate for a more experienced version of him down the line.
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urbwar
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Post by urbwar »

gryfn wrote:im not sure you need to buy boost twice , one application might do all that
The power's description is pretty specific that Boost has one major application, and using it with a specific power is one listed. That's why I made one for the Sense power, and a separate one for the skills
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urbwar
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Post by urbwar »

Lindharin wrote:As a side note, adding Variable to your Special Attack doesn't have to be used for adding ranged/thrown attacks. You could ignore that element of Variable and still get the benefit of shifting the attack/damage multipliers around. That's really useful when facing a slow, tough brick in one fight, and a fast, dodgy speedster in the next. I'd consider that totally appropriate for a skilled fighter.

However, you've stated you weren't trying to make him a top notch fighter to begin with, so this probably isn't appropriate yet. But it might be appropriate for a more experienced version of him down the line.
That's one of the reasons I discounted it. The guy hasn't even met his arch enemy yet, so for all his points, he's very much the "rookie" hero in the group. Even his combat training abilities were gifted to him, so while he has them, he's not someone who honed those abilities over the years.

Not sure if I'm going to do other versions of these characters. I've considered a modern update of Wonder Man down the road, making him more akin to Superman in his own unique way, but that's it. I still gotta get my villains in place for this game, and I still haven't gotten all my heroes yet! :P
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Saker
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Post by Saker »

Urbwar

I understand your perspective on the Mind of 4. I see the definition of "Super Genius" as more of a guideline than a rule. Points-wise and game mechanics wise, I see it as a simpler build. Role-playing the guy as a normal IQ is role-playing.

cheers
Saker
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urbwar
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Post by urbwar »

Saker wrote:Urbwar

I understand your perspective on the Mind of 4. I see the definition of "Super Genius" as more of a guideline than a rule. Points-wise and game mechanics wise, I see it as a simpler build. Role-playing the guy as a normal IQ is role-playing.

cheers
Saker
Saker,

As I said before, I build based on a concept. I don't worry about a build being simpler or more efficient. As the character will have a hero die/points, they can always use that in game to be more creative with what the character does.

I'd also disagree with you about Mind 4 not being a super genius, as the examples shown in the write up of Boost actually support that a higher mind does indeed represent someone being super smart.

Edit: Looking back, I think my second paragraph there came off kind of snarky, which wasn't my intention. We interpret the rules a bit differently, and I shouldn't have implied that you were wrong.

However, one other thing did come to mind. If I gave the character Mind 4, his resistance to mental powers is also higher. This is something else I really don't want the character to be able to do, as I don't feel it fits the concept. Sure, i could make a weakness to reflect that, but I still feel a lower rating in Mind, with Boost for his power and skills is more appropriate.

Still, I wouldn't mind seeing you write out your version of The Badge (if you want to). Nothing wrong with having different versions of the same character, right?
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Volsung
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Post by Volsung »

Great! Love the art.(Too bad it seems there was a bit of quality/definition loss during the art reduction)
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urbwar
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Post by urbwar »

Volsung wrote:Great! Love the art.(Too bad it seems there was a bit of quality/definition loss during the art reduction)
I didn't even notice that before. I should see about making the character image larger before converting the whole page into a jpg with Comic Life. I'll see if I can fix that later. Just got home from work, so I need to do some stuff first.
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Michael
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Post by Michael »

American Ape typo:
Special Attack +2 hit would be X5 not X3

Wonder Man:
With a X7 soak, I don't know if he needs immunity to bullets. Immunity to high or low pressure or don't need to breathe might be more fun.

Scarlet Siren:
Nice picture, I might give her appeal. I'd think that a weapon technique to give bonuses with brass knuckles would also apply unarmed. Also, I would strongly suggest a defensive martial art since Siren has a defense of X2 with a soak of only X1 against non hand to hand.

The Badge:
Special Attacks have a range of touch unless you buy an enhancement, it should not be a limitation. As far as the mind goes, I would probably build him with a mind of 2 based on your description and what you want to do with him.
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