NOTICE: This site has been archived. All content is read-only and registration is disabled.
A new site is being built and the Basic Action Games Discord server is an active hub for discussion and games.
-Admin
A new site is being built and the Basic Action Games Discord server is an active hub for discussion and games.
-Admin
Volsung's builds (Overdrive DP7 )
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
You're so cruel! I'll need the Arch-enemy and the rogue's gallery disadvantages!
When I first thought of that character I imagined him as a street level one. World class ones are already so powerfull it makes my head spin^^
With his capacities ,Zero was not initialy destined to be a private detective. But that's the path he choosed.
What about a duck who joins the NASA!
When I first thought of that character I imagined him as a street level one. World class ones are already so powerfull it makes my head spin^^
With his capacities ,Zero was not initialy destined to be a private detective. But that's the path he choosed.
What about a duck who joins the NASA!
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
With AslanC we talked a little about my so-called Detective and agreed that he needed some adjustments .
So here's Detective Zero Mark 2.
Zero is an highly advanced android. He/it does't know how and why he/it was created. His first memory is waking up in an empty lot during a stormy night.0 was the only Id that can be found on his metal skin.He wandered in the downtown ,kept a low profile and observe the humans...He was looking for a purpose, to figure why and what he was.
He finally met that man :Ray Andrews. The decisive meeting that would change his life.
Ray was a private detective caught up in a gunfight between rival gangs. Zero stepped in and saved his life. A strong friendship was born that night. Zero became his partner and found a family in the person of Ray and his daughter Emily. Alas Ray's investigations angered a mob boss. A hitman ended Ray's life. Zero catched the killer but the damage was done... For her father's memory , Emily decided to continue his work. Nowadays their duo is well known in the neighbourhood.
Brawn: 4 Agility: 2 Mind: 4
Powers
Self maintenance:Healing 1 (10 Hits/Hour, ×1 roll/Affects (Power affects unliving)) (2pts)
Armor 3 (×7 soak) (3pts)
Super Jump (160 sq/Charges) (1pt)
Skillful 1 (2 extra skill picks) (1pt)
Scan 3 (×7 Scan Roll/Charges) (2pts)
Omni-Linguist (Activation) (1pt)
Danger Sense (2pts)
Daze (smoke or blinding flash,not sure yet) (Charges/Close range/Small Burst) (3pts)
Brawler: Special Attack 4 (+×2 dmg/+×2 hit/Variable/Touch) (5pts)
Mental Malfunction
Protector/ Would like to be human.
Advantages
Photographic Memory, Contacts, Unliving,
Disadvantages
Destitute, Ward (Emily Andrews), Public ID
Skills
Athletics/Throwing, Stealth/Shadowing, Streetwise/Gather Information, Technology/Repair, Investigation/Analysis, Computers/Hacking
(20 Stats +20 Powers = 40 pts)
No points left for HP^^ I know^^
I'm not sure that a sustained power like Omni-Linguist can be purchased with the Activation limitation.
AslanC if 'Mark II' is ok than I could make a cleaner sheet.
(I love the layout of Bashman's recent characters.)
EDIT:On second thought,maybe I shouldn't limit my only movement power ^^;
Hitchhiking lacks of 'panache'^^
So here's Detective Zero Mark 2.
Zero is an highly advanced android. He/it does't know how and why he/it was created. His first memory is waking up in an empty lot during a stormy night.0 was the only Id that can be found on his metal skin.He wandered in the downtown ,kept a low profile and observe the humans...He was looking for a purpose, to figure why and what he was.
He finally met that man :Ray Andrews. The decisive meeting that would change his life.
Ray was a private detective caught up in a gunfight between rival gangs. Zero stepped in and saved his life. A strong friendship was born that night. Zero became his partner and found a family in the person of Ray and his daughter Emily. Alas Ray's investigations angered a mob boss. A hitman ended Ray's life. Zero catched the killer but the damage was done... For her father's memory , Emily decided to continue his work. Nowadays their duo is well known in the neighbourhood.
Brawn: 4 Agility: 2 Mind: 4
Powers
Self maintenance:Healing 1 (10 Hits/Hour, ×1 roll/Affects (Power affects unliving)) (2pts)
Armor 3 (×7 soak) (3pts)
Super Jump (160 sq/Charges) (1pt)
Skillful 1 (2 extra skill picks) (1pt)
Scan 3 (×7 Scan Roll/Charges) (2pts)
Omni-Linguist (Activation) (1pt)
Danger Sense (2pts)
Daze (smoke or blinding flash,not sure yet) (Charges/Close range/Small Burst) (3pts)
Brawler: Special Attack 4 (+×2 dmg/+×2 hit/Variable/Touch) (5pts)
Mental Malfunction
Protector/ Would like to be human.
Advantages
Photographic Memory, Contacts, Unliving,
Disadvantages
Destitute, Ward (Emily Andrews), Public ID
Skills
Athletics/Throwing, Stealth/Shadowing, Streetwise/Gather Information, Technology/Repair, Investigation/Analysis, Computers/Hacking
(20 Stats +20 Powers = 40 pts)
No points left for HP^^ I know^^
I'm not sure that a sustained power like Omni-Linguist can be purchased with the Activation limitation.
AslanC if 'Mark II' is ok than I could make a cleaner sheet.
(I love the layout of Bashman's recent characters.)
EDIT:On second thought,maybe I shouldn't limit my only movement power ^^;
Hitchhiking lacks of 'panache'^^
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
AslanC! I can take a weakness. It's comptible with the concept.
I'm not very familiar with weaknesses but I found an archetype with this:
Weakness -2: Amphibious. This character has a negating
weakness to being dry. After 24 hours without being immersed
in saltwater, s/he loses his/her powers and physical stats drop
to B2 A1.
I can adapt that weakness to Detective Zero with electricity needs to recharge batteries.
(Then I can payout my super jump limitation and even take a keen sense, like super hearing.)
I'm not very familiar with weaknesses but I found an archetype with this:
Weakness -2: Amphibious. This character has a negating
weakness to being dry. After 24 hours without being immersed
in saltwater, s/he loses his/her powers and physical stats drop
to B2 A1.
I can adapt that weakness to Detective Zero with electricity needs to recharge batteries.
(Then I can payout my super jump limitation and even take a keen sense, like super hearing.)
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
- Contact:
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
The team just got a Brick that is stronger ,tougher and faster.
Then Detective Zero should alter his 'niche'^^
( I was planning to draw him with a thinner bulk anyway )
I'm thinking about a Detective Zero 'mark III".
I should really settle that character before the adventure really begins.
(By the way, I bought skillfull without taking any more skills)
Then Detective Zero should alter his 'niche'^^
( I was planning to draw him with a thinner bulk anyway )
I'm thinking about a Detective Zero 'mark III".
I should really settle that character before the adventure really begins.
(By the way, I bought skillfull without taking any more skills)
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
Here it is. I'll work on a final sketch soon. (I might even give it a try in 3d later.)
Detective Zero Mark 3
Brawn: 3 Agility: 3 Mind: 4
Powers
Armor 3 (×6 soak) (3pts)
Super Jump (90 sq) (2pts)
Keen Senses (super hearing) (1pt)
Scan 3 (×7 Scan Roll/Charges) (2pts)
Super Speed (Acceleration module) 3 (Burn-Out) (2pts)
Invisibility(CloackingDevice) (Standing still) (1pt)
Telepath(inquiry device) (ESP/Charges) (1pt)
Self maintenance:Healing 1 (10 Hits/Hour, ×1 roll/Affects (Power affects unliving)) (2pts)
Danger Sense (2pts)
Artillery: Special Attack 2 (+×1 dmg/+×1 hit/Close range/Small Burst/Variable) (5pts)
Daze (smoke or blinding flash (Charges/Close range/Small Burst) (3pts)
Weakness
Devastating Negating(Unknown device designed to switch him off)
Mental Malfunction
Protector/ Would like to be human.
Advantages
Photographic Memory, Contacts, Unliving,
Disadvantages
Destitute, Ward (Emily Andrews), Public ID
Skills
Athletics/Throwing, Pilot (use mind)/Evasion, Stealth/Shadowing, Streetwise/Gather Information, Technology/Repair, Investigation/Analysis, Computers/Hacking
(20 Stats +24 Powers -4 Weakness = 40 pts)
With the Variable Artillery power, I'll be able to use amusing weaponry according to the situation, inspired by Super Robots Shogun ^^ by editing range, area and hit/damage values.
Detective Zero is changing in an offensive inspector Gadget^^
Detective Zero Mark 3
Brawn: 3 Agility: 3 Mind: 4
Powers
Armor 3 (×6 soak) (3pts)
Super Jump (90 sq) (2pts)
Keen Senses (super hearing) (1pt)
Scan 3 (×7 Scan Roll/Charges) (2pts)
Super Speed (Acceleration module) 3 (Burn-Out) (2pts)
Invisibility(CloackingDevice) (Standing still) (1pt)
Telepath(inquiry device) (ESP/Charges) (1pt)
Self maintenance:Healing 1 (10 Hits/Hour, ×1 roll/Affects (Power affects unliving)) (2pts)
Danger Sense (2pts)
Artillery: Special Attack 2 (+×1 dmg/+×1 hit/Close range/Small Burst/Variable) (5pts)
Daze (smoke or blinding flash (Charges/Close range/Small Burst) (3pts)
Weakness
Devastating Negating(Unknown device designed to switch him off)
Mental Malfunction
Protector/ Would like to be human.
Advantages
Photographic Memory, Contacts, Unliving,
Disadvantages
Destitute, Ward (Emily Andrews), Public ID
Skills
Athletics/Throwing, Pilot (use mind)/Evasion, Stealth/Shadowing, Streetwise/Gather Information, Technology/Repair, Investigation/Analysis, Computers/Hacking
(20 Stats +24 Powers -4 Weakness = 40 pts)
With the Variable Artillery power, I'll be able to use amusing weaponry according to the situation, inspired by Super Robots Shogun ^^ by editing range, area and hit/damage values.
Detective Zero is changing in an offensive inspector Gadget^^
- BillionSix
- Costumed Crimefighter
- Posts: 124
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: Raleigh, NC
- Contact:
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
True And he 'll probably ruin his clothes once per adventure^^BillionSix wrote:Bear in mind that though he will always have the same skin, he can own a variety of different colored trenchcoats.
So why stick with one?
But that trenchcoat is also a costume.
Like in a comic book, his colors should remain the same in each issues.
- Dustland
- Cosmic Hero
- Posts: 1158
- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
- Contact:
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
Don't worry! I admit brick (and speedster) mixed with an hothead+show-off attitude are my favorite type of characters^^.
But Zero's identity comes more from his background and personnality than his powers.
Even Bashman noticed that a detective strong as a demi-god was quite odd^^
I'm glad the way he is now^^
I hope he's not flawed. My only nightmare as a player is to play a complete foil or to lag behind.(When I don't want to)
But Zero's identity comes more from his background and personnality than his powers.
Even Bashman noticed that a detective strong as a demi-god was quite odd^^
I'm glad the way he is now^^
I hope he's not flawed. My only nightmare as a player is to play a complete foil or to lag behind.(When I don't want to)