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invisibility - telekinesis with little points
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
Doing it without consequence is a bit broken.
As a Narrator I'd allow it, but the multi-power would work like this:
You have Deflect on until you use your TK. Then the Deflect does not turn back on until your first panel next page.
This would mean the enemies would have windows of opportunity to smack you when you use your TK.
As a Narrator I'd allow it, but the multi-power would work like this:
You have Deflect on until you use your TK. Then the Deflect does not turn back on until your first panel next page.
This would mean the enemies would have windows of opportunity to smack you when you use your TK.
- AngryGhost
- Hero
- Posts: 211
- Joined: Mon Apr 19, 2010 11:00 pm
- Location: UK
- AngryGhost
- Hero
- Posts: 211
- Joined: Mon Apr 19, 2010 11:00 pm
- Location: UK
okay, I have a couple of 25 point preliminary builds (20 really, with 5HP to encourage some cool in game ideas).
Would someone be able to give some feedback/check the math(s)?
Invisible Hero
B2
A2
M1
Def x2, MDef x1, Soak x2, knockback resistance 20
Invisibility 3
Attack Weak Point 2 [limitation: only when invisible, will make hero visible]
Confusion 1 [enhancement: area small burst] [limitation: only when becoming invisible in front of immediate onlookers]
Boost 2 (mnd) [only when using invisibility related powers]
Unarmed Technique 2 - x3 to hit, x3 dmg
Skillful (pick skills later)
5HP
25 points
Telekinetic & Healer Hero
B1
A2
M2
Def x4(deflect), MDef x2, Soak x1, knockback resistance 2
Healing 2 [usable on others]
Telekinesis 4 - rate 4 sq per panel x4 Dmg x2 to hit
Deflect 2
Skillful 1 (pick skills later)
5HP
25 points
I know there's a lot more that I could do with them but I want to encourage the players to come up with their own unique ideas, use HDice and then give them the opportunity to buy the new power/enhancement/link etc
Would someone be able to give some feedback/check the math(s)?
Invisible Hero
B2
A2
M1
Def x2, MDef x1, Soak x2, knockback resistance 20
Invisibility 3
Attack Weak Point 2 [limitation: only when invisible, will make hero visible]
Confusion 1 [enhancement: area small burst] [limitation: only when becoming invisible in front of immediate onlookers]
Boost 2 (mnd) [only when using invisibility related powers]
Unarmed Technique 2 - x3 to hit, x3 dmg
Skillful (pick skills later)
5HP
25 points
Telekinetic & Healer Hero
B1
A2
M2
Def x4(deflect), MDef x2, Soak x1, knockback resistance 2
Healing 2 [usable on others]
Telekinesis 4 - rate 4 sq per panel x4 Dmg x2 to hit
Deflect 2
Skillful 1 (pick skills later)
5HP
25 points
I know there's a lot more that I could do with them but I want to encourage the players to come up with their own unique ideas, use HDice and then give them the opportunity to buy the new power/enhancement/link etc
- AngryGhost
- Hero
- Posts: 211
- Joined: Mon Apr 19, 2010 11:00 pm
- Location: UK
actually I was thinking of reducing deflect to 1 (x3 def) and adding enhancement: variable to telekinesis - I take it that I can then use telekinesis/agility in the same way as a special attack with variable? (this might better reflect the difference between telekinetically throwing a car at someone's head or a garbage can lid).
on another note: in regards to grabbing a living being with telekinesis.
With telekinesis it says that you use telekinesis for wrestling rather than agility, but under "grab" it says lowest of brawn or agility (and the difference between two parties as a DM [which I think I I get - having a slow day])- with the power is it just telekinesis or the lower of that or agility?
on another note: in regards to grabbing a living being with telekinesis.
With telekinesis it says that you use telekinesis for wrestling rather than agility, but under "grab" it says lowest of brawn or agility (and the difference between two parties as a DM [which I think I I get - having a slow day])- with the power is it just telekinesis or the lower of that or agility?
- AngryGhost
- Hero
- Posts: 211
- Joined: Mon Apr 19, 2010 11:00 pm
- Location: UK
yep, I realise that.
What I'm failing in explaining is that under "grab" in wrestling
It says to use you lowest of brawn or agility to grab
Under telekinesis it says to use telekinesis (as brawn) for wrestling.
However, would you still use the lowest of Telekinesis(instead of brawn) or Mnd (instead of agility) to make the grab or would you just use your telekinesis (brawn)?
What I'm failing in explaining is that under "grab" in wrestling
It says to use you lowest of brawn or agility to grab
Under telekinesis it says to use telekinesis (as brawn) for wrestling.
However, would you still use the lowest of Telekinesis(instead of brawn) or Mnd (instead of agility) to make the grab or would you just use your telekinesis (brawn)?
- Michael
- Costumed Crimefighter
- Posts: 134
- Joined: Sat Jul 24, 2010 11:00 pm
1. Instead of taking variable on telekinesis, I'd suggest taking boost mind 1 for using telekinesis.
I'm not really sure how variable would help on telekinesis, especially when there is no mention in the rules of using levels in telekinesis as a bonus to hit.
2. When grabbing with TK, it looks like you'd use the lower of telekinesis power or mind (and the difference as a modifier to the dice).
I'm not really sure how variable would help on telekinesis, especially when there is no mention in the rules of using levels in telekinesis as a bonus to hit.
2. When grabbing with TK, it looks like you'd use the lower of telekinesis power or mind (and the difference as a modifier to the dice).
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
- AngryGhost
- Hero
- Posts: 211
- Joined: Mon Apr 19, 2010 11:00 pm
- Location: UK
mm you have a pointMichael wrote:1. Instead of taking variable on telekinesis, I'd suggest taking boost mind 1 for using telekinesis.
I'm not really sure how variable would help on telekinesis, especially when there is no mention in the rules of using levels in telekinesis as a bonus to hit.
I read "special attack" and immediately thought "add variable" as I alway like to do…;-)
Feels as if you should be able to though :S
- AngryGhost
- Hero
- Posts: 211
- Joined: Mon Apr 19, 2010 11:00 pm
- Location: UK
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
- AngryGhost
- Hero
- Posts: 211
- Joined: Mon Apr 19, 2010 11:00 pm
- Location: UK
yeah I might do that - I think it could work well for my game, but I could see it making hero dice devalued in other games (+ every player would take versatile and power trick as advantages in every game I reckon).
Do love the power trick though - might have a play around with it myself to see if I could get players to spend more hero points on it for different strengths of "a trick" - all the way up to spending a hero dice on it.
Do love the power trick though - might have a play around with it myself to see if I could get players to spend more hero points on it for different strengths of "a trick" - all the way up to spending a hero dice on it.
- WaylanderPK
- Costumed Crimefighter
- Posts: 189
- Joined: Sun Jul 03, 2011 11:00 pm