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Zenith Comics Presents: Sunman & Arachnaman 27/02/11

Your heroes, villains, vehicles, and HQs
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Lindharin
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Post by Lindharin »

Personally, I'd keep Telekinesis out of the multipower for this character, the way AslanC has it now. It is a Maintained power, and it would be useful to be able to keep it working while doing other earth-stuff like immobilize, etc.

But I would probably put the Earth Mastery into the multipower, as gryfn would. Remember that Bashman has clarified that Mastery costs just 1 point to put in a multipower with other thematically-appropriate powers, so you could save 2 points by doing:

Earth Multipower: 6 pts
* Immobilization 3 (variable)
* Slow (variable)
* Earth Mastery 3

I tend towards putting Masteries in multipowers partially because I tend to think of them as taking a lot of attention and power so I shouldn't be able to do other things at the same time. Putting them in a multipower enforces that. But that is just personal preference and there is no "right" answer.
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Lindharin
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Post by Lindharin »

Oh, and I like the build! :) Cool character, and * your lower character point preference.

You mentioned your "new table-top group". Is the campaign you've been posting about with Zero-G and Co. ending, or is this a new additional one?
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AslanC
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Post by AslanC »

Lindharin wrote:You mentioned your "new table-top group". Is the campaign you've been posting about with Zero-G and Co. ending, or is this a new additional one?
I'll get to the other stuff later, but to answer this;

No just adding a group to the off week.
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AslanC
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Post by AslanC »

Testing a new layout;

Image
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AslanC
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Post by AslanC »

Here's the leader of North Guard;

Image

Archers are hard to do for under 30 points ;)
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gryfn
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Post by gryfn »

wow im impressed you built all that for just 30 pts
but im not sure you give him the boost power and have him have the normal disadvantage . maybe it could be a magic ring or amulet that grants the boost power
as i see it his most powerful attack is the immobilize 5 , what wold he do if hit with such an attack ? I'm asking this because im afraid immobilize and drains might be overpowered and wondered how other people would deal with them .
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Lindharin
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Post by Lindharin »

There is a thread talking about Immobilize. I don't think there are any firm conclusions or consensus, but there are some alternatives / suggestions in it.
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BASHMAN
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Post by BASHMAN »

Well if he needs a bow for the boost to apply one could argue that Normal still applies, essentially Boost has to have a built-in limitation into it's cost; in this case it would be that it only works w/ a bow.

However, a strict understanding of RAW would mean he couldn't have it.

I wrote up an Archer archetype in the book though that did have this same thing.
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AslanC
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Post by AslanC »

For me the Normal is fine so long as the Boost comes with a gadget/weapon, as BASHMAN has suggested.

As for immobilize, in the this case I would make him roll to hit as per normal.
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gryfn
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Post by gryfn »

What would you think of normal as a advantage which lets a few points of subtle powers , like a 4 reflex or 3 brawn or the archers boost or danger scene and still pass tests for normal humanness
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AslanC
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Post by AslanC »

I don't understand the question, sorry can you rephrase it please? :(
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gryfn
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Post by gryfn »

ok normal as a disadvantage limits the characters traits
I thought normal as a advantage might allow some minor and subtle ability's and powers to be had by a character who otherwise is a normal human ie, not a mutant or magical or anything fancy just a normal guy with a 3 agi .
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AslanC
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Post by AslanC »

Interesting idea.

I don't think I would do it myself, since there is no need for it, from what I am understanding as your proposal.

What exact benefit from Normal as an advantage would there be?
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gryfn
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Post by gryfn »

mutant detectors wouldn't beep when you entered the room
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AslanC
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Post by AslanC »

That's pretty much a narrative thing though.

Perhaps if someone has "Scan/Sense: Mutants" it would work sure, but I wouldn't call it Normal, I would call it "Flatscan" or somesuch.

Very campaign specific though.
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