I got home from school one day this week and found a mysterious email waiting for me. It had no text, was from a generic email account and contained a series of write-ups for Marvel and DC characters using BASH UE!
So after much thought, I figured why not share them with you. So that's what I am going to so in this thread. Please remember I did not create these, they were a gift from a mystery person... who that is I am not able to even guess.
Marvel
Doctor Doom
Rogue
DC
The Atom
Gorilla Grodd
More to come!
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Marvel & DC Conversions
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
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Marvel & DC Conversions
Last edited by AslanC on Sat Jun 05, 2010 7:49 am, edited 6 times in total.
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
- Contact:
The Atom
25 pts (14 Stats, 11 Powers)
Brawn 1 Agility 2 Mind 3
x3 Soak vs. Unarmed attacks, x2-x5 Soak vs. Falling damage, +1-4 Dice Bonus to Defense
Powers:
Shrinking 5 (+1-4 Dice Bonus to Agility Rolls) [Enhancement: No effect on brawn/knockback, Enhancement: No effect on movement] 7pts
Ride an Electron: Teleportation 4 [Limitation: Must travel through the airwaves, phone or electric lines] 3pts
Attack Weak Point 2 [Limitation: Only works while using Shrinking] 1pt
Density Increase 2 (+10 Soak, Damage, & Brawn checks, x2 dmg to any surface he stands on).
Martial Arts Mastery 2: Tough & Fast styles
Advantages:
Quick-Thinking, Knick of Time (once per issue, the Atom can suddenly appear in any scene, having been there the whole time)
Disadvantages:
Public ID, Brawn Susceptibility to Nano-Tech
Skills:
Athletics/Acrobatics, Stealth/Hide, Science/Physics, Technology/Invent, Investigation/Clues
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
- Contact:
Doctor Doom
56 Pts (20 Stats 36 Powers)
Brawn 3 Agility 2 Mind 4
Powers & Equipment:
Mauser- (Mid Range, x2 Dmg [Ammo Rating 3] (normal equipment, 0 pts)
Elecro-Blast- Long Range, +2DM (x6 dmg) 5pts
Forcefield- Med. Burst, 140 Hits 5pts
Damage Aura (electricity) x4 Dmg 4pts
Auto-Defense System: Danger Sense 2pts (x4 Defense)
Flight 4 (20 squares) 4pts
Armor 2 (x5 Soak) 2pts
Immunities: Starvation, Thirst, Vacuum 3pts
Arcane Blast- Mid Range, +1DM (x5 dmg), Med. Burst 5pts
Super Vision (Telescope/Microscope) 2pts
Super Hearing (Directional & Radio) 2pts
Mind Control/Possession [Limitation: Time-- this magic ritual takes an hour at least] 4pts
Skillful 1pt
Skills:
Science+1/Biology, Technology+1/Invent, Humanities+1/Occult, Pilot/Jets, Computers/Programing, Athletics+1/Aerobatics, Driving/Tanks
Advantages:
Resources, Headquarters
Disadvantages:
Freak (he has horrendous scars behind his mask)
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
- Contact:
Gorilla Grodd
BODY 3 AGILITY 3 MIND 4
x4 Soak, x6 Mental Defense
Stats 20 + Powers 19 = 39
Powers:
Toughness: Armor 1 (x4 Soak)
Telepathy 3
Mind Control 5
Mind Spikes 4 [Enhancement: Usable on Others] Close Range Med Burst, 8pts
Mind Shield1 (x6 Mental defense)
Martial Arts Mastery 1 (Wrestling)
Advantages: Never Surrender, Quick-Thinking
Disadvantages: Freak, Nemesis: Flash
Skills: Athletics/Climb, Drive/Evasion, Pilot/Pursuit, Technologyx5/Repair, Military/Tactics, Science/Physics
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
- Contact:
Rogue
37 pts (14 Stat, 23 Powers)
Brawn 4 Agility 2 Mind 1
Powers:
• Flight 4 (20 squares) 4pts
• Resistance 1: Drugs & Diseases 1pt
• “Seventh Sense”: Danger Sense 2pts (Defense x4)
• Split Personality: Mind Shield 2 (x5 Mental Defense) [Limitation: Only vs. direct mental attacks—not vs. illusions, etc] 1pt
• Absorption: Continual Damage x5, LINKED with Nullification 5, Telepath 2 (she gains their memories), and Copycat 10 [Limitation: must have skin-to skin contact- damage ends with the touch & see below; Limitation: Always On] 15pts
Skills: Athletics/Aerobatics, Stealth/Prowl, Humanities/Foreign Cultures
Advantages: Versatile (she often “remembers” how to use a power she’s absorbed in the past),
Disadvantages: Freak (besides the shock of white hair, Rogue cannot touch anybody without hurting them)
Mental Malfunction: Severe reluctance to use her Absorption power, for several reasons. 1. she may be dominated by the mind of anyone she steals powers from (make a Mind contest vs. that person, not applying “Split Personality”. If Rogue fails by 10 or more, she begins acting like that person. As a result of permanently draining Ms. Marvel’s powers, in times of extreme stress (Reduced to 50 hits or less) Rogue often takes on the personality of Ms. Marvel (1-3 on a d6 this happens). 2. using this power may end up killing the other person or putting them in a coma—she does not want this to happen.