HI
Would this work better?
4C - Call Natures spirits to Help, (4pt) [Summoning 4+1] You call on natures spirit creatures to help you. They are immune to non sliver or cold iron worked metal damage from bullets or melee weapons, but also weak x3 dam from sliver or cold iron.
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Druid character for checking please
- CaptainChris
- Vigilante
- Posts: 54
- Joined: Mon Dec 02, 2013 12:00 am
- Location: Bath England
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- CaptainChris
- Vigilante
- Posts: 54
- Joined: Mon Dec 02, 2013 12:00 am
- Location: Bath England
- Contact:
h
Hi
Spent some more time thinking about this
4C - Call Natures spirits to Help, (4pt) [Summoning 4+1] You call on natures spirit creatures to help you. Only one of the following each with HP60
Immune [2] to non sliver or cold iron ballistic attacks & to non sliver or cold iron metal melee weapons, but also weak [-4] x3 dam from sliver or cold iron. [2-4] 6 stats + 4 power points
Bear B3 A2 M1 paired [2] special attack Claws & Bite +2dm [4] 2 x Attack 13 Defence 12 Soak 15 Dam X5
Skills: Athlete/Climbing, Stealth/Prowling, Outdoor/Tracking
Wolf B2 A3 M1 Fleet of foot [1]+1 Agility for movement; Super Jump [1] 40sq; Fast Style Martial art [1] +1 Agility for priority; Swift Strike [2] gain an extra attack; Keen Senses smell [1]
Attack 21 Defence 21 Soak 10 Dam X2
Skills: Athlete x4Running, Stealth/Prowling, Outdoor/Tracking
Eagle B1 A4 M1 Flight 4 [3] 20 sq wings; Special Attack [1] +1Dm Claws 2dm; Keen Senses [1] sight;
Attack 35 Defence 28 Soak 5 Dam X2
Skills: Athlete/Flying x3, Stealth/Prowling, Outdoor/Tracking
Hi
Spent some more time thinking about this
4C - Call Natures spirits to Help, (4pt) [Summoning 4+1] You call on natures spirit creatures to help you. Only one of the following each with HP60
Immune [2] to non sliver or cold iron ballistic attacks & to non sliver or cold iron metal melee weapons, but also weak [-4] x3 dam from sliver or cold iron. [2-4] 6 stats + 4 power points
Bear B3 A2 M1 paired [2] special attack Claws & Bite +2dm [4] 2 x Attack 13 Defence 12 Soak 15 Dam X5
Skills: Athlete/Climbing, Stealth/Prowling, Outdoor/Tracking
Wolf B2 A3 M1 Fleet of foot [1]+1 Agility for movement; Super Jump [1] 40sq; Fast Style Martial art [1] +1 Agility for priority; Swift Strike [2] gain an extra attack; Keen Senses smell [1]
Attack 21 Defence 21 Soak 10 Dam X2
Skills: Athlete x4Running, Stealth/Prowling, Outdoor/Tracking
Eagle B1 A4 M1 Flight 4 [3] 20 sq wings; Special Attack [1] +1Dm Claws 2dm; Keen Senses [1] sight;
Attack 35 Defence 28 Soak 5 Dam X2
Skills: Athlete/Flying x3, Stealth/Prowling, Outdoor/Tracking
- xBlackWolfx
- Mystery Man
- Posts: 92
- Joined: Wed Nov 24, 2010 12:00 am
I actually tried to make my own druid character a while ago. I wasn't very confident with him however, because making the character proved to be rather complex and I wasn't sure if I did it right or not:
I never did think of things like X mastery back then though. Maybe I should've. I haven't looked at this character in months btw, I've mostly been concentrating on simpler builds.
I obviously went a bit different them than you, though some things are the same, such as the shape-shifting part and the control over plants. He was also meant to have control over the 4 elements, but that would've put his point cost severely over budget. He's meant to be a world-class character.The Savage Oak, v2
Florendrel
40 pts
BRAWN: 3
AGILITY: 3
MIND: 2
16 pts
Soak: 3
Defense: 3
Mental Defense: 5
Negating weakness: Must meditate in natural, untamed wilderness
Powers, 24 pts
Shapeshifting, 5 pts
Shapeshifting, 4 pts
Growing/shrinking 1, multipower, limitation: only usable with shapeshifting, 1 pt
Boost 1, limitation: only when using shapeshifting
Forms:
Big Cat: B2 A4, super jumping 1 (20 sq), clinging 1
Cave Bear: B4 A2, size 1 (+5 damage and soak), claws: +1 DM
Dire Wolf: B2 A3, keen senses (smell&hearing), teeth and claws (special attack, +1 hit, +1 DM)
Giant Eagle: B1 A3, flying 3 (15 sq), keen senses (sight), beak and talons (special attack, +1 hit, +1 DM)
Shark: B3 A2, superswimming 2 (9 sqs), immunity: drowning, electroreception: super senses 1, limitation: only works underwater, bite: +1 DM
Rapid Growth, 6 pts
Conjuration 3, limitation: only plants, 2 pts
Entangle: immobilization 3, range 1, 4 pts
Power of flames, 5 pts
Wall of fire, damage field 1, arc 1, range 1, 3 pts
Combust: continual damage 1, range 1, 2 pts
Heal 3, range 1, 4 pts
Cause visions: confustion 1, range 1, 2 pts
Sense instincts: telepathy 1, 1 pt
See visions: clairvoyence 3, limitation: only when meditating in natural, untamed wilderness
Strong discipline: mind shield 1, 1 pt
Skills:
Atheltics/running, x3
Stealth/hiding, x4
Occultism/druidism x2
outdoor/flora&fauna, x2
Advantages: Fearless, versatile
Disadvantages: Outsider, arch-nemesis (archdruid)
I never did think of things like X mastery back then though. Maybe I should've. I haven't looked at this character in months btw, I've mostly been concentrating on simpler builds.
- CaptainChris
- Vigilante
- Posts: 54
- Joined: Mon Dec 02, 2013 12:00 am
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- xBlackWolfx
- Mystery Man
- Posts: 92
- Joined: Wed Nov 24, 2010 12:00 am
Well, yeah. My superhero setting has a fairly strong fantasy theme to it. It still takes place in the modern day, its just that magic features much more prominently, and science-fiction is much rarer.
This guy was meant to be part of a justice-league like group, though not all of them were magical. The only other magic character was their leader, who is essentially a straight-up dr.fate/dr. strange-like wizard. I was also thinking about a group of superheroes all with a magic theme to them, though not all of them are mages. One is a guy who fights in an ancient suit of magical armor he found (he's essentially the bruiser of the group), another was a guy who could conjure things for himself to use, most often weapons and armor. He could also summon a horse that he could ride.
Overall though, I haven't really fleshed the setting out all that much. Mostly because I haven't had much luck finding someone to play the game with. I tried to get my sister, but the game was far too complex for it, and besides she seems more concerned with work and school than anything else.
This guy was meant to be part of a justice-league like group, though not all of them were magical. The only other magic character was their leader, who is essentially a straight-up dr.fate/dr. strange-like wizard. I was also thinking about a group of superheroes all with a magic theme to them, though not all of them are mages. One is a guy who fights in an ancient suit of magical armor he found (he's essentially the bruiser of the group), another was a guy who could conjure things for himself to use, most often weapons and armor. He could also summon a horse that he could ride.
Overall though, I haven't really fleshed the setting out all that much. Mostly because I haven't had much luck finding someone to play the game with. I tried to get my sister, but the game was far too complex for it, and besides she seems more concerned with work and school than anything else.