Because I really liked Thor 2: The Dark World, and because I can't help it, I think I am going to run a short Arc in Asgard, probably during the time just before the start of the second movie, when consolidation and rebellion are widespread.
To begin, I wanted to have an Asgardian baseline - the Warrior, because I see the players as Asgardians of some ability leading a band of warriors in the defense of a portion of one of the Nine Worlds - possibly Vanaheim. This is the package that every Asgardian starts from [the racial sets of stats and powers]. Then based on the bloodline and distance from a major god or source of power, the players will be able to add things from there.
B 2 A 2 M 1 [10 points]
Through a combination of training and natural ability, Asgardians are much faster and tougher than most humans. A baseline Asgardian can lift about 1000lbs. without effort, and has co-ordination and skill on par with a highly skilled human martial artist. [NB: B2 would according to BASH Ultimate Ed., normally lift 400 lbs. After factoring in the Density Increase bonus to B, the limit should be at lease 1000 lbs].
Density Increase 1 - no down side [3 points] Asgardians are made of tougher stuff than us humans, but do not suffer from any drawbacks because of it.
Because of their innate toughness, Asgardian warriors can withstand punishment that would kill a normal man. An unarmoured soak of x2+5 means that light weapon and unarmoured attacks [a shortsword or tonfa would do x2+5 when used by a B1 attacker] will do little or no damage most of the time.
Common Disadvantage:
Asgardian Sensibilities - This represents the typical mindset for an Asgardian. It is a combination of an innate sense of superiority, with a lack of familiarity with the lives or concerns of others. In some, this leads to feelings of disdain for 'lesser' races. In others, it engenders an interest in learning and helping them.
The following are the gear and training specific to Asgardian Warriors. The Heroes do not have to take these, but this reflects the standard loadout for typical warriors.
Warrior Armour:
Armour 1 [finite - armour gets beat up a lot]
Deflection 1 [shield - easily taken]
total 1 point - combined these two powers and their limitations reduces the 1 point cost for each power to 1 overall.
Warrior Weapon:
Spear - x1 damage [total x3+5 dmg], Reach 1 [easily taken] cost - 1 Point
So - Asgardian Warrior [15 points] Baseline
B 2+5 A 2 M 1 Move 6
Defense x3 Soak x3+5
To Hit - Spear x3, damage x3+5
Additional power:
Weapons training - Asgardian weapons x1 to hit [2 points]
As Minions: 12 Points
B x2+5 A 2 M 1 Move 6
Defense 21 Soak 20 Hits 30
To Hit 21 Damage x3+5
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Asgardians
- Baelor
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- Location: Winnipeg, Manitoba, Canada
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- fairytalejedi
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- Baelor
- Hero
- Posts: 323
- Joined: Tue Sep 21, 2010 11:00 pm
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Cool!
I am thinking about encouraging Asgardians and other 'allied' types - native of Vanaheim, Possibly ex-Midgardian einherjar, etc. If I have players that insist on a 'fish out of water' type, possibly human supers from a more normal supers campaign. About a 30 point budget.
And - Because it is a mini-campaign, I might end up working out the characters myself so we don't have to worry about setting up character creation sessions or similar.
I am thinking about encouraging Asgardians and other 'allied' types - native of Vanaheim, Possibly ex-Midgardian einherjar, etc. If I have players that insist on a 'fish out of water' type, possibly human supers from a more normal supers campaign. About a 30 point budget.
And - Because it is a mini-campaign, I might end up working out the characters myself so we don't have to worry about setting up character creation sessions or similar.